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ForVictory

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With historical events the game would be much more fun and more historical plausible because tru events we can gain cb's against various nations in which we and the AI can expand the playable nation in historical direction.
 

Tai-Pan

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Mack the Knife said:
well, it may be his own opinion but it may also relate to something paradox posted not long ago that from here on out patches will be more aligned with bug fixes and game tuning and less likely to include enhancements.

Ya we have to buy expansion packs for that...
 

Azugal

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I think it's a conscious decision to make more "what if" games than historically rigid games, like EU II or Vicky. At least, that was the case for EU III, so I am presuming it's the case for Rome.
 

BBuk80

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SJG said:
Historical events suck.

People know they are coming and play the events rather than the game.
The difference between knowing that a event giving a CB will soon or later fire or sending a bunch of assassins?
IMHO the first option gives you flavour and historical accuracy. And u can still play ahistorically...the second option gives you a game like Rome...imho a boring one. :rolleyes:
 

DarthJF

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Hopefully Paradox will give Rome expansion pack that has historical missions like IN is going to have. That would give more flavour, but not bring determinism of EU2.
 

TheLand

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DarthJF said:
Hopefully Paradox will give Rome expansion pack that has historical missions like IN is going to have. That would give more flavour, but not bring determinism of EU2.

Rome kind-of has missions. The triggered modifiers that you get in certain circumstances, for instance. They're basically 'mission rewards'.

It would be quite interesting to see event-series based on setting missions and rewarding/penalising nations for progress (or lack thereof)...
 

cwg9

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I am against hard coded historical events a la EU2, e.g. on date X an event fires to trigger such and such a historical war, every time, regardless of the context happening in the game. I much prefer the contextual event system paradox has adopted since EU3. The old EU2 historical model leads to events that make no sense, e.g. you spend a few decades being nice to Carthage, get an alliance with them, etc, then suddenly an event fires and you're in the middle of the punic wars and there is nothing you can do about it, it fires based on the date every time.

What I would like to see is much much more contextual events added so there is more event variety. I would also like to see a lot of the features from In Nomine, including the mission system, adapted for Rome.
 

Azugal

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What would be nice would be things like somewhat random events that could throw you in conflict with another country. Doesn't have to be historically accurate, but it could create a new rivalry between two countries. Throw in lots of flavour events and it could improve the game a lot.
 

Gwalcmai

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BBuk80 said:
The difference between knowing that a event giving a CB will soon or later fire or sending a bunch of assassins?
In the second case you're not getting things handed to you on a platter. Also, you're not getting into situations you would normally avoid but can't because in another time line some of the rulers were idiots. This is especially annoying when the situation created by the historical event makes no sense within the game you're playing.

A similar unwanted situation may still arise, but if the unforeseen event makes sense then the game remains internally consistent, at the price of not following history books blindly (I'm still for trying to follow history books, just not doing it blindly, or forcing the game in that direction regardless of player and AI actions).