Hello everyone,
i finally singed up in the Forum and came with some newe ideas, which may improve the game overall or just be some useless ideas.
First let us talk about the first topic : Desaster (not talking about endgame crisis)
While playing Stellaris with my mate in MP, we were seeking for a deeper insight into the galaxy, maybe for RP-reasons. But after a while, we found out there not so many desasters, which bring a lil bit of fun in the Game, where ur reactions matter. (we just remember the wonderflower event, which gives boni in first place, but in the end u burn all plants via orbital bombardement.)
But we never get confronted with minicrisis like a global virus, nature forces, cities destroyed , pops killed from hostile creatures/ volcanic activity ... or maybe some diplomatic activities to increase trust (f.E on another planet POPs suffering under a diseas or food got reduced by a harsch weather, oppurtunities to spend energy, minerals, influence and getting happines or changed ethos as a reward). Or if u have a watchpost on a pre-sentinent species u can get events to change their ethos more to yours, while helping them or reinforce one of their countries in a world war. for example as Spiritualist u could shown up as a celestial being turn some pops into spiritualist too.
The second Topic i want to talk about is : Planetary Defense
There are not so many defense structures as expected in the game and the trait resilent seems quite useless.
While looking at the RARE Tech planetary shield, i researched it the first time but it was such a waste of a tile.
I brought up with 3 Ideas to create new or improve existing buildings, tell me what are u thinking about.
I. Planetary Battery: (Comes with the shield tech) A massive anti-space cannon, which improves greatly a Planets defense vs a bombardement. This building is Planet unique and forbid the creation of the Planetery Shield on the same Planet. Every 3-5 Days while under bombardement, it launches a devastating shot, which deals 100%/75%/50%/25% to a Corvette/Destroyer/Cruiser/Battleship (Ignores Shield and 75% armor penetration) or a huge ammount (stronger in early game, weaker in late game when strong shields and armor comes up). When the fortification of a Planet is reduced to 0, the Battery will be 100% destroyed and have to be repaired, theres also a chance of 33% the tile workin POP is killed in process.
II. Planetary Vault: A system of tunnels under the surface of the planet, with anti detection technology, which helps with the transporty of weapons, troops and gear. The Planetary Vault gives u 15% Fortification which cant be reduced, via bombardement, improving ur groundfighters a lot and will tune up with resilent to 30%.
III. Planetray Shield Generator protects now the POPs and under bombardement allow them to work safely, make a planet even usefull under blockade till fortification is at 0% and gives ur fleet time enough to arrive and break the blockade. After fortification reaches 0 or the invasion have sucess, the generator is destroyed too.
While under bombardement the first time a special event is triggered which will ask u to set planetary energy income to 0 or reduce it with 75% penality to improve greatly ur fortification, while the generator is active
i finally singed up in the Forum and came with some newe ideas, which may improve the game overall or just be some useless ideas.
First let us talk about the first topic : Desaster (not talking about endgame crisis)
While playing Stellaris with my mate in MP, we were seeking for a deeper insight into the galaxy, maybe for RP-reasons. But after a while, we found out there not so many desasters, which bring a lil bit of fun in the Game, where ur reactions matter. (we just remember the wonderflower event, which gives boni in first place, but in the end u burn all plants via orbital bombardement.)
But we never get confronted with minicrisis like a global virus, nature forces, cities destroyed , pops killed from hostile creatures/ volcanic activity ... or maybe some diplomatic activities to increase trust (f.E on another planet POPs suffering under a diseas or food got reduced by a harsch weather, oppurtunities to spend energy, minerals, influence and getting happines or changed ethos as a reward). Or if u have a watchpost on a pre-sentinent species u can get events to change their ethos more to yours, while helping them or reinforce one of their countries in a world war. for example as Spiritualist u could shown up as a celestial being turn some pops into spiritualist too.
The second Topic i want to talk about is : Planetary Defense
There are not so many defense structures as expected in the game and the trait resilent seems quite useless.
While looking at the RARE Tech planetary shield, i researched it the first time but it was such a waste of a tile.
I brought up with 3 Ideas to create new or improve existing buildings, tell me what are u thinking about.
I. Planetary Battery: (Comes with the shield tech) A massive anti-space cannon, which improves greatly a Planets defense vs a bombardement. This building is Planet unique and forbid the creation of the Planetery Shield on the same Planet. Every 3-5 Days while under bombardement, it launches a devastating shot, which deals 100%/75%/50%/25% to a Corvette/Destroyer/Cruiser/Battleship (Ignores Shield and 75% armor penetration) or a huge ammount (stronger in early game, weaker in late game when strong shields and armor comes up). When the fortification of a Planet is reduced to 0, the Battery will be 100% destroyed and have to be repaired, theres also a chance of 33% the tile workin POP is killed in process.
II. Planetary Vault: A system of tunnels under the surface of the planet, with anti detection technology, which helps with the transporty of weapons, troops and gear. The Planetary Vault gives u 15% Fortification which cant be reduced, via bombardement, improving ur groundfighters a lot and will tune up with resilent to 30%.
III. Planetray Shield Generator protects now the POPs and under bombardement allow them to work safely, make a planet even usefull under blockade till fortification is at 0% and gives ur fleet time enough to arrive and break the blockade. After fortification reaches 0 or the invasion have sucess, the generator is destroyed too.
While under bombardement the first time a special event is triggered which will ask u to set planetary energy income to 0 or reduce it with 75% penality to improve greatly ur fortification, while the generator is active
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