One reason for the game becoming boring after first few hundred years is that any wars take too much micromanagement as you empire grows.
All wars should take about equal amount of time from the gamer whether it is a small scale war or not. If waging wars and micromanaging an empire takes as much more time as the size of the empire, it inevitably becomes tedious.
I believe most of us, if not all, appreciated auto-rebel hunt function. I think giving armies 'auto-control' function, which gives player's army the same AI that computers have(with a few tweaks of course), will keep the game interesting even after your empire grows big.
Most RTS games have limit to the supply because controlling too many units goes beyond human capability. EU3 doesn't. More you empire grows, more micromanagement is required.
First 100 years of EU3 is my most favorite game of all, but unfortunately next 300 ears are not. I hope we could use less micromanagement in the later stage of the game.
Perhaps you could implant a limited AI that does not use navies...? After all, we already have similar feature = your vassal armie's AI.
ps. what I meant by auto army management function is to give a check box to each army stack whether to give them AI or control them directly.
ps2. it is needed to even enhance tactical feeling. I really can't divide my army to tens of stacks to occupy the enemy's provinces while hunting their main army, as well as my divided armies dodging their doomstack. It's just ridicules amount of work. Computers are capable of instantly responding to the player's movement, which screws all my orders up(because If I pause and issue orders to 10 stacks, the next day computer army changes their course and I have to re-issue different orders to all my stacks, which just goes on forever.)
I will control my main doomstack armies but I really need computer to go around and occupy empty provinces, dodging enemy's doomstack on its own. Please add this function to the game!!!
All wars should take about equal amount of time from the gamer whether it is a small scale war or not. If waging wars and micromanaging an empire takes as much more time as the size of the empire, it inevitably becomes tedious.
I believe most of us, if not all, appreciated auto-rebel hunt function. I think giving armies 'auto-control' function, which gives player's army the same AI that computers have(with a few tweaks of course), will keep the game interesting even after your empire grows big.
Most RTS games have limit to the supply because controlling too many units goes beyond human capability. EU3 doesn't. More you empire grows, more micromanagement is required.
First 100 years of EU3 is my most favorite game of all, but unfortunately next 300 ears are not. I hope we could use less micromanagement in the later stage of the game.
Perhaps you could implant a limited AI that does not use navies...? After all, we already have similar feature = your vassal armie's AI.
ps. what I meant by auto army management function is to give a check box to each army stack whether to give them AI or control them directly.
ps2. it is needed to even enhance tactical feeling. I really can't divide my army to tens of stacks to occupy the enemy's provinces while hunting their main army, as well as my divided armies dodging their doomstack. It's just ridicules amount of work. Computers are capable of instantly responding to the player's movement, which screws all my orders up(because If I pause and issue orders to 10 stacks, the next day computer army changes their course and I have to re-issue different orders to all my stacks, which just goes on forever.)
I will control my main doomstack armies but I really need computer to go around and occupy empty provinces, dodging enemy's doomstack on its own. Please add this function to the game!!!
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