Right now there's a bit of an issue that I have with the way the production chains are done.
For one, almost all the higher tier resources are made from minerals. Which is a shame. Consumer goods are good in that trade can give them as well but alloys, crystals, gasses, motes they're only made by either a direct tap that's kinda rare or you build refinery planets. I wish there were buildings that turned alloys into consumer goods or turned dark matter into energy or crystals into motes or motes into gasses or gasses into crystals. You already have a building that uses motes to make minerals and a building that turns minerals into motes...but there could be vastly complex resource chains and unique buildings or high tech buildings that do a lot more.
Secondly, whenever I build a rural planet, where I just want minerals, energy and food I run into the issue that I need to go the full trade value clerk jobs route because there's nothing else for me to build into the building slots except hydroponic farms but it changes from rural to agri if I build to many of those and there's no mineral or energy building. Which I mean I get why there wouldn't be one specifically for them but you could have OTHER rural building types. There's not enough options for worker jobs for rural planets and you kinda need rural planets because there's not enough specialist jobs either, almost all specialists use minerals in some way, some use them in consumer goods form but those cost minerals to make so you cannot have too many specialist based planets without your mineral income tanking drastically. We need more buildings to fill out the gaps on both rural and urban planets.
Lastly, there's a bunch of high-end resources that have nearly no use. Living metal, dark matter and zro are pretty much useless for most of the game. Dark matter you don't have any way of using until you kill Fallen empires, despite you being able to "mine" it a LOT earlier than that. Living metal is only used for Megastructure build speed isn't it? There's no other use is there? Its kind of disappointing that the most valuable and rare resources are nigh-on useless. At least Crystals and Gasses and Motes have buildings that use them. What good are dark matter deposits if nothing uses it? There should be dark matter reactor buildings and Living metal factories and Zro unity buildings and stuff.
For one, almost all the higher tier resources are made from minerals. Which is a shame. Consumer goods are good in that trade can give them as well but alloys, crystals, gasses, motes they're only made by either a direct tap that's kinda rare or you build refinery planets. I wish there were buildings that turned alloys into consumer goods or turned dark matter into energy or crystals into motes or motes into gasses or gasses into crystals. You already have a building that uses motes to make minerals and a building that turns minerals into motes...but there could be vastly complex resource chains and unique buildings or high tech buildings that do a lot more.
Secondly, whenever I build a rural planet, where I just want minerals, energy and food I run into the issue that I need to go the full trade value clerk jobs route because there's nothing else for me to build into the building slots except hydroponic farms but it changes from rural to agri if I build to many of those and there's no mineral or energy building. Which I mean I get why there wouldn't be one specifically for them but you could have OTHER rural building types. There's not enough options for worker jobs for rural planets and you kinda need rural planets because there's not enough specialist jobs either, almost all specialists use minerals in some way, some use them in consumer goods form but those cost minerals to make so you cannot have too many specialist based planets without your mineral income tanking drastically. We need more buildings to fill out the gaps on both rural and urban planets.
Lastly, there's a bunch of high-end resources that have nearly no use. Living metal, dark matter and zro are pretty much useless for most of the game. Dark matter you don't have any way of using until you kill Fallen empires, despite you being able to "mine" it a LOT earlier than that. Living metal is only used for Megastructure build speed isn't it? There's no other use is there? Its kind of disappointing that the most valuable and rare resources are nigh-on useless. At least Crystals and Gasses and Motes have buildings that use them. What good are dark matter deposits if nothing uses it? There should be dark matter reactor buildings and Living metal factories and Zro unity buildings and stuff.
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