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Kazanov

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I'm very excited about this release not because of the Romans, but because of the Carthaginians, we can have a converter to ck2 when the game its released? please? I just want to play as Carthage all the way into Vicky 3!
 

Five_X

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That's going to be 600-700 years left in the Dark, as it were. Really cool idea, but probably not going to happen officially. Mods, though? Definitely.
 

Gurkhal

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While I would like to play the official version straight from Antiquity to at least EU5 I also realize that we'll have to rely on mods for for the gap between Imperator and CK2.
 

Federalist girl

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That's why they're called the Dark Ages, because there's no paradox game to cover them.

#history
 

Kazanov

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That's going to be 600-700 years left in the Dark, as it were. Really cool idea, but probably not going to happen officially. Mods, though? Definitely.


Well, we have a mod about the Rise of Islam in ck2, so we can rely on the modders team to carry on with the dream.

But as the game its called "Imperator", maybe will cover history until the fall of the Western Roman Empire. You know, that roman entity that had Imperators!! xD

So the time gap would be from 476, to 769, nearly 293 years in the shadows and without a proper paradox game..
 

Will Steel

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That wouldn't be a problem if Paradox later expanded the time, covered Late Roman Empire and late antiquity in one of the later DLCs.

Or even expand it to Justinian's era, you know. 565 AD. That only leaves 200 years to cover for converter.
 

DreadLindwyrm

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That wouldn't be a problem if Paradox later expanded the time, covered Late Roman Empire and late antiquity in one of the later DLCs.

Or even expand it to Justinian's era, you know. 565 AD. That only leaves 200 years to cover for converter.
Making the game over 800 years long. That's... ...excessive, even by Paradox standards.
 

furrykef

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But as the game its called "Imperator", maybe will cover history until the fall of the Western Roman Empire. You know, that roman entity that had Imperators!! xD

Well, if we want to get nitpicky, I'll point out that "imperator" was just Latin for "commander" (from the verb imperare, "to command").
 

Ols

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Making the game over 800 years long. That's... ...excessive, even by Paradox standards.

That's pretty close to CKII's length though. I personally think they could justify it running from about 750BC to 500AD, although perhaps only later in the development cycle.
 
Last edited:

Will Steel

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Making the game over 800 years long. That's... ...excessive, even by Paradox standards.

It is, which is why I am hoping only upto 476 AD at best. That would be on the same scale as CK2 (769-1453).
 

Cephei80

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That's going to be 600-700 years left in the Dark, as it were. Really cool idea, but probably not going to happen officially. Mods, though? Definitely.
the dark ages is just the period between the fall of rome to charlemagne .
the dark period where they was no empire in western europe and the german arian sect heresy ruled the christians .

its not 700 years but barely 300 years
 

Cephei80

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we still have no ending date and all recent games can go indefinitely like how you can reach the 60s in hoi4 and keep going and going .


also it deffinetly have the late roman era because they have mentioned the migratory waves who will hit your wealthiest provinces . so barbarian migratory invasions are IN
 

DreadLindwyrm

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the dark ages is just the period between the fall of rome to charlemagne .
the dark period where they was no empire in western europe and the german arian sect heresy ruled the christians .

its not 700 years but barely 300 years
Depends on when they set the end date.

If they set it around the historic change to an empire, it's around 6-700 years, although much of that is still during Rome's stronger years, so excluding it seems strange.

If they *do* take it to the historic fall of Rome, then yeah, we're looking at a couple of hundred years of tribalism with some centralised cities hanging in there. Modelling that in a way that'd be fun to play through could be awkward though. Most players don't like "how slowly can I lose this" as a mechanic, unless there's some other progress involved, or a potential to start "winning" again.
 

Cephei80

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Depends on when they set the end date.

If they set it around the historic change to an empire, it's around 6-700 years, although much of that is still during Rome's stronger years, so excluding it seems strange.

If they *do* take it to the historic fall of Rome, then yeah, we're looking at a couple of hundred years of tribalism with some centralised cities hanging in there. Modelling that in a way that'd be fun to play through could be awkward though. Most players don't like "how slowly can I lose this" as a mechanic, unless there's some other progress involved, or a potential to start "winning" again.

i am sure it will go beyond the fall of the republic .
-its called imperator .
-they have mentioned migratory invasions moving to your wealthiest provinces ( can be the helveti or suebis from ceasar era or can be the late game scourge of god the hun and every possible german tribe)
-all new paradox games can go indefinetly so i think even if the ending date is 14 AD or whatever we will still can playing it until we feel bored .( just like how you can play hoi4 the ww2 game until the 90s or more )
 

DreadLindwyrm

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The only reason the newer games don't have a fixed end point is that with WWII, there's no easy way to estimate how long the war will take, much less how long the build up will be. I've had it be mid 1942 before the war has started, so the war could go on for five years, even perhaps eight years. You could even get a WWIII scenario where (for example) immediately the Axis go down, the Allies and the Commintern start another world war. If that just got cut off by an arbitrary end date, it might be a bit annoying. However, you haven't had that chance for a long game like you have with CKII (which has to end because the political focus starts to shift), or EU IV (again, political shifts that mean new mechanics are needed).
Basically for HOI, the game might only last a couple of years (a quick blitz and the enemy faction collapses to the point you're the only credible power bloc left), or it might last a couple of decades (if the war bogs down, or a second war breaks out). Theres no sensible place to put an end date.

For Stellaris... well, with it being the game type it is, and having the different size galaxy options it does, again there isn't a predictable length to the game.

With Rome, you can set one because you have external pressures that you can't influence that will come up. You can set the timeline of the game to be "The rise of Rome to the Barbarian incursions" because they're an epochal event. They *will* happen, because of off map events.
With CKII it's partially that the focus shifts from the ruler to the state around the end of the game, and partially that the mechanics are starting to stretch.
Similarly for EU IV. Mechanics that worked for 1444 don't do so well in the 1800s.

I think we're likely to see an end date, even if only one that's related to events outside the scope of what the player can control. It also gives them a clear point to work with as to what the game has to model, and thus limit feature creep.
 

Five_X

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the dark ages is just the period between the fall of rome to charlemagne .
the dark period where they was no empire in western europe and the german arian sect heresy ruled the christians .

its not 700 years but barely 300 years

The game is anticipated to cover roughly 400 years or so following from 450 ab urbe condita, putting the end date around the middle of the Principate. A pretty huge gap to CK2, all told, though it wouldn't be surprising at all if a DLC expanded into the Crisis of the Third Century and a bit beyond.

Anyway, a gap of 100, 200, even 300 years would still be too much. A great deal can and does happen within a century, so at best you could hope for some kind of converter randomization mechanic - and even then that's not ideal, since it's random, not an organic in-game process resulting from player interaction. But as there's a converter from Total War: Attila to CK2, I'm sure a mod will take care of it.