"We know too little about this region!" Supremacy Oddities

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Simon_9732495

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Unfortunately, I think it's super-silly since I can have a very large navy in a sea zone with swarms of ships, spotter planes from ships, carriers with planes, planes from land on naval attack in the sea zone and still not be able to obtain supremacy (in fact, 0%!)
I agree.

Please have a look at that suggestion: https://forum.paradoxplaza.com/foru...ained-over-time-by-ships-on-missions.1402451/


Is there a way I can modify / change this in the defines or something?
You would have to change the define: NIntel.NAVAL_SUPREMACY_INTEL_LOW (e.g. to zero for no requirement at all)
Maybe someone can help and tell us you how to do this. I think you need to make a (very small) mod.
 

Toybasher

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Thank you to everyone for adding information of how the game currently works with naval intel. Unfortunately, I think it's super-silly since I can have a very large navy in a sea zone with swarms of ships, spotter planes from ships, carriers with planes, planes from land on naval attack in the sea zone and still not be able to obtain supremacy (in fact, 0%!) all because I don't happen to have all the decryption techs and the enemy has closed economy, etc? Now, I can't perform a amphibious assault? I'm sorry, but that seems all completely wrong to me.

Naval intelligence during the war allowed a nation to anticipate the enemy's moves (think Midway) but not having such intelligence against the enemy did not prevent amphibious landings, though could result in less than desirable outcomes for the attacker (think Coral Sea). "We do not know enough about this region" is too restrictive of a game mechanic based on what I read above.

Is there a way I can modify / change this in the defines or something?

I agree it's a dumb mechanic. It's not that horrible and makes some sense (You need to know where the enemies ships are, etc. to be able to commit to a full-scale invasion plan with expectations of safety during the trip) but it could have been implemented so much better such as heavy combat penalties.

It should also be explained better in-game. "We know too little about this region!" is cryptic and AFAIK the game never explains you need 30% naval intel to even get any supremacy. Even reading this thread and seeing naval intel explained makes my brain hurt.