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Hidden Gunman

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"we couldn't get through to artillery"..."finally some of our tanks came through and we cleaned the jerries out".
sounds like the sherman deal with the 88mm just fine, or they would have just call in some 105mm battery.


I was digging through the files and I noticed that the AA aim time on the 88m is one second. By comparison it's four second to fire at ground target (HE and AA).

If the AA aim time on the 88mm was increase to 4 second it would be a lot less power.it would force the axis to mix in their long range 88mm with close range defense.
If they were '88s. Just as near every german tank was a tiger, every direct fire large calibre shell came from an '88...in fairness though, how much combat had that unit before the landing?
 

Grobi

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Jul 15, 2017
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Has anyone ever complained about the fact that when the crew is suppressed and told to fallback, they will take there giant gun with them under enemy fire? I don't know, just seems a little off to me.

The fallback mechanic is indeed quite problematic, stun up an 88 to allow a bomber to finish it off? Not going to work.
From my observations a 230kg bomb detonating just a few meters next to a retreating 88 in absolutely no cover will do the crazy amount of -1hp... im not sure if this is intentional or if devs just overlooked how much damage reduction modifiers can stack up.
Well since the game claims to have some realistic approach I'd like to see this being fixed.
 

Armor9D

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The fallback mechanic is indeed quite problematic, stun up an 88 to allow a bomber to finish it off? Not going to work.
From my observations a 230kg bomb detonating just a few meters next to a retreating 88 in absolutely no cover will do the crazy amount of -1hp... im not sure if this is intentional or if devs just overlooked how much damage reduction modifiers can stack up.
Well since the game claims to have some realistic approach I'd like to see this being fixed.
I've noticed this problem too with rocket planes. Flak 88s are all but immune to direct fire anti-infantry rockets, which otherwise obliterate weapons teams. This is something that seriously needs fixing, as it means that when the 88 is stunned, airstrikes cannot be relied upon to inflict even moderate damage, forcing us to rely on artillery, which is not so great at killing as it is at suppressing, or move a ground unit into range, exposing it to fire from enemy units, and if it's particularly unlucky, the 88 itself, once suppression wears off.
 
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