I would have actuallly wanted to be hit hard by corruption
Im not sure wether there is a misconception going around or not but:
There wouldnt be any problem with a mechanic which pushes back as the players gets bigger. As long as its interesting.
Its not and there have been many suggestions over the years for mechanics which would be superior in design.
Anyting from money to TCs to mechanics unuseable by the Ai have made rapid expansion easier patch by patch.
As long as things are kept within approved parameters you can conquer the wold by bashing the keyboard with your head.
But instead of going: "Well, guess we went a bit too far. TC land is now finaly the be-all-end-all for blobbing.
Lets do a rebalance to make sure other strategies are atleast competitive."
They went ahead and slaped corruption on as yet another mechanics layer uppon layer.
First with RU and Unbalanced tech now just from being too big.
Even if it was doing its job properly it does so in what may be the most boring destructive way for the game.
The same would be true in any other game where your goal is to push through imperial reforms. I didn't do that because I consider it silly and immersion-breaking.
The HRE and its Reforms are in dire need of a rework, i just fear that such a rework would end up with the HRE basically being patched out of the game.
The reward from the reforms doenst justify the toddler hearding that one must undertake to get good amounts of IA if you dont want to just add land and call it a day.
This is futher aplified by such genius design decisions as the Emperor not having any option other than to wait,
should the Leagues fire and the Protestant side isnt strongt enough to dare declare.
Rebels might well be the most ahistorical part of this entire game.
In many areas of the world a rebel army would be the equivalent of every Man, Woman, Old Person, Child and Pet (domestic and otherwise) taking up arms at the same time and turning into trained soldier overnight with one of the usually morphing into a demigod tier general.
Where were those people last year when their homeland was occupied by foreign soldiers?
Why does Separatism reset back to 30 years every time a province changes hands? One would thing the people eventually get tired of being killed.
They shouldnt care whos getting their taxes in the end.
Why does the LA dickery of the last owner carry over to the next one? (Why cant i raise LA in new land if the last person did it before?)
It is perhaps somewhat clumsy, it perhaps doesn't work perfectly, but it is a step in the right direction.
Even if thats the way of thinking one employs one has to wonder at what point in the distant future do we get a system thats not just a hack job.
The last big one(the game crashing to restorn gamestate) is 3 and a half years running by now.
One would assume such a MaCGuyver job is meant a short term solution to be fixed properly asap.
I believe that the game should be fun and challenging even for a skilled player when playing a historical major.
Asumming challenging means what i think it means it would make the game unplayable for the wast majority of players.
Especially if we apply this to MAJOR countries.
If one needed actual skill to play the Ottomans and not simply die; good god "I wanna be the Guy" and Mario RomHacks would have nothing on this game.