We don't really want Vic3 so much - we want POP and proper internal politics in Europa Universalis

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Cysiek

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Hi. I love Vic2 and EUIV, and recently I have started to play Meiou&Taxes.
So, as we all know, a lot of people are crying for Vic3. What was really good in this rather complicated and weird game? Fantastic, complex system of internal affairs and economy, so the game was really interesting when you were playing tall. Additionaly, XIX century was a time of great economic and social changes...

JUST AS WELL AS MODERN ERA

Look. Since 1444, so many things has changed. The world was witnessing a great socioeconomical changes, from mostly feudal society, where nobles were the actual rulers of the countries, where economy was mostly focused on agriculture, to the world where the urban class and borguosie, in the alliance with the omnipotent king, became the most important class, and focus of the economy has switched to the manufactured goods. It was a time of rapid development of the cities, mercantilism and great trade companies.

None of these things are properly represented in EUIV.

There are no real ways to support development of the great cities(spending mana doesn't really count), to seize power from the nobles and put them in golden cages, to secure privleges to our merchants from the other countries(trade is mostly a minigame, fun indeed, but completely abstracted). And those things - centralization of the countries and economical develompent - were the most important thing in this period.

Look. Spain had awesome tercios, but they still failed because of the inflation and bad management - despite the fact that they were ruling one and half of the continent. Poland had winged hussars, but they still failed because of the internal conflicts, too powerful nobles and focusing too much on agriculture instead of the urbanisation. On the other hand, Netherlands were able to survive and become a world power without being a really big country with fancy soldiers - just smart economical politics. I think you get the point.

This is why we need POPs and more depth in the economy - socioeconmical issues were too important in this period and this could help with the issue of snowballing - as I said, even powerful soldiers couldn't save a sick country and this is how it should look like in the EU.

Some people argue, that it would make the game too complicated. It is a complete BS. Firstly, PDX keep adding new mechanics and bars, which are not really working with each other, even if they are a great ideas(look at estates, idea was great but it lacks of depth). Game should simply slowly introduce players into the new mechanics, it could be a typical wargame at the beginning but further in game you would have to handle the more and more issues - strategic issues, not micromanagement. MEIOU is complicated, right - but this is only a mod and it shows that it is really possible. This could give us more immersion and more peaceful activites.

I really think that this game is too good to simply represent only wars and expansion. It is Grand Strategy after all, right?
 

masterpaul666

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I agree mostly. But to be fair, I didn't like vic 2 much myself.

I do miss the pop system from eu3, it wasn't the best, but it was an interesting concept.

But I'm pretty sure a lot of people want Vic3, probably not all of eu4's player tho. I know i'm not getting it if it ever does come out, but mostly because I'm not interested in a 100-150 year period game.
 

Bica

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I agree so much with this. Although i do feel we need a vicky 3 as well.
I too am amazed at what the creators of Meiou&Taxes have managed to achieve within the boundaries of the engine with just event screens and such.
While i do feel that victoria 2 has serious issues, for me they are mainly the diplomatic system (improve relations every 2 weeks for 8 times without forgetting while waiting on diplo power for instance) and the background sphering war. Even though i now enjoy eu4 and ck2 more because they are more polished, I really miss the historical simulation aspects that make the world feel so alive. CK2, with it's many characters and schemes and individually managed holdings sort of has this as well, but in my view the victoria 2 way was really the way to go, economy and pop wise. I kind of understand why they are not in hoi4, although the game does feel very shallow because of it, but god knows how disapointed I was they wheren't in stellaris.. what would be more cool than to have empires focus on producing certain goods, weapons or soldiers (Cloners, for instance, or a race of frickin unsullied!) or have your empire have a massive trading fleet and ship all the stuff around (trade federation) the notion that in 200 years al countries will have ceased to exist and every planet in the galaxy is united.. it may be true in our case, more probably not, but even if it's true then cultural, racial, economical, religious issues will still very much be a thing. When i first heard about stellaris i dreamed about a star wars mod where planets like tatooine would be populated by all kinds of alien scum, human slaves, hutt arristocrats. Bit ambitious maybe, but i guessed the initial randomness would make for a lot more interesting situation than the always same world in vic.2 (take both bengals first war and swim in tax cash and dominate the cloth industry)

To sum it up, I too would hope for their future games to be more focused on creating a living world with real (historic) issues and also be about the people that history is realy about, and not just the guys that got lucky enough to get their faces painted while wearing silly clothes. All in all i'm disapointed with the 'grow your color faster and bigger than the other colors' kind of games stellaris, hoi4 and initially eu4 were (although eu4 has kind of grown out if it with so much immersion events and Meiou&Taxes of course.) I would really hope that for future PDS games they take a good look at what made ck2 and vicoria 2 so great that people keep on screaming for vic3. (They wouldn't have if eu4 and stellaris where more like vic2 is my guess, and they would have been better games for it)

I know this is just an opinion.. many of my friends have the hardest of times getting their heads around stellaris, are getting totally overwhelmed by eu4, and just laugh when i mention sometime playing vic 2 together. but that's also because eu4 is veeeeery button, menu, mechanic heavy right now and some don't really make sense if you're not playing from the start and vic 2, like i said, has some very micro heavy diplo shit and all-round an aged interface. But if my opinion is ever asked (which it isn't and rightfully so, cause what do i know) i'd love for future games to be more like vic2 economy/pop wise. (maybe also politic/law wise if applicable) and more like more like eu4 diplo wise. (please not that civ trade screen crap, think about all the cool stuff nations can do to eachother in the future, but as of now they only do stuff humans did for the last 1500 years, (vasalising, tributing, if it works) and a lot less than in eu4, and insta teleport trading minerals and energy, cause who cares what kinda minerals they are, sure the spiritualistic funghi on te other side of the galaxy value the same kind of minerals as we do) I know victoria 2 was an ambitious project but it was really the effort that made me fall in love with paradox games and left me hoping they would improve in that direction.

All bitching aside, I do love paradox, all their guys, and their games. I love the active support for your games and the fact you are very visibly interacting with the community. You do listen to us I know. Just sometimes not enough ;)
 

Zaddy

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I like MEIOU, but I wouldn't want Europa to become that. Europa is basically a 4X-esque war game in a historical setting. I'm perfectly okay with this; I don't play this game looking for some deep immersive experience. Honestly, I don't know how people "roleplay" in this game. The mechanics are gamey (this is not at all a bad thing to me) and its just impossible for me to get immersed.
 

YuriiH

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1) Who are those “we” so that you're talking on their part?
2) V2 POP is rather fine and at its exact place for the age when people understood that they can do smth. within their country, rather than pray for a better monarch.
3) For EU4, I would prefer the system which is a way less complicated than V2 POP.
4) Frankly speaking, I'm almost sure that 99% of V2 players don't pay very close attention to their POP changes. In other words, the whole complexity of the POP system passes by 99% of players. In even different words, the significance of the V2 POP system for player's gameplay experience ranges from little to low.
As the result I can claim that V2 POP system is overrated from the gameplay perspective: you spend more time somewhere else (diplomacy, building, fighting, transporting) rather than evaluating changes of over 9000 cultures, religions, professions in your empire. Everything you actually use is only the statistics total, like 2% of Clerics, etc.

P.S. I suppose those who disagree belong to that 1% who closely watch V2 POP and care about every need of each POP group they have at every timepoint, right? :eek:
Well, don't make me laugh! :D:D:D

P.P.S. I can't stop ravinglaughing! Do the disargeers really think that playing GB and watching +123 /-15 /+45 -78 /etc. daily POP change of Punjabi Sikh Peasants in ONE of NNN colonial regions is a significant gameplay experience influencing the whole game process, don't they? Well, I can't judge you, but my advice: try not to delude yourself.
 
Last edited:

Ted52

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Boy, when Victoria 3 does come out, the meltdown will be real.

I need to get me some popcorn ready.
 

Premislaus

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I like MEIOU, but I wouldn't want Europa to become that. Europa is basically a 4X-esque war game in a historical setting. I'm perfectly okay with this; I don't play this game looking for some deep immersive experience. Honestly, I don't know how people "roleplay" in this game. The mechanics are gamey (this is not at all a bad thing to me) and its just impossible for me to get immersed.

Unfortunately MEIOU is too heavy for my computer, but I really like all of the changes that they bring.

I play in the EU since the first part. I do not care about the conquest of the world, achievements, etc. I play roles. I read a lot of books, so I have some ideas about history of Europe and I like to change the past.
 

ep1c_fail

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I agree with OP that some of the internal management mechanics are a little underdeveloped, but Pdx have put in a considerable amount of effort to flesh them out from what they were on release. In the old days, people used to constantly ask for something to do during peacetime which is something I rarely see now.

In any case, I would prefer it if all the estates occupied a portion of the autonomy of every province (with some exceptions) rather than having the nobility present in province A and the clergy in province B. I would also really like Pdx to make all estate interactions available from a single panel: I really don't like having to go to the macro-builder to assign provinces to the estates.
 

evilcat

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Quite opposite.
There is a problem of games so big and vast, that lacking depth.
Trying to be ok for everyone, and ends great for nonone.

EU4 is game about great conquest.
Vic is about micromanaging.
 

Ridgy

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No thanks, EU4 is already quite bloated with features.

Let's put it this way, this game is about conquest and with that objective in mind I already have sufficient things to worry about/occupy me
Economy and diplomacy have always been a means to an end in EU
 

Vaximillian

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Where’s @grommile with their “M&T is only conditionally awesome” quote? I need it right now.

To the OP: no, I don’t want EU4—or any EU—to become MMtG. Or MEIOUtG. Or whatever strikes your fancy: the game. Mods are mods, and pushing what you personally prefer on everybody else is not the right choice.

And I want Victoria 3.
 

grommile

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Messy

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WE WANT VIC3