Hi. I love Vic2 and EUIV, and recently I have started to play Meiou&Taxes.
So, as we all know, a lot of people are crying for Vic3. What was really good in this rather complicated and weird game? Fantastic, complex system of internal affairs and economy, so the game was really interesting when you were playing tall. Additionaly, XIX century was a time of great economic and social changes...
JUST AS WELL AS MODERN ERA
Look. Since 1444, so many things has changed. The world was witnessing a great socioeconomical changes, from mostly feudal society, where nobles were the actual rulers of the countries, where economy was mostly focused on agriculture, to the world where the urban class and borguosie, in the alliance with the omnipotent king, became the most important class, and focus of the economy has switched to the manufactured goods. It was a time of rapid development of the cities, mercantilism and great trade companies.
None of these things are properly represented in EUIV.
There are no real ways to support development of the great cities(spending mana doesn't really count), to seize power from the nobles and put them in golden cages, to secure privleges to our merchants from the other countries(trade is mostly a minigame, fun indeed, but completely abstracted). And those things - centralization of the countries and economical develompent - were the most important thing in this period.
Look. Spain had awesome tercios, but they still failed because of the inflation and bad management - despite the fact that they were ruling one and half of the continent. Poland had winged hussars, but they still failed because of the internal conflicts, too powerful nobles and focusing too much on agriculture instead of the urbanisation. On the other hand, Netherlands were able to survive and become a world power without being a really big country with fancy soldiers - just smart economical politics. I think you get the point.
This is why we need POPs and more depth in the economy - socioeconmical issues were too important in this period and this could help with the issue of snowballing - as I said, even powerful soldiers couldn't save a sick country and this is how it should look like in the EU.
Some people argue, that it would make the game too complicated. It is a complete BS. Firstly, PDX keep adding new mechanics and bars, which are not really working with each other, even if they are a great ideas(look at estates, idea was great but it lacks of depth). Game should simply slowly introduce players into the new mechanics, it could be a typical wargame at the beginning but further in game you would have to handle the more and more issues - strategic issues, not micromanagement. MEIOU is complicated, right - but this is only a mod and it shows that it is really possible. This could give us more immersion and more peaceful activites.
I really think that this game is too good to simply represent only wars and expansion. It is Grand Strategy after all, right?
So, as we all know, a lot of people are crying for Vic3. What was really good in this rather complicated and weird game? Fantastic, complex system of internal affairs and economy, so the game was really interesting when you were playing tall. Additionaly, XIX century was a time of great economic and social changes...
JUST AS WELL AS MODERN ERA
Look. Since 1444, so many things has changed. The world was witnessing a great socioeconomical changes, from mostly feudal society, where nobles were the actual rulers of the countries, where economy was mostly focused on agriculture, to the world where the urban class and borguosie, in the alliance with the omnipotent king, became the most important class, and focus of the economy has switched to the manufactured goods. It was a time of rapid development of the cities, mercantilism and great trade companies.
None of these things are properly represented in EUIV.
There are no real ways to support development of the great cities(spending mana doesn't really count), to seize power from the nobles and put them in golden cages, to secure privleges to our merchants from the other countries(trade is mostly a minigame, fun indeed, but completely abstracted). And those things - centralization of the countries and economical develompent - were the most important thing in this period.
Look. Spain had awesome tercios, but they still failed because of the inflation and bad management - despite the fact that they were ruling one and half of the continent. Poland had winged hussars, but they still failed because of the internal conflicts, too powerful nobles and focusing too much on agriculture instead of the urbanisation. On the other hand, Netherlands were able to survive and become a world power without being a really big country with fancy soldiers - just smart economical politics. I think you get the point.
This is why we need POPs and more depth in the economy - socioeconmical issues were too important in this period and this could help with the issue of snowballing - as I said, even powerful soldiers couldn't save a sick country and this is how it should look like in the EU.
Some people argue, that it would make the game too complicated. It is a complete BS. Firstly, PDX keep adding new mechanics and bars, which are not really working with each other, even if they are a great ideas(look at estates, idea was great but it lacks of depth). Game should simply slowly introduce players into the new mechanics, it could be a typical wargame at the beginning but further in game you would have to handle the more and more issues - strategic issues, not micromanagement. MEIOU is complicated, right - but this is only a mod and it shows that it is really possible. This could give us more immersion and more peaceful activites.
I really think that this game is too good to simply represent only wars and expansion. It is Grand Strategy after all, right?