Recently we vastly improved the AI's ability at building good buildings. This increased the money they had and, therefore all the money in the game.
So I took a good look at mid-late game finances and the biggest issue I had with it was how cheap warfare was, particularly as the game progresses. Oftentimes, Napoleonic units would be cheaper to maintain than the early gaggle of halberd men. A fairly ridiculous situation to say the least.
Unit costs have been increased the later into the game we get. Additionally the myriad of reductions to this cost (we've added many sources of maintenance cost reduction) have been reduced. The result is that large military mobilizations will prove more costly as the game progresses, and a sound economy will be required to maintain one for long. A couple other minor adjustments have been made, such as the large amount of trade and production bonuses from tech, and through observing overnights and playing, it seems to have tightened up the vast amounts of money in the mid-late game.
Of course it's something we'll continue to monitor, so I welcome any feedback on it once 1.25 lands. Thanks for your comments.
So I took a good look at mid-late game finances and the biggest issue I had with it was how cheap warfare was, particularly as the game progresses. Oftentimes, Napoleonic units would be cheaper to maintain than the early gaggle of halberd men. A fairly ridiculous situation to say the least.
Unit costs have been increased the later into the game we get. Additionally the myriad of reductions to this cost (we've added many sources of maintenance cost reduction) have been reduced. The result is that large military mobilizations will prove more costly as the game progresses, and a sound economy will be required to maintain one for long. A couple other minor adjustments have been made, such as the large amount of trade and production bonuses from tech, and through observing overnights and playing, it seems to have tightened up the vast amounts of money in the mid-late game.
Of course it's something we'll continue to monitor, so I welcome any feedback on it once 1.25 lands. Thanks for your comments.
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