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unmerged(199227)

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I know the game doesn't much factor population, but too many times large cities at the 1399 start will grow to 999,999 rather quickly.

So assuming this is caused with extremely liberal population growth modifiers, perhaps NF and conducting census should contribute significantly less to a cities' growth?

In my current Byz game, Thrace, Napoli, Roma, Venice, all capped population before the 17th century (probably much earlier than that, I conquered the last 3 at max pop.) It just seems silly that larger cities don't suffer diminishing returns from annual % increases.

What are some other possible solutions to this out-of-control breeding?

Crusader Kings whispered me that perhaps some good old-fashioned black death could help...
 

Trin Tragula

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Not a solution but I lowered the base growth from 3% to 2% in my game. It's indeed a bit irritating that all cities max out their population. Even if population doesn't matter much.
 

naggy

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What's really fun is to wipe out CoTs so that the remaining ones are huge, thus giving ridiculous pop growth bonuses.
 

trajan

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You'd think there'd be overpopulation events, especially in poorer provinces. Or that they migrate to surrounding provinces (or buff those growthrates resulting in millions of people everywhere :eek:)...

If the appropriate modding commands exist, these types of events would be relatively easy to create. I can't remember if I've ever seen a vanilla event add or remove actual population, most of them just modify your growth rate. Worth a look maybe.
 

unmerged(77746)

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I can't remember if I've ever seen a vanilla event add or remove actual population, most of them just modify your growth rate.

No, when a province gets hit by the plague and you choose "there's is nothin we can do" you loose -1500 pop. if you choose "we have to do something" you loose -500 pop.
 

trajan

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No, when a province gets hit by the plague and you choose "there's is nothin we can do" you loose -1500 pop. if you choose "we have to do something" you loose -500 pop.

OK so lose population exists. I'm going to guess that gain population exists too. Shouldn't be too hard for some modder to whip up immigration/emigration events if a city gets really big.
 

naggy

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OK so lose population exists. I'm going to guess that gain population exists too. Shouldn't be too hard for some modder to whip up immigration/emigration events if a city gets really big.

The problem is dealing with large cities that have a CoT, since CoTs increase pop growth per level of the CoT. A 2000 ducat CoT would add 40% pop growth/decade, which would trigger a whole lot of immigration.
 

Chamboozer

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I lowered pop growth and growth from CoT's dramatically, also made it so cities who have over 50,000 pop can get a MTTH 30 years event giving them -10%. It works well to keep things even.
 

unmerged(84079)

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Yeah, very few cities should get to a million, Rome being one, London perhaps, but that should be it.

Chinese populations are ridiculous - they should I think have much lower starting pops, because the Chinese population was huge but almost all rural.
 

unmerged(199227)

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Yeah, very few cities should get to a million, Rome being one, London perhaps, but that should be it.

Chinese populations are ridiculous - they should I think have much lower starting pops, because the Chinese population was huge but almost all rural.

Chinese population wasn't much more than anywhere else in the world until Mao.