Update -- Jungle Madness
11/1422 I decide to roll the dice and cancel a mission. The old mission was “build a proper navy” which I was never going to do. The thinking is that will be at peace for a few years and prestige will be declining, so now is a good time to take the –5 prestige hit from canceling a mission. I get lucky and actually get a mission I will do.
We now have 4 forts under construction, including 1 in a province won from Aceh. In the notes at the bottom, we are already seeing map spread from the TI next to Maka. This was much faster than expected
4/1424 Time to move a slider. I hold my breath and go more centralized…and lose 1 stab. Definitely not what I needed, as would have much preferred a revolt. Part of the reason for this slider move is to be in position to choose Militia Act decision as soon as possible. I need -2 centralized for that decision, so will be able to choose it in around 12 years when the slider is open again.
With today’s stab hit, I will be at +2 stab in 1 year. As soon as that happens will be attacking Brunei. Would like to take all their provinces except the capital. No luck so far on warnings and guarantees, so going to have to do this the old-fashioned way…
In other news, the fort-building program continues and a couple more missionaries are now preaching the true faith. All this building and preaching is taking a toll on the bank balance.
And now we check out everyone’s favorite Beast of the East…Ming. Our only options for good land are Ming and Japan, and Ming has much better land than Japan. In addition, Japan has a ton of alliances and a crazy large navy. Ming has all these beautiful provinces, and they are currently being meanies beating up on all their neighbors. Wouldn’t it be nice to give a bit of that land to us? How about a few of those provinces that have 8 or 9 base tax?
Well, things are not looking so good. Ming has the largest army in the world at
95k troops, and Malacca at 13k troops isn’t even on the first page of the army ledger. Ming is steadily growing and recently annexed Shan. It looks like the changes in 3.1 are working great for them, and they are quite effective at crushing rebels as soon as they appear.
In spite of all this, the Malaccan high command is undaunted. In a secret meeting at an undisclosed location deep in the Malaccan jungles, they lay out a 10-year strategic plan that involves attacking Ming after Brunei is eliminated. The plan becomes known as 3M, for Malaccan Munching Ming.
The key elements of the plan include:
1. Attacking soon before Ming gets too far ahead in Land Tech (it is already 4 to 3)
2. Preparing the country for a very long war
3. Gaining mil access with Ming’s neighbors and invading from multiple directions
4. Fighting the war on vassal or Ming’s land wherever possible, thereby keeping Malaccan WE low.
5. Scorching land and using attrition against Ming (this part is ultra-secret, as the Malaccan peasants wouldn’t be too thrilled at being Scorchees).
6. Sniping new army recruits with a highly mobile assault force.
7. Focusing on driving up Ming’s WE until rebels start popping.
8. Protecting any nationalistic rebels that might appear, particularly if they are loyal to the oppressed peoples of Xia, Qin, or Wu.
9. Avoiding at all costs direct conflict with the Ming super-stacks.
Obviously the changes in 3.1 making WE only worth 0.5 points of RR make this plan much more of a challenge than before. The high command seems to think that this plan could actually work, but perhaps they had a bit too much beer at that meeting…
5/1525 Yet another bad random event. They sure have added a lot of those in this patch.
6/1425 And now back to our regularly scheduled program, with a DOW on Brunei. No luck on getting Brunei and Aceh into an alliance with each other or a war with anyone else, so time to move on my own and take the stab hits.
Yeah, this DOW is earlier than expected. The original plan was to let BB cool off for quite a while. Thanks to a king with 3 ADM, my BB is only down to 15.00. I have been looking for a decent diplo advisor for several years, but no luck on that so far.
However, my merchants are still sticking in the 2 non-owned COTs, and the Settsu COT still has 1 open slot. Clearly the AI mechanic on merchants has hugely changed, so am revising upward my self-imposed cap on BB.
The main trick for the war will be landing troops on Brunei without getting creamed by their navy. I have 2 carracks, while they have 10. Up top my carracks are waiting for Brunei to start chasing them, while down south there are 6 transports with troops loaded up and ready to invade.
4/1427 The war with Brunei is winding down, but rebels are still going full speed.
My crappy king finally dies in a battle with rebels in the jungle. I am not sad to see him go, but would prefer him to die when I am at better stab than 0. The new guy is not perfect, but much better. My only complaint is that due to low MIL I can no longer pass the Militia Act after the next slider move.
Stab recovery at full investment now takes 21 months per level, so since I am at –1 it will take 7 years to get back to full stab. That also means another 7 years of no investment in government tech towards our first NI.
11/1427 Peace with Brunei for 4 provinces. No cash again for me. The changes in 3.1 to limit cash in peace treaties is really cutting into my income. BB after the deal will be 19.87, so will need to cool off for a while.
4/1432 Majapahit annexes Brunei. This is great news!!! Maja isn’t Muslim, so I can DOW them without a stab hit. Planning to attack them as soon as I can get rid of a few rebels. Will be looking to take the former capital province of Brunei as well as Bali, since it has great base tax as well. I can’t completely take out Maja since 2 of their territories are TI to me.
The high command still has crazy ideas about attacking Ming, so they ordered a military build-up to 17k troops. Ming has insulted Korea a couple times, so think they may be starting a war soon. Would much rather attack them while they are already at war if possible, as their army count is truly scary.
Stab is back to +2, so rebel pops should start slowing down sometime soon. We also sent out a 4th missionary. None of them have had success so far, so maybe we need to try a new position…
Last but not least, the high BB finally started hurting trade. We are down to 3 merchants in Settsu and compete odds aren't high enough to try to replace them.
5/1532 Good news, bad news, worse news.
The good news is that I have gotten mil access with all of Ming’s neighbors and sent a few troops over to check out the situation. The bad news is that this new AI has figured out how to guard territory, and Ming has armies in practically every province. The worse news is army count. Ming has gone absolutely ape on recruitment and now has 149k troops. Let’s see, 149k versus 17k would be a ratio of 8.8 to 1.
11/1432 BB has dropped down to 16.4, so time for a DOW on Majapahit.
4/1436 Well I got what I wanted, but it took forever. Peace with Majapahit for 2 provinces and 25 ducats. We had endless circling around islands trying to avoid their navy. It didn’t help that rebels were popping every couple of months. BB after the peace deal will be 15.51. It sure is nice to have a ruler with decent BB burn-off.
In other news, Ming has been sitting on the sidelines for the past 4 years. Start a war already, guys!
I guess the current position was working ok for the missionaries, as one of them recently won a conversion.
Also good news on merchants. A couple of annexations opened up slots in Settsu, and we are back to full count there.
4/1436 It’s time to move a slider. I go another step towards centralization and get a nice large revolt. This is much better than a stab hit, so not complaining.
I could now choose the Militia Act decision if I had a leader with MIL of 7+, which is certainly not this guy.