Update – Around the World in 80 Days
(and stopping to pillage along the way)
9/1481 To start us off, here is the world exploration crew. They are positioned as far West as we know, which in this case is not very far at all. The set-up is pretty simple, containing 6 carracks, 6 cogs, and 6 regiments of cavalry. 6 cavalry is enough to overpower pretty much any African or New World country, although may end up adding few more when I need a Latin Tech nieghbor. Now that I am getting QFTNW will hire 1 conquistador and 2 explorers and add them to what you see here.
The plan is to tag-team with the explorers. Each explorer will have 2 Carracks and they will explore in a staggered fashion. When attrition starts to become a factor they will head back to the nearest port with military access. The extra 2 Carracks will be sitting in port repairing, so as soon as an explorer gets back to port with some beat-up ships he can immediately sail out again with 2 fully repaired ships (at least this is how it is supposed to work).
Meanwhile, the cavalry and conquistador will stay in the Western-most province with military access. There are quite a few Sunni nations along the route to Europe, so odds are good on getting multiple military access agreements along the way.
12/1482 Here we are 15 months later. In the green box, we have gotten military access to quite a few countries.
In the red circle, my 6 cavalry regiments are moving up to Swahili. I had some extra cash so added a few more ships to the exploration team, but they are not really required.
I would really love to beat up on Swahili to take both cash and gold provinces, but sadly they are Sunni and I cannot afford any stab hits right now.
12/1482 Here are the 2 explorers. They just rounded the Cape of Good Hope and are headed up the west side of Africa.
However, the big story in this shot is $$$$. As you can see, I am not minting at all and have a pretty ugly annual deficit. The reason for this is we are coming up on a bunch of rich natives and will be using their cash to fund my war machine for several decades. Moving investment from minting to stab recovery will save many years in Westernizing.
A bit of quick math on QFTNW as a money-making NI. The total cost of the “world exploration crew” with my current sliders and inflation level is:
6 Carracks = 258.8 to build and 0.54 per month in maintenance
6 Cogs = 72.6 to build and 0.06 per month in maintenance
6 Cavalry = 108.6 to build and 2.70 per month in maintenance
3 Explorers/Conquistadors = 155.9 to build and 0.00 per month in maintenance
Total Cost = 595.9 to build and 3.30 per month in maintenance
So, one juicy 2500-ducat peace deal will pay for 100% of the initial build plus 13.6 years of my current annual deficit. That is a whole lot more money than you could make from any other NI, and at this point in the game there are lots of weak natives just waiting to hand over big wads of cash
6/1483 6 more months have passed, and we are now up to the lovely pagan nations of West Africa. They have a wonderful set of cross-alliances, so we are able to get a 3-for-1 deal.
DOW on Oyo, bringing in Kongo and Sokoto.
At the top of the screen, we are back up to 0 stab. Woohoo!
By the way, beating up on the tribes will not slow down Westernization at all. It will take about 6 years until have recovered to +3 stab, so might as well pillage the natives in the meantime.
12/1484 A year and a half have passed, and time for peace with Kongo for 1650 ducats. I had been having trouble getting mil access from other countries along the path, so had left the troops in Kongo for a while till had someplace to send them. However, luck just took a turn for the better as I recently got access to both Algiers and Sicily. I also moved another 4k of troops from the homelands to the “native pillaging” area, so now have a total of 10k cavalry.
My explorers checked out Western Italy, and as you can see in the notes they are now working on the coast of South America. Time permitting, I would like to take a quick swipe at Aztec/Maya/Zapotec before the first round of Westernization.
In the blue box at top, we are still at 0 stab but getting close to +1.
4/1485 The beige OPM Oyo is defeated, now on to Sokoto in the red.
I continue swapping out advisors for more stab guys. This one was particularly painful. With my luck this 44-year-old stab advisor will die shortly after I hire him. Unfortunately the 5-star production guy is of no use to me, since I already had a Great Man event for that advisor type.
In really important news, stab is back to +1. The stab recovery rate continues to slowly speed up, but it is still longer than I would like. Perhaps I should have stopped warmongering with Ming a bit earlier, but those 7-base-tax provinces were sooooo tasty…
9/1485 Land Tech 4!! Castille is leading the Europeans at Land Tech 12, but not much I can do about that just yet.
As you can see in the background, we are mopping up in Sokoto. In the green box at the bottom, we found the Aztecs and lost one of our explorers.
In random other news, Papal States has gotten into 2 wars recently and at the moment is getting beaten up badly by Sicily. Will have to send a scout ship over there to see if I might have a chance against them now.
1/1486 Peace with Oyo for 325 ducats and 1 core. I don’t want to make them a vassal, since they have several alliances with Sunnis that should come in handy.
1/1486 Peace with Sokoto for 1550 ducats. For those of you keeping score at home, we are now up 3525 ducats from just 3 Western African natives.
Unfortunately a Sunni Mali has eliminated pagan Songhai, so no big score to be had there. With all their rich land and the COT, you can almost always get 2500 ducats from them on the first peace deal.
My troops are headed to Rome to check out the situation with Papal States. If things look good on finding a Latin Tech neighbor, we will wait on pillaging the New World natives till later.
I know a lot of you are convinced I am crazy for thinking about attacking Rome with my not-so-fearsome Archer Cavalry and Land Tech 4, but I really want to get back to positive missionaries.

Besides, the worst case scenario is not that bad. If I lose Rome shortly after the first round of Westernizing, I will have about 10 years to find another Latin Tech neighbor before am ready for the second round of Westernizing.
4/1486 Peace between Sicily and Papal States. As expected, Sicily did not annex them. They did kill all their troops however. And look, I seem to have a bunch of troops hanging out next door. Time for the Evil Grin.
4/1486 DOW on Papal States. Mantua and Savoy join in the war against me. Savoy has 7k troops and Mantua has 4k. Mantua is a landlocked OPM with no military access to me. Savoy has some big ugly neighbers (e.g. France) so don’t think it is likely that they will put all their troops on boats and attack me. Even if they do, I have a decent shot at holding them off with my 10k cavalry and good generals. Of course, I thought similar things about Bihar.
5/1486 Another random event. I debate the choices for a while and end up taking the 3 points of inflation over the 1 stab hit. Gotta love those options. Normally I would take the stab hit, but in this case you never know how soon you might lose your 6+ ADM king and get something horrible in its place.
In the notes, we got cores on a couple of rich provinces.
5/1486 Clearly I waited too long to put out anti-pirate patrols. I didn’t remember exactly when they hit Chinese Tech Group countries. Apparently the answer is 1486, or right at 10 years after they hit Latin Tech countries.
8/1486 To close out this update, in the green circle we have my troops happily sieging Papal States while their navy watches helplessly.
The point of the red box is to talk about relations and military access. Right now my relationship with France is -93, and the odds of them giving me military access are “unlikely”. I don’t know exactly what percentage that means, but from experience it seems that somewhere between 20% and 33% of the time they say yes.
As you can see, my reputation and religious differences mean that France is going to hate me more and more as the game progresses. Therefore, if I want military access I have to ask for it as soon as possible. The same thing is true of all the rest of the European nations. Since I really like using/exploiting military access, I will be sending out swarms of diplomats to secure military access with every conceivable country. You never know when it will come in handy.