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I just wanted to ask to people who achieved to conquer the whole world:
1-How much was your total development at the end of the campaign (1820)?
2-What was your total gross income?
My Ottos One Faith in July 1820 has 23888 development
However I could boost income by switching around those merchants for the percentage boost on trade transfer. I havnt touched them since placing them in the first place, since money long ago ceased being something I payed any attention to. Didnt feel the need to state many cores in the game and the ones I have were placed so I could accept those cultures for a missionary speed boost. There are 8 states with 100 development or more that are unstated, according to that dropdown banner.
My Ottos One Faith in July 1820 has 23888 development
However I could boost income by switching around those merchants for the percentage boost on trade transfer. I havnt touched them since placing them in the first place, since money long ago ceased being something I payed any attention to. Didnt feel the need to state many cores in the game and the ones I have were placed so I could accept those cultures for a missionary speed boost. There are 8 states with 100 development or more that are unstated, according to that dropdown banner.
Can you please tell me your monthly income? (what you showed me was the monthly balance which is just your net income,while I'm more interested in gross income)
Can you please tell me your monthly income? (what you showed me was the monthly balance which is just your net income,while I'm more interested in gross income)
Minimum: 10k dev going EXTREMELY fast as a horde. There is no set maximum, I think 35k dev in the world can be achieved IF you put your mind to it and are in a position to WC since 1600's.
It involves playing hre police ALL over the world to increase the number of tags. Insane but doable, there are probably around 1000 tags in the game, imagine each developing once a year (not impossible)...man that's a lotta dev.
However I could boost income by switching around those merchants for the percentage boost on trade transfer. I havnt touched them since placing them in the first place, since money long ago ceased being something I payed any attention to. Didnt feel the need to state many cores in the game and the ones I have were placed so I could accept those cultures for a missionary speed boost. There are 8 states with 100 development or more that are unstated, according to that dropdown banner.
Trade power from steering would not change your income, you are already at 100% trade power in all 3 end nodes.
But you would get more money from transfering trade from colonies (Americas and Africa) to get more trade value, not power.
Trade power from steering would not change your income, you are already at 100% trade power in all 3 end nodes.
But you would get more money from transfering trade from colonies (Americas and Africa) to get more trade value, not power.
If he re-arranged merchants so that the outgoing value goes through more nodes it would boost income the steering bonus applied to each node with a merchant present.
Zero tarrifs on my colonies, very little stated land, probably not getting much trade power in the colonial regions. I always had more than enough money to fill out my forcelimits even with Quantity taken first so I never tried to optimize economy during the game at all.