In the past couple of Career playthroughs I have been running what is essentially stock builds. I might shift around armor, ammo, heatsinks or JJ, however I keep the weapon loadouts stock and only use JJs on mechs that had it equipped. I still use '+' weapons or custom equipment (like Heatbanks).
Although I enjoy playing this way, I would like to be able to add some additional customization to mechs (essentially weapon loadouts or JJ options), but add a system to this so that such customizations feel a bit more earned or special.
After all, after running into some custom mech builds in various Flashpoints, I am like..."Why not me?"
So, although I could just simply modify mechs how I want without restrictions, I really want to come up with a way to introduce it in a way that has some limitations for the fun of it. Just something to make things a bit more interesting.
I have a couple ideas. I'll list them below...
These are just some ideas. A way to sort of RP the universe a bit with the whole....taking a mech to a manufacturing plant for extensive upgrades, etc...
How does this sound? Does anyone want to chime in or especially share some ideas of their own? Please share. I am curious about how others would go about this if they wanted to do this in their game.
Although I enjoy playing this way, I would like to be able to add some additional customization to mechs (essentially weapon loadouts or JJ options), but add a system to this so that such customizations feel a bit more earned or special.
After all, after running into some custom mech builds in various Flashpoints, I am like..."Why not me?"
So, although I could just simply modify mechs how I want without restrictions, I really want to come up with a way to introduce it in a way that has some limitations for the fun of it. Just something to make things a bit more interesting.
I have a couple ideas. I'll list them below...
- MechWarriors need to have over a certain skill rating to get a custom mech. Maybe they need to get 2 skills within one tree (Ex: Once they earn Breaching Shot, Coolant Vent, Master Tactician or Ace Pilot).
- Only in orbit around a planet with 'Inner Sphere Level Civilization' or 'Manufacturing' as a trait.
- Only one mech at a time per planet visit (no cheating by leaving and coming right back).
- Maybe have to be over a certain 'Technician' rating.
These are just some ideas. A way to sort of RP the universe a bit with the whole....taking a mech to a manufacturing plant for extensive upgrades, etc...
How does this sound? Does anyone want to chime in or especially share some ideas of their own? Please share. I am curious about how others would go about this if they wanted to do this in their game.