Ways to Improve Empire of Sin - December 2020

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

crazygasbag

Recruit
8 Badges
Dec 3, 2020
2
4
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Federations
  • Empire of Sin
First game in a long time you easily can see how this game could be amazing. I'm about 10 hours in. I had to stop playing because I was constantly at war and was having to fight every 10 seconds. Fighting with crap tier units is awful. The following needs to be improved.

-Fix bugs
-Increase unit variety
-Increase building variety
-Increase battle map variety
-Once I get a few high tier mobsters they bulldoze enemies - work on difficulty scaling (enemy factions should be upgrading as well)
-Underboss CPU should be allowed to auto manage some things for your empire if the player wants to (assign roaming gangs could be cool)
-Improve combat AI (they just run at you)
-Mid to late game in large maps ends up with your buildings getting constantly getting attacked and you can't progress because you have to fight every five seconds
-War should involve killing the subordinates/underboss and then move to the boss (idea of progression instead of just killing them at their safehouse)
-Auto battle resolve button for those that want to focus on economics, diplomacy and expansion
-CPU diplomacy popups are happening way too often during gameplay
-Fix broken quest chains
-Rebalance economy
-Expanded random name generator
-Smooth out dialogue trees (they are repetative)
-Police should be far more impactful on gameplay
-Be able to assign cpu "gangs" to attack buildings like enemy CPUs do
-Include economic and diplomatic victories

I don't want this to be a "No Mans Sky" and four years later it is really one of a kind experience.
 
  • 3Like
Reactions: