Hope fully it lowers the salvage value as wellHBS Adarael mentioned he was thinking of raising the number of pieces needed to assemble a mech to 5. It's probably just a json.
Hope fully it lowers the salvage value as wellHBS Adarael mentioned he was thinking of raising the number of pieces needed to assemble a mech to 5. It's probably just a json.
Hard to say forsure without seeing first hand how insane it is for salvage income.
The 3 pieces to form 1 complete mech in general i sort of like. Its an easy way to book keep a LL/La from 1 mech, RA/RL from a 2nd kill and then the 3rd kill perhaps you core the ct but you dont destrpy the engine, maybe the structure is just compromised to the point the machine cant function. So enemy salvage i may operate as normally with. I exprct id be earning alot of free mechs but i should be losing a fair number as well
The main thing is i want strife. I want tension. And upon hearing that our mechs are never truely lost to enemy action will likely sap my enthusiasm for the game mid point.
Everything seems perfect about this game beyond the need to cater to casuals. Which i get. But i MUST be able to edit the game, or toggle a challenge mode box, or self govern my own set of rules or otherwise i wont enjoy it as much. Lol
By volume, almost all of the missions with lots of vees were low-difficulty. The vees there were all pre-damaged (or poorly maintained, if you want to call it that), so they only had about 25% to 50% of their normal armor. That's why they exploded if you looked at them.Yeah, I noticed most vehicles went poof in one turn during streams. There are weak vehicles in BattleTech, but often than not I've had vehicles survive first hits and simply become immobile (motive hit damage), while still being able to fire. I wonder if they added motive hits that cause immobility?
Id do the 'increased vehicle durability'. The 1-2 shotting them like they are no threat at all is kinda dorky.A couple of quick JSON mods:
- Increase visual range of turrets
- Increase durability of turret generators (perhaps dramatically)
- Increase durability of vehicles
I'm thinking about waiting for a couple of month for someone to make a pile of mods to make campaign at least slightly challenging, and sticking to multiplayer in the meantime. A shame that devs in the current year consider game journalists and letsplayers a more important target audience than gamers and adjust the game difficulty accordingly.
I don't understand this shaming of game journalists, streamers/letsplayers, and people who aren't extremely adept at video games (but enjoy them nonetheless). Not everyone who picks up a game is interested in, or capable of completing, a gruelling grind-fest that requires min-maxing and playing specific metas.I'm thinking about waiting for a couple of month for someone to make a pile of mods to make campaign at least slightly challenging, and sticking to multiplayer in the meantime. A shame that devs in the current year consider game journalists and letsplayers a more important target audience than gamers and adjust the game difficulty accordingly.
Yep this is the main issue with how easy it is. You dont even see a full armored mech until he gets the Argo. I am sure once you get into the meat of the game it should be better or it should be easy to mod it. I am sure this game will be like Xcom for me where I play it once as is and then mod to tailor to taste. I expect to play 100s of hours and hope it is a huge success.Getting a bit farther into the Cohh stream and it seems to me that the most blatant issue is really enemy units deploying with partial armor.
Even on his last video after about 10 hours into the campaign and going on what he called a 2.5 skull mission - he's running into Mechs with 50% of their armor shaved off before the shooting even starts.
This would be some seriously low hanging fruit for making things harder - it's almost surely a single line in the JSON files (or at least single lines affixed to a few variations of "cruddy armor").
Looking at Cohh stream the player can screw pretty badly for 10h and still be in very decent shape. The devs set the difficulty so low that for any competent player who has an average attention span I suspect it’s going to be smooth sailing. I think I’m going to wait for the official hard mode or some mods before buying the game. Alternatively, if it’s super easy I can try to make the adjustments myself.
Indeed.I don't understand this shaming of game journalists, streamers/letsplayers, and people who aren't extremely adept at video games (but enjoy them nonetheless). Not everyone who picks up a game is interested in, or capable of completing, a gruelling grind-fest that requires min-maxing and playing specific metas.