Historically, larger empires were always harder to manage. I suggest next possible changes to reflect it more accurately in gameplay:
1. Stability cost is increased proportionally to the number of provinces and non accepted cultures.
Impact: More provinces/non accepted cultures => harder to keep stable.
Example:
- each province (starting with the 6th) increases stability cost by 1%
- each non accepted culture increases stability cost by 10%
Also I would make each stability level bonuses/penalties more valuable. Let say, multiply current % values by 2.
2. Low Stability increases Local Autonomy.
Impact: More Provinces => higher cumulative Local Autonomy penalty from low stability.
Example:
- -1 Stability => + 0.05 Local Autonomy per month
- -2 Stability => + 0.10 Local Autonomy per month
- -3 Stability => + 0.15 Local Autonomy per month
3. Local Autonomy change and Culture Conversion processes take time. Number of processes performed simultaneously is limited (same as religion conversion).
Impact: More provinces => management takes more time, harder to prevent rebellion.
Example:
- Culture conversion and Local Autonomy change actions can take 1 year and use diplomat (same as missionary. Or maybe new envoy type? but this seems like revolution
). Action time can be affected by some modifiers.
4. Development Cost is increased proportionally to Local Autonomy.
Impact: same as 2
Example:
- 0% Local Autonomy => +0% Development cost
- 100% Local Autonomy => +100% Development cost
1. Stability cost is increased proportionally to the number of provinces and non accepted cultures.
Impact: More provinces/non accepted cultures => harder to keep stable.
Example:
- each province (starting with the 6th) increases stability cost by 1%
- each non accepted culture increases stability cost by 10%
Also I would make each stability level bonuses/penalties more valuable. Let say, multiply current % values by 2.
2. Low Stability increases Local Autonomy.
Impact: More Provinces => higher cumulative Local Autonomy penalty from low stability.
Example:
- -1 Stability => + 0.05 Local Autonomy per month
- -2 Stability => + 0.10 Local Autonomy per month
- -3 Stability => + 0.15 Local Autonomy per month
3. Local Autonomy change and Culture Conversion processes take time. Number of processes performed simultaneously is limited (same as religion conversion).
Impact: More provinces => management takes more time, harder to prevent rebellion.
Example:
- Culture conversion and Local Autonomy change actions can take 1 year and use diplomat (same as missionary. Or maybe new envoy type? but this seems like revolution
4. Development Cost is increased proportionally to Local Autonomy.
Impact: same as 2
Example:
- 0% Local Autonomy => +0% Development cost
- 100% Local Autonomy => +100% Development cost
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