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Otto of england

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Impact is pretty minimal, particularly in comparison to what else I'm going to mod in. Yes, I'm nitpicky. I want the correct countries to be on the map.

If you want to put it in your own mod that's fine, though in the base game it require more justification for the performance drop. (Also it is a small drop, but none the less it is a drop)
 

Otto of england

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Really? Communist China's existence in the game is less justified than, say, Communist New Zealand's?

Communist new Zealand isn't a tag, the des built a system for ideology name changes. Unfortunately communist China is communist so it can't have a name change to PRC without a new tag.
 

Orlunu

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Communist new Zealand isn't a tag, the des built a system for ideology name changes. Unfortunately communist China is communist so it can't have a name change to PRC without a new tag.

Orly? So, there's a system that can vary the name and flag &c depending on a reading of the value Y, but is fundamentally incapable of being tweaked to do exactly the same based on a reading of the value X?
 

Otto of england

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Orly? So, there's a system that can vary the name and flag &c depending on a reading of the value Y, but is fundamentally incapable of being tweaked to do exactly the same based on a reading of the value X?

From past experience tweaking the base system is likely more time consuming then making multiple tags. Additionally if it is like similar systems they have done the past, it is likely they would have to add an entry for each nation if they tweaked it, unless they did a major overhaul. (basing this from what devs had said and past experience)
 

Orlunu

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From past experience tweaking the base system is likely more time consuming then making multiple tags.

Yes, but the art would be the overwhelming time sink either way. Worst case scenario, it's a single central function that gets called and I have to double the size of one line then copy-paste each country's caller twice. It'd take a bit, but it's not even comparable to, say, adding in a completely new nation.
 

Otto of england

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Yes, but the art would be the overwhelming time sink either way. Worst case scenario, it's a single central function that gets called and I have to double the size of one line then copy-paste each country's caller twice. It'd take a bit, but it's not even comparable to, say, adding in a completely new nation.

Adding a new nation is maybe 2 minutes in the Clausewitz engine, especially since in this case PRC can reuse basically all of the ministers, companies, etc that Communist China has.
 

Orlunu

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Adding a new nation is maybe 2 minutes in the Clausewitz engine, especially since in this case PRC can reuse basically all of the ministers, companies, etc that Communist China has.

Wait, you've been planning on having the change event-fired? Huh, could work. Focus, or hope they retain the timed event architecture? If focus, what actual effects should it have other than the aesthetic? That could be quite a good idea, didn't even occur to me. I am the dumb. :eek:
 

Otto of england

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Wait, you've been planning on having the change event-fired? Huh, could work. Focus, or hope they retain the timed event architecture? If focus, what actual effects should it have other than the aesthetic? That could be quite a good idea, didn't even occur to me. I am the dumb. :eek:

I'm glad I could be of help, lol.
 

potski

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Adding a new nation is maybe 2 minutes in the Clausewitz engine, especially since in this case PRC can reuse basically all of the ministers, companies, etc that Communist China has.
What value would that have? There is no tag switching.

There is a tag for Communist China, you can name the country what you want, and give it a different flag of how it will appear when the game starts in 1936. But you can only change the name/flag during the game by an ideology change. So if you make "Communist China" to be fascist, it will get the name/flag/leader you defined in the game files.

But you can't change the communist country name/flag by event during the game. Nor can you switch from say CCH to PRC by event during the game. The devs confirmed this in the modding DD:
Its something i would like to improve but its very technically difficult. We spent a week on suppoting dynamic tag changes but atm its much too unstable. I hope we can sort it out in the future. Just flag change is easier i guess.
And again asked about specifically whether the flag and name of a country could be changed to an arbitrary alternative (without tag-switching).
you cant right now, only from ideology change. I hope we might be able to solve that in a patch if not for release because I understand how important it is for modding.
 

linkeagleandzen

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I imagine you can do it in a ghetto way by modifying the localization file to change an existing country's name.

Assuming localization in HOI will work similarly to how it works in EU4
 

adil3tr

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They haven't said anything about this but a mod would be amazing. There's a game called "making history" where you have a ton of control over the making, breaking, and borders of puppets (you can make them in the middle of a war, even with the larger state they're a part of) and having that freedom in another game made me cringe at the puppet system in hearts of iron.
 
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Fulmen

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The diplomacy department is something HoI2 was a lot better in than HoI3 (and by the looks of it HoI4).
 

Orlunu

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What value would that have? There is no tag switching.
There isn't, but with some really filthy coding you could have them transfer all their stuff to, then be annexed by, a Comintern govt-in-exile in an event. That'd sort it out for when the player isn't playing as them, which will be most games.

The diplomacy department is something HoI2 was a lot better in than HoI3 (and by the looks of it HoI4).
AI was very obliging about it, too.

TU3LbQi.png
 

Fulmen

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AI was very obliging about it, too.

TU3LbQi.png

Never was a big fan of DH. It had a pretty map but feature-wise was for the most part the same as HoI2: Doomsday, where as AoD had a ton of new features but retained the old map unless using mods (i.e. E3 map on which DH's map was based).

Yet the former was a lot more popular out of the 2 spin-offs (3 if you count Iron Cross), which really shows how long a way graphics can go even in games like these.
 

GundamMerc

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Never was a big fan of DH. It had a pretty map but feature-wise was for the most part the same as HoI2: Doomsday, where as AoD had a ton of new features but retained the old map unless using mods (i.e. E3 map on which DH's map was based).

Yet the former was a lot more popular out of the 2 spin-offs (3 if you count Iron Cross), which really shows how long a way graphics can go even in games like these.

Did the new features have an effect on stability? Did AoD have an amazing mod like Kaiserreich? Please don't blame everything on graphics. It's rather close-minded.
 

Fulmen

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Did the new features have an effect on stability? Did AoD have an amazing mod like Kaiserreich? Please don't blame everything on graphics. It's rather close-minded.
Kaiserreich was pretty good, but AoD far outweighed DH in complexity with its expanded economic, supply and combat mechanics as well as a few others.

Like it or not, to the average player graphics are a pretty important aspect of even games like this.

Compare the CK2 mods HIP and CK2Plus, which is for the most part another contest of pretty map vs deeper gameplay.

I'd be willing to put money behind the claim that EU4 would have 25-33% fewer players than it has now, had PDX not put considerable effort into making the map more pleasing to look at. The same will likely be true for HoI4.
 

Kovax

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To change Communist China to PRC and work around the limitations, would it be possible to have the event as an ideology change to some other ideology, then immediately change back to the original ideology, but with a different name and flag? That's obviously not viable if the game can only include one "version" of the country for each ideology.
 

GundamMerc

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Kaiserreich was pretty good, but AoD far outweighed DH in complexity with its expanded economic, supply and combat mechanics as well as a few others.

Like it or not, to the average player graphics are a pretty important aspect of even games like this.

Compare the CK2 mods HIP and CK2Plus, which is for the most part another contest of pretty map vs deeper gameplay.

I'd be willing to put money behind the claim that EU4 would have 25-33% fewer players than it has now, had PDX not put considerable effort into making the map more pleasing to look at. The same will likely be true for HoI4.

I've never heard of HIP, but I have heard of CK2Plus.