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    Real Strategy Requires Cunning

Andrei Gijgorev

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PSA: This version has be superseded by WATKABAOIFBAAAAAA v1.0 for FtG 1.3 beta 29 dec 13.

---

Get it here:
Mirror1 (mediafire.com)
Mirror2 (depositfiles.com)

Remove or rename your old WATKABAOI folder, then extract WATKABAOIv205.zip to your mods folder.

It is strongly advised to start a new game.

I take no credit for any part of this mod except bugfixes and adaptation to Ftg 1.3beta. I have been unable to contact the original author Cool-Toxic, and because of the large number of modified files I chose to repackage the whole mod as opposed to merely uploading a "fix" as I did for FtG 1.2, so I'm calling it v2.05. Hope he won't mind.

Changelog:
Code:
Updated defines.txt according to 1.3
Updated localisation files according to 1.3
Fixed missing countries in scenario lists
Fixed scenario province definitions
Fixed missing & misspelled regions/areas
Fixed CoTs with too many merchants
Fixed floating point tech levels
Fixed monarchs that had shock and fire values
Fixed monarch/leader ID duplicates
Fixed too long event texts
Fixed wrong AI file names
Fixed multiple instances of "action_a" in events
Fixed missing brackets and other syntax errors in events
Fixed dates with days > 29
Replaced "secedeprovince" with "cedeprovince" everywhere
Replaced harcoded "nothing" goods with new "empty" goods
Removed Kalmar Union event IDs from 1492 scenario history
Removed sea provinces from owned/controlled province lists
Removed colony names for sea provinces
Switched CNS revolt AI file to usa_1845_ai.txt since they can't revolt before 1860 anyway

Also made some smaller changes for easier debugging (capitalization, removed leading zeroes from IDs, made monarch/leader IDs in scenario files unique, etc) and fixed some funny stuff like "moveSAMe" which I assume was an artifact from a TIM->SAM "tag" replacement action...

No gameplay changes have been made; despite the large number of modified files version 2.05 is merely a collection of bugfixes to make WATKABAOI run smoothly under FtG 1.3beta.
Please post here or send me a PM if you can't get it from either mirror.



Edit: You'll also need this fix from VictorVVV if you want all the religion names to show up properly.
 
Last edited:

Toio

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Get it here:
Mirror1 (mediafire.com)
Mirror2 (depositfiles.com)

Remove or rename your old WATKABAOI folder, then extract WATKABAOIv205.zip to your mods folder.

It is strongly advised to start a new game.

I take no credit for any part of this mod except bugfixes and adaptation to Ftg 1.3beta. I have been unable to contact the original author Cool-Toxic, and because of the large number of modified files I chose to repackage the whole mod as opposed to merely uploading a "fix" as I did for FtG 1.2, so I'm calling it v2.05. Hope he won't mind.

Changelog:
Code:
Updated defines.txt according to 1.3
Updated localisation files according to 1.3
Fixed missing countries in scenario lists
Fixed scenario province definitions
Fixed missing & misspelled regions/areas
Fixed CoTs with too many merchants
Fixed floating point tech levels
Fixed monarchs that had shock and fire values
Fixed monarch/leader ID duplicates
Fixed too long event texts
Fixed wrong AI file names
Fixed multiple instances of "action_a" in events
Fixed missing brackets and other syntax errors in events
Fixed dates with days > 29
Replaced "secedeprovince" with "cedeprovince" everywhere
Replaced harcoded "nothing" goods with new "empty" goods
Removed Kalmar Union event IDs from 1492 scenario history
Removed sea provinces from owned/controlled province lists
Removed colony names for sea provinces
Switched CNS revolt AI file to usa_1845_ai.txt since they can't revolt before 1860 anyway

Also made some smaller changes for easier debugging (capitalization, removed leading zeroes from IDs, made monarch/leader IDs in scenario files unique, etc) and fixed some funny stuff like "moveSAMe" which I assume was an artifact from a TIM->SAM "tag" replacement action...

No gameplay changes have been made; despite the large number of modified files version 2.05 is merely a collection of bugfixes to make WATKABAOI run smoothly under FtG 1.3beta.
Please post here or send me a PM if you can't get it from either mirror.
Is this your own project or part of PV ?
 

Andrei Gijgorev

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May 23, 2007
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Unless PV is based on my Watkabaoi fix for FtG 1.2 this has nothing to do with PV. I wouldn't call it a project, though; it's more or less a byproduct of updating Jamie's Validator. There are no gameplay changes over 2.04 except where they couldn't be avoided, in case that wasn't clear.
 

VictorVVV

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Unless PV is based on my Watkabaoi fix for FtG 1.2 this has nothing to do with PV. I wouldn't call it a project, though; it's more or less a byproduct of updating Jamie's Validator. There are no gameplay changes over 2.04 except where they couldn't be avoided, in case that wasn't clear.
Could you share your updated Jamie's Validator ?
 

Aleppo

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How fix this bug with shiite religion? Name shiite religion - &)0? something like this)
 

Andrei Gijgorev

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Thanks for the fix, VictorVVV; I didn't realize the vanilla religion labels had been changed. Still don't understand why anyone would do that.

As for the Validator, I may upload my modified files once I understand all the new commands; I haven't gotten the "where = continent/region/area" clause to work yet.
 

Andrei Gijgorev

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Oh I understand why you'd want to change the names, but the labels? Now that's just asking for trouble. Someone had to open a lot of files and do some smart regex replacing and that's always prone to error.

What I understand even less is why the obsolete labels weren't kept in the localisation files for mod compatibility, to prevent issues like these.