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Another bug (TAG = Mercenaries):
troops in PTI?
landunit = {
id = { type = 4712 id = 77284 }
name = "Lazio Regiment"
location = 0
date = { year = 1420 month = august day = 0 }
development = no
morale = 2.825
inf = 8000.000
cav = 500.000
art = 0.000
}
 

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cool-toxic said:
I've found out that the 'Loan = 0' is made by the scenario, every nation loans a specified number of ducats every time they take a loan, and i found out that if you write ' loansize = 0 ' the nation takes loans of 0 ducats.
Well, I put loansize = 200d.

Another bug in the lines:
minister = {
name = ""
id = { type = 0 id = 0 }
ADM = 0
DIP = 0
MIL = 0
}
 
Last edited:

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I changed for my SP games the values for gaps in tech development due to religion defferences:
Protestantism;3;-300;10;0;30;0;200;200;50;x
Reformed;5;-300;0;10;-10;10;300;200;50;x
Counterreformed;-3;600;0;-10;0;50;300;300;200;x
Catholicism;-1;600;0;0;5;10;300;300;100;x
Orthodox;-3;800;0;0;0;0;200;100;100;x
Sunni;-3;600;0;0;0;0;0;100;100;x
Shiite;-5;600;0;0;-20;50;0;0;100;x
Paganism;-8;-500;0;0;0;0;100;0;0;x
Confucianism;5;1000;0;0;-20;0;-100;100;0;x
Buddhism;-3;500;0;0;-20;0;0;0;100;x
Hinduism;-3;-300;0;0;5;50;0;0;0;x
Can it go without troubles?
Take a look at it to make the game more competitive.
 

cool-toxic

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Don't know but this my own setup:

Protestantism;5;-300;15;5;30;0;200;250;100;x
Reformed;5;-300;5;15;-5;10;300;250;100;x
Counterreformed;0;600;5;-5;5;50;300;350;250;x
Catholicism;3;600;5;5;10;10;300;350;150;x
Orthodox;1;800;5;5;5;0;200;150;150;x
Sunni islam;0;600;5;5;5;0;0;150;150;x
Shiite islam;0;600;5;5;5;50;0;100;150;x
Paganism;-7;-200;5;5;5;0;100;100;100;x
Confucianism;0;1000;5;5;-5;0;-100;150;50;x
Buddhism;0;500;5;5;-5;0;0;100;150;x
Hinduism;0;-300;5;5;10;50;0;100;0;x
 

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cool-toxic said:
I've tried to play with it alot and it really is much better, the AI perfomce much bette. :)
But don't about yours, but mine is really good for the colonial powers.:)
Sincerely no colonial powers in my game,
I added nations and provs in every corner of the world ...
 

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WATK Africa Beta 1.3

The first post in the thread has been updated and you can now download it.... 1.3!:)



It would be great if people would report bugs, and also if you would write if Venice is colonizing, because i have had this problem before so if it still happens i have to make some bigger changes, for now i changed the AI.


Btw, most of the colonial powers got about 6-8 AI's depending on the time, so they colonize more historical, or that is what is intented.
 
Last edited:

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Just to show the Spanish AI, note the english AI in this screenie was not fixed.
As you can see Haiti is uncolonized and ready for French interaction.:)

66124742da8.jpg
 

cool-toxic

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WATK Africa Beta 1.4

The first post in the thread has been updated and you can now download it.... 1.4!:D


Again it would be good if you would report if some strange things happen or it goes right.:)

Feature list:

Done a 1419 scenario.
AI's done for the colonial powers, including Belgium, Italy and Germany/Prussia.
Fixed some icons.
 

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It looks beutiful, I hate to see Venice in Canada.. :p

Will
 

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WATK Africa Beta 1.5

The first post in the thread has been updated and you can now download it.... 1.5!:D


Again it would be good if you would report if some strange things happen or it goes right.:)

New features list:

* fixed some icons.
* fixed Najd and Adal double linking causing double provinces and cultures, which in last end would cause CTD.
* fixed egyptian flag.