• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Illanair

Space Duck
81 Badges
Feb 28, 2011
6.337
626
  • Victoria 2
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • The Showdown Effect
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • War of the Vikings
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Stellaris
  • Stellaris: Galaxy Edition
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Heir to the Throne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Magicka 2 - Signup Campaign
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Victoria 2 Beta
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • War of the Roses
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Europa Universalis IV
One thing that the game really needs is neat waterfronts to combat the "shores" visuals that cities get, even deep into the city centers, if a river or canal goes through it.

A few mods like GCVos's canal "park" tiles, or Ravenz's Dock segements try to alleviate this "oversight", but they just can't do the kind of things that you'd want them to. They're still limited by being locked to roads, and demanding 90" angles to avoid any gaps.

So what am I suggesting? I want you to let us have draggable canals and waterfront tools with gameplay mechanics tied to them. Buildings would be able to be pushed out slightly onto the concrete harbour waterfronts, while keeping a "straight down" edge into the water. Canals would allow for another type of transportation, water taxis (or even a tourist charter boat for tourism)

You tried adding some rudimentary dock style buildings to After Dark, but it's just so incomplete in comparison to what I suggest.

Mod examples here.
http://steamcommunity.com/sharedfiles/filedetails/?id=558375032
http://steamcommunity.com/sharedfiles/filedetails/?id=526445257
http://steamcommunity.com/sharedfiles/filedetails/?id=529291730
 
  • 10
Reactions:
Upvote 0

Bendlovajager

Corporal
9 Badges
Jan 21, 2016
31
50
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
I belive this was suggested by many users and gamers here (including me) and I also belive CO is aware of it. But you have my thumb up for making sure, they do not forget. :D. TotallyMoo said very cleverly that they do not want to speak seriously about new features before they are properly assembled.
 

Illanair

Space Duck
81 Badges
Feb 28, 2011
6.337
626
  • Victoria 2
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • The Showdown Effect
  • Cities in Motion
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • War of the Vikings
  • Stellaris - Path to Destruction bundle
  • Age of Wonders III
  • Stellaris
  • Stellaris: Galaxy Edition
  • A Game of Dwarves
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Heir to the Throne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Magicka 2 - Signup Campaign
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Victoria 2 Beta
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • War of the Roses
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Europa Universalis IV
Oh I know it has - But it still hasn't happened. So I'll keep re-suggesting it till the cows come home.
 
  • 1
Reactions:

Bendlovajager

Corporal
9 Badges
Jan 21, 2016
31
50
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
Well, the northerners were bussy with realization of their motto "Winter is coming" (and never leaving) and it is senseless to expect anything like channel wall day after the release. :D But, to make a komplex cannal/harbor/ferry DLC, many issues are required and I prefer the complexity before simple decorative seawall. They will work on something completely different anyway :D
 
  • 1
Reactions:

boformer

Captain
15 Badges
Apr 15, 2015
450
544
  • Magicka
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
I would really like to see this. I would suggest a few different tools:

- Sea walls and promenades which raise/flatten the terrain on one side and lower the terrain on the other side and can only be placed at coastlines

- draggable canals which work like the sea walls, but dual-sided and can only be placed on flat terrain.
 
  • 2
Reactions:

Bendlovajager

Corporal
9 Badges
Jan 21, 2016
31
50
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
I would really like to see this. I would suggest a few different tools:

- Sea walls and promenades which raise/flatten the terrain on one side and lower the terrain on the other side and can only be placed at coastlines

- draggable canals which work like the sea walls, but dual-sided and can only be placed on flat terrain.
I am beginner in programing but I am afraid, the terrain is the most tricky issue. Especially with the channel locks and so on...
 

Simgiov

Corporal
15 Badges
Feb 22, 2011
30
4
  • Cities in Motion
  • Cities in Motion 2
  • Europa Universalis IV
  • Crusader Kings II
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Prison Architect
  • Imperator: Rome Sign Up
IMO they should create 3 very similar DLCs: one for waterfront, one for parks and one for "great urban projects"... They should make you able to zone special areas in which you can directly plop things and design the urbanscape as you wish. You zone a waterfront (or a park) and you access a panel with many ploppable structures (parking lots, fountains, statues, small bars and restaurants with tables outside, paths, ponds, docks, all those things) and you can design it how you want without the limits imposed by the normal assetts editor. The same for great urban projects, instead of zoning RCIO you zone an area as an important strategic zone and you plop things and design it your own way.
Of course these things should be late game content, you would need many high quality services, great transportation options and a good city budget or these areas would fail and become urban "voids" where noone wants to go and decrease the desirability of the nearest zones.
 
  • 2
Reactions:

NoSkillz

Sergeant
Apr 1, 2015
94
137
So what am I suggesting? I want you to let us have draggable canals and waterfront tools
Not just draggable waterfront stuff. In general, we need more draggables. Like the sunken highway stuff, I'd love that as a draggable. Or custom bridges as draggables.
I'd buy such a DLC in an instant.
 
  • 3
Reactions: