Water/Sewage Network - Time to drop a feature

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

JerkyJerry

There was never a good war or a bad peace.
22 Badges
Jan 15, 2013
2.176
1.278
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
  • 1
Reactions:

Person012345

Field Marshal
92 Badges
Jan 27, 2010
2.594
914
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities in Motion 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Leviathan: Warships
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
Omg you're right. Also, why do we have to bother with the laying of zones? People should just build stuff next to roads. Hell, why do we even have to build roads, they're a no brainer, you have to have them anyway. It's almost like building a city requires a tiny bit of effort. It's so stupid, why can't I just go out and when I come back I have a nice beautiful city?
 

Cymsdale

High Warlord
157 Badges
Dec 28, 2009
5.582
13.177
  • Victoria 2: A House Divided
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
Omg you're right. Also, why do we have to bother with the laying of zones? People should just build stuff next to roads. Hell, why do we even have to build roads, they're a no brainer, you have to have them anyway. It's almost like building a city requires a tiny bit of effort. It's so stupid, why can't I just go out and when I come back I have a nice beautiful city?

I'm sure you think this statement is clever, but there is a massive difference between these things because zone placement and road layout are both things that have major effects on the working of your city based on the interaction of multiple systems. Water pipes simply flip a binary "water provided" switch.

Personally, I'm pretty much indifferent to the water system. It doesn't bother me to have to put down pipes, but I'm not going to pretend I'd be missing something deep if it was removed tomorrow. The biggest purpose it seems to serve is to provide a small budgetary hurdle in the earliest part of the game.
 

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
Before this all breaks down into insults :)

I assume there's a number of camps here.

1. Those who don't like laying pipes <full stop>

2. Those who don't like laying pipes because there's no consequences/challenge

3. Those who like laying pipes even though there is no challenge


Those in Camp 1 are probably a little stuck as I don't think it will be dropped as a feature (but then again who knows)

Those in Camp 3 are quite happy already and don't need to be addressed.



How about we try and solve the issues for those in Camp 2. How do we make Water Pipes important?


* Introduce Maintenance costs for pipes.

* Introduce random pipe breaks

* A new Service Building required for Water that is required for maintenance.


Just throwing ideas around, any others?
 

RDG

Kommissar a.D.
83 Badges
Jun 26, 2005
990
207
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • Europa Universalis: Rome Collectors Edition
  • Stellaris
  • Cities: Skylines
  • Knights of Honor
Omg you're right. Also, why do we have to bother with the laying of zones? People should just build stuff next to roads. Hell, why do we even have to build roads, they're a no brainer, you have to have them anyway. It's almost like building a city requires a tiny bit of effort. It's so stupid, why can't I just go out and when I come back I have a nice beautiful city?
Maybe you should look these up in the manual, there is also a good wiki available. All these features you mention require some sort of strategy to gain the desired effect of your decision. You have to tweak and finetune a lot with roads and zones and you later on might be forced to adapt these to the unexpected developments of your city. All this is not the case regarding the current water/sewer-network. You can simply lay a grid of pipes (costs are negligible) and never touch it again. This is way too simple for a game that aims to put up a constant challenge for the city builder.
 

IIWW

Field Marshal
13 Badges
Dec 20, 2013
2.580
1.517
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
* Introduce Maintenance costs for pipes.

* Introduce random pipe breaks

* A new Service Building required for Water that is required for maintenance.


Just throwing ideas around, any others?
You mean "increase maintenance"?
I think it's actually part of bigger problem: money aren't a problem at all, besides maybe very early game. Without fixing it Your suggestion, even though they are good and I like them, won't really change a thing.
 

Cymsdale

High Warlord
157 Badges
Dec 28, 2009
5.582
13.177
  • Victoria 2: A House Divided
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
Hmm, water pipes don't have maintenance now? I thought they did.

Random pipe breaks just sound annoying and too micromanagey. That's a job for the city maintenance department, not the city planner.

If the water system was going to be expanded, I think you'd have to make distance have an impact. So to build a more efficient water system, you'd have to use more of a network of pumps and water towers, instead of just bunching up pumps in one smaller corner of the map. Adding reservoirs would be a nice touch.
 

Person012345

Field Marshal
92 Badges
Jan 27, 2010
2.594
914
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities in Motion 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Leviathan: Warships
  • Hearts of Iron III
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Necroids
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
You have to tweak and finetune a lot with roads and zones
No you don't. Put down a road, put down some R, C and I and you have a "city" which you can then just leave. Or you can expand by adding another road and some more zone. The AI should just do this automatically until it can no longer solve the problem, then it should notify you that there's something interesting to do.

This is way too simple for a game that aims to put up a constant challenge for the city builder.
"Constant challenge" is not how I would describe the experience of building a city in C:SL.
 

RDG

Kommissar a.D.
83 Badges
Jun 26, 2005
990
207
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • Europa Universalis: Rome Collectors Edition
  • Stellaris
  • Cities: Skylines
  • Knights of Honor
How do we make Water Pipes important?


* Introduce Maintenance costs for pipes.

* Introduce random pipe breaks

* A new Service Building required for Water that is required for maintenance.


Just throwing ideas around, any others?
A good approach. I like this pipe break idea. Although we then still face the fact that one pipe every 2 or so blocks magically serves the vicinity without all the smaller supply ducts. Not a solution to that, but those pipe breaks could also mean flooding an adjacent street tile and the necessary construction work to repair the damage would actually cause a temporary traffic inconvenience.
 

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
You mean "increase maintenance"?
I think it's actually part of bigger problem: money aren't a problem at all, besides maybe very early game. Without fixing it Your suggestion,
even though they are good and I like them, won't really change a thing.

Yeah, I think I said in my early post that having too much money is one of the root reasons why this
and some other things in the game are a little "pointless".

In fact, I hadn't even noticed pipes actually have a maintenance cost already, which says a lot

If you reduce the amount of money swilling around pipe placement becomes more important.


But anyway, I was just trying to start an actual discussion of how to make pipe laying more important rather than just getting rid of it.
 

EvilTom

Lt. General
57 Badges
Dec 15, 2014
1.271
512
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
How about we try and solve the issues for those in Camp 2. How do we make Water Pipes important?


* Introduce Maintenance costs for pipes.

* Introduce random pipe breaks

* A new Service Building required for Water that is required for maintenance.


Just throwing ideas around, any others?

I can agree with you to some extent in it's current form, the water system is not challenging, however we don't want it to turn to micromanagement and tedious.

I would suggest that random pipe breaks might be a little too far. The only way I can see this being acceptable is if you reduce the "pipe" budget. But the water budget just decreases or increases the capacity of the water and sewage pumps and doesn't affect maintenance or lifespan.

I would also put forward a few suggestions...

- Independent budgets for facilities. So we can have segregated water supplies that are more cost effective and easily managed than the overarching 'water' budget and information screens.

- Land height have an effect on pipes combined with a limited pressure/capacity per pipe. If you want to pump up a hill from a river you need more pumps. I would suggest putting reservoirs higher up on a hill, or water towers on high altitude towns. Also non-river based pumps to send this water further but not draw more water from the ground (a kind of relay).

- Water levels change at different times of year. Summer and drought effects how much you need to pump. Tides?

- Some buildings don't require water to function. Low level housing may not require water. This means that building pipes isn't compulsory, but aides in development. No water means fire risk, health problems and sadness.

- A separation of sea water and fresh water and addition of desalinization plants (especially for island based maps). Also man-made reservoirs added.

- Water treatment on the intake of water. Improves health, or standard water always has a small % of contaminants. Which if I drank from the purest streams I'd still get some nasty parasites :p

- More water based policies. For example putting fluoride in the water. Will cost extra per so many m3 of water and improve health, but decrease happiness or something. Might not be worth the controversy of doing this.
 

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
This is already sounding like the possibility of a Water Services DLC for those who want to add these feature to a city.

I like the idea of Reservoirs and Desalinization plants.

How about Water Treatment plants and Land pollution affecting Water Supplies (I haven't noticed if this is already there, I don't think so)

water-treatment.jpg
 

RDG

Kommissar a.D.
83 Badges
Jun 26, 2005
990
207
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Darkest Hour
  • Crusader Kings II
  • Crusader Kings III: Royal Edition
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 3 Sign Up
  • Europa Universalis: Rome Collectors Edition
  • Stellaris
  • Cities: Skylines
  • Knights of Honor
So far:

* increase maintenance (and building) costs for pipes.

* introduce random pipe breaks
-could cause local minor floods and the need for repairs, until then blocking traffic

* a new service building required for water that is required for maintenance.
-pump stations, may serve a certain radius of area to keep the water pressure in appropriate levels, so you actually would have to consider where to place them strategically best, also considering running costs and(!) electricity consumption

*new buildings to add taste to the overall water network (all including considerable building and maintenance costs and also electricity)
- water cleaning facility (a.k.a. treatment plant), filtering dump water, then releasing it down into the ground water
- water works, conveys fresh water from the ground water
 
  • 1
Reactions:

Greygor69

Colonel
76 Badges
Jun 6, 2009
1.127
544
  • Stellaris
  • Hearts of Iron III Collection
  • A Game of Dwarves
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
So far:

* increase maintenance (and building) costs for pipes.

* introduce random pipe breaks
-could cause local minor floods and the need for repairs, until then blocking traffic

* a new service building required for water that is required for maintenance.
-pump stations, may serve a certain radius of area to keep the water pressure in appropriate levels, so you actually would have to consider where to place them strategically best, also considering running costs and(!) electricity consumption

*new buildings to add taste to the overall water network (all including considerable building and maintenance costs and also electricity)
- water cleaning facility (a.k.a. treatment plant), filtering dump water, then releasing it down into the ground water
- water works, conveys fresh water from the ground water

I'm liking the look of that much better than just dropping the feature altogether.
 

finaldest

Sergeant
41 Badges
Dec 10, 2011
73
0
  • Cities in Motion 2
  • Cities in Motion
  • Cities: Skylines Deluxe Edition
  • Stellaris: Apocalypse
  • Island Bound
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Prison Architect: Psych Ward
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • 500k Club
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
The system should be changed so that you have water extraction as we do now but instead run a "major pipeline" to a "pumping station" (the pumping station will have a specific radius/catchment area). The city can then grab water freely via road network and distribute to all buildings within the catchment area of the pumping station. Pumping stations could also be noisy and power hungry.

Make the "major pipelines" very expensive as well as the "pumping stations" and this will force the player to plan strategic routes as well as remove the need to lay huge amounts of pipe to cover every building.

We also need water treatment plants.
 

PhroX

General
112 Badges
Apr 6, 2009
1.709
2.563
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Sengoku
  • Europa Universalis III Complete
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Conclave
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Europa Universalis IV: Rule Britannia
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Campus
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Age of Wonders: Planetfall
  • Victoria 2
  • Cities: Skylines - Parklife
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Golden Century
To be honest, I feel there is a lot of room for more development with regards water supply/sewage disposal.

For example, the fact that we're basically pumping water straight from a river into people homes is pretty unrealistic (there's probably room for a quick bit of disinfectant in the water pumps, but nothiong more). Potable water goes through almost as much treatment as sewage. At the least there should be a proper water treatment plant (as opposed to waste water treament plant), that is needed at a certain point. People in a small developing town might accept barely treated water, but they'll get unhappy pretty quickly without decent treated water.
 

Spinifex

Private
6 Badges
Mar 10, 2015
20
12
  • Cities in Motion
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Hearts of Iron IV: Cadet
  • Prison Architect
Omg you're right. Also, why do we have to bother with the laying of zones? People should just build stuff next to roads. Hell, why do we even have to build roads, they're a no brainer, you have to have them anyway. It's almost like building a city requires a tiny bit of effort. It's so stupid, why can't I just go out and when I come back I have a nice beautiful city?
This would have to be one of the dumbest posts in this thread.
Do you know why notebooks come with the lines already printed on each page? Because most people would rather spend their time writing instead of wasting it by drawing the lines themselves. Laying pipes, and indeed electrical cables, before being able to engage in the more creative act of city design is as tedious as putting lines on paper before engaging in the more creative act of writing. But then, you wouldn't know much about writing something that is worth reading would you?