• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

citysimplayer

Captain
12 Badges
Jan 20, 2015
311
18
  • Cities in Motion 2
  • Europa Universalis IV
  • Hearts of Iron III
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
So far, nothing but whinging.
Please, enlighten us, what type simulation is missing that is hands down more important than water simulation?

Haven't given it much thought but these are off the top of my head:

Emergency vehicle right of way
Market for raw materials
Option to raise/lower the impact of the outside world
Larger farms/airports
monitor unemployment and policies to combat
Rush hour
Day/Night
Weather
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
To me, personally, a day/ night shift and/or weather.

day/night shift is on the to-add list for future. To me, day/night shift means absolutely nothing if it isn't paired with traffic simulation, meaning rush-hours in morning and afternoon.
Talk about pointless additions: Simcity 4 had day/night cycle but no traffic simulation bound to it. A complete and utter waste of resources.

Weather is nice but less important than water dynamics.
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
Haven't given it much thought but these are off the top of my head:

Emergency vehicle right of way
Market for raw materials
Option to raise/lower the impact of the outside world
Larger farms/airports
monitor unemployment and policies to combat
Rush hour
Day/Night
Weather

Except for rush hour : none as important as water dynamics. :) You'll have to do better than that.
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
So I must be really missing the importance of this to the game play. Besides building a damn and watching the water adjust to the damn, how does this enhance the the challenge of the city simulation?

Every feature you've listed could be turned into the same formula:

Beside [insert feature], how does it enhance the challange of city simulation?

You somehow think, that since [water simulation] is added, [your suggestions] aren't added as a result. Completely wrong.
A guy was employed to do the water dynamics because the developers wanted it in the game. Developers then focused on the actual simulation.

In fact, if anything, all the suggestions you listed would perhaps maybe hurt the developement of all the more essential simulation aspects, such as transport, day-to-day citizent simulation, because your suggestins would actually have to be addressed by the developers and as a result, they would have less time for more important aspects.
 

KR153

Captain
Aug 15, 2014
343
101
The child pretty much dropped into the well, but I see nothing wrong in bringing this into discussion to give the devs a picture of our desires. They are going in different directions, I see that.
Of course I meant a traffic/sims-life bound day/night shift. AND: Until this day I have not seen any kind of real confirmation that they really will make a day/night shift.
How long do you guys really think that floating water will be interesting? I guess we´ll see, but to me it seems you guys are pretty much hyped by this feature. Time will tell...
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
The child pretty much dropped into the well, but I see nothing wrong in bringing this into discussion to give the devs a picture of our desires. They are going in different directions, I see that.
Of course I meant a traffic/sims-life bound day/night shift. AND: Until this day I have not seen any kind of real confirmation that they really will make a day/night shift.
How long do you guys really think that floating water will be interesting? I guess we´ll see, but to me it seems you guys are pretty much hyped by this feature. Time will tell...

You failed to show any evidence, how time developing water dynamics negatively affects the time of developing anything your missing in this game.

We pretty much proved that it doesn't. You're still somehow convinced, that something is missing in this game because of water dynamics, which is totally wrong.
 

KR153

Captain
Aug 15, 2014
343
101
You failed to show any evidence, how time developing water dynamics negatively affects the time of developing anything your missing in this game.

We pretty much proved that it doesn't. You're still somehow convinced, that something is missing in this game because of water dynamics, which is totally wrong.

Uuhh... and you will fail to prove I ever made that point. Don´t you read who wrote what?
And how could I ever prove that? Neither can you, because we both don´t work there.
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
Uuhh... and you will fail to prove I ever made that point. Don´t you read who wrote what?
And how could I ever prove that? Neither can you, because we both don´t work there.

so you agree with me, that there would be no improvement in city simulation, if water simulation never was implemented?

That's my whole point. Because the features OP wishes to see don't exist, he attacks a completely unrelated feature. On a pretense that, if water simulation takes some processing power, other features are left out, which is the biggest BS that i've read today.
 

Rabiosa

Second Lieutenant
3 Badges
Oct 23, 2014
125
21
  • Cities: Skylines
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
Uuhh... and you will fail to prove I ever made that point. Don´t you read who wrote what?
And how could I ever prove that? Neither can you, because we both don´t work there.

No need to throw all your toys out of the pram. Dynamic water will be in game whether you like it or not, but that doesn't mean that they can't add anything else to the game later on. Personally I like the ability to have real functioning rivers flowing through my city, it hasn't been done before and is a really good feature.
 

KR153

Captain
Aug 15, 2014
343
101
Why does it always have to be this black/white thinking? I never said I wouldn´t like real floating water. Indeed it would be a nice feature, real canals and stuff... nice!
Also I never said that I think they ever made a decision like: "What should we work on: day/ night or real water? Nah, we do the water"
In my approach to city building it simply has a higher priority, especially in long term.
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
Why does it always have to be this black/white thinking? I never said I wouldn´t like real floating water. Indeed it would be a nice feature, real canals and stuff... nice!
Also I never said that I think they ever made a decision like: "What should we work on: day/ night or real water? Nah, we do the water"
In my approach to city building it simply has a higher priority, especially in long term.

So we basically agree but just argue because I might've misunderstood you. Sorry, I misunderstood you, i thought you had a similar wrong thought pattern as the OP.

I can 100% sign my name below your last post!

Which doesn't change the fact that OP makes no sense.
 

JsonGold

Sergeant
2 Badges
Oct 7, 2014
89
1
  • Cities in Motion
  • Cities in Motion 2
I was thinking of another cool feature this might allow if the water did rise and fall with tides. It could be where there are certain areas along the coast that will be covered during high tide and not at low tide. Then in order to develop there you would have to build seawalls or levees. Then maybe you could have parts of the city that are actually below sea level like in New Orleans USA. Then of course you would have to have the occasional failure of the levee and swoosh...underwater houses.
 

Eurofighter1200

First Lieutenant
35 Badges
Jun 3, 2014
205
0
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Leviathan: Warships
I was thinking of another cool feature this might allow if the water did rise and fall with tides. It could be where there are certain areas along the coast that will be covered during high tide and not at low tide. Then in order to develop there you would have to build seawalls or levees. Then maybe you could have parts of the city that are actually below sea level like in New Orleans USA. Then of course you would have to have the occasional failure of the levee and swoosh...underwater houses.
+1 Build some netherland Citys
 

medopu

Lt. General
36 Badges
Jun 24, 2011
1.293
137
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Cossacks
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cradle of Civilization
  • Heir to the Throne
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities: Skylines Industries
  • Europa Universalis IV
I was thinking of another cool feature this might allow if the water did rise and fall with tides. It could be where there are certain areas along the coast that will be covered during high tide and not at low tide. Then in order to develop there you would have to build seawalls or levees. Then maybe you could have parts of the city that are actually below sea level like in New Orleans USA. Then of course you would have to have the occasional failure of the levee and swoosh...underwater houses.

+1 !!

It has serious potential!
 

postbreakfast

Recruit
Nov 17, 2014
2
0
I'd say dynamic water is very important for this game, especially with maps being bigger than 100sqkm. One game series that is in dire need of this mechanic is ARMA. If you create a map with a river, it has to be at sea level. Ponds are not possible since the water level is static. Rivers are more sloped than one might think and as a result mod terrains would have canyons where the river would be, or the map would be extremely flat. I think this game needs it to be realistic.
 

citysimplayer

Captain
12 Badges
Jan 20, 2015
311
18
  • Cities in Motion 2
  • Europa Universalis IV
  • Hearts of Iron III
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
That's my whole point. Because the features OP wishes to see don't exist, he attacks a completely unrelated feature. On a pretense that, if water simulation takes some processing power, other features are left out, which is the biggest BS that i've read today.

1) So no criticism of the game is allowed. Even if future development could be swayed these boards are simply to be a big fan boy?
2) Just as I can not prove that anything was left out because they included water simulation, you can't prove that something wasn't.
 

DEY123

First Lieutenant
78 Badges
Sep 27, 2011
289
79
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Knights of Pen and Paper +1 Edition
  • King Arthur II
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Crusader Kings III
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Knights of Honor
  • BATTLETECH
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Cities: Skylines
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
WOW a lot of hostility going around... I think the OP is concerned that money spent on dynamic water could be spent elsewhere for better effect. We don't really know if that true or not. I'm sure the developer wanted to add a new never seen before feature. Once we play the game we'll get a better feel on how much it adds to the game.

Until then maybe people need to be less angry..it is Friday after all