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Hagar

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Looks like that poll will get it's thousand 'ayes' or so. Any arguing here as well won't make much of a difference I presume. Johan has promised the poll, and even promised to give it priority if the results tally the sentiment here. So why bother? I think you've achieved the maximum result, even without saying 'please'. :p
 

Forgiven

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Huh, I had forgotten there were autosliders, I remember trying it time or two and it totally messed my IC usage, then stopped using it... Why on earth would you want to 'use the needed amount' on any slider anyways, most of time I'm using less than I'd need on everything...

Dissent below 1% -> drop cons goods to create dissent (you might get event, don't want to waste those)
Production -> always overqueue, things you are producing as singles (big ships, factories) in the bottom so 'leftover production IC' goes to those and you don't lose geared up ones, nothing to worry about...
Supplies -> 'ballpark figure' unless it goes below 1k, it hardly matters how much you have
Reinforcements; this is usually set to about 1/3rd of the need, I'll allow waste of 5ic on majors situationally, if I get some slow moment and don't bother...
Upgrades; like 10% of needed goes to here, those infantry divisions will upgrade over time, no need to rush over producing new new new.... (And half a year later you can fix it back to 0 so things don't go to waste)

Priorities, eh, dissent & supplies for me, seems other people freak about reinforcements, I suppose keeping that on the white is harder than others, I hardly need to change the sliders more often than when I put new productions in the queue, always check them then anyways..
 

dsteve3

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I have to confess that I relied heavily on the automated sliders. Of course, we didn `t have the need button either. I found the IC slider wasn`t really the issue though, it was the other three at the bottom: supplies reinforcements and upgrades. Once the fighting starts, those move around quite a bit, and its nice to be able to just set the auto and ignore them.

The only problem I see with the IC is from strategic bombing. If IC drops because of a successful series of enemy bombing runs, then the production item at the bottom will suffer set-back. I don`t anticipate that this will be much of a problem, and with the need button, it will be easy to reset.

I used to ask for an elastic that could be attached to the sliders. I look forward to seeing that again. And hopefully, the AI won`t be too extreme regarding the consumer goods when a bit of dissent kicks in.
 

Lauri

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auto on the slides was good, but it wasn't always acting the way I wanted them to..
Still, a Need and lock down should do the job.. at least for now :p
Besides..

"Sir what shall we produce?"
"I want two tanks, and a subs"
"Okay sir"

2 days later the sub is done

"Sir, the sub is done, what shall we produce instead of it?"
"Can't you see I'm busy fighting?"
"Okay sir, shall we set them on supplies then?
"I'm BUSY!! Get out!"
"Guess they'll get a day off then..."
 

Hollywood

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A feature such as this can never "hurt" to have in a game, its only result is a benefit to the player.
 

Kuciwalker

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Imagine telling someone 10 years ago that 10 years hence they'll be playing the third installment of a real-time geopolitical sim/wargame about World War II on divisional level in hour-long increments, and that this game will be real, not vaporware or a drug-induced hallucination :rofl:

It would be utterly unsurprising because such capability wasn't really all that absurd in 1999?
 

alanschu

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Yes, but you still need to go press it daily, if you care about wasted IC.

Edit. Zeekater'ed.

That's just it, you really don't.


The only times I had to really adjust my IC was after construction was done (which didn't occur daily), when I had just built some IC, or when upgrades/reinforcements needed to be done.

I never bothered with ensuring that 100% of all reinforcements and upgrades were done because frankly I thought it was silly that my IC could go from making nothing but supplies one day, and then swapping out and reinforcing/upgrading troops another day, and then going right back to supply production the next.


I can understand why people like the automatic sliders, but personally I'd rather see turnover delays for adjusting industry so frequently rather than persistent updating of sliders.
 

Alexander Seil

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It would be utterly unsurprising because such capability wasn't really all that absurd in 1999?

Were you playing games and reading the gaming press in 1999?

The "historical country sim"/historical grand strategy genre HoI belongs to didn't even exist back then. In any form whatsoever. That's why Paradox immediately catapulted itself into the ranks of respectable game developers.
 

alanschu

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Johan: Thank you.



This isn't perfect answer, as your IC can be lowered by various means, meaning that consumer goods might go to red.

Your consumer goods demand in HOI2 was a percentage of your currently available IC.

It doesn't go into the red due to bombing or dissent or anything like that.



If you lock them you'll lose IC and/or gearing when you IC decreases.

There is no such thing as the gearing bonus in HOI3 though.
 

unmerged(51140)

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My thoughts exactly. All this talking about more user friendly interface and now this :/ Back to adjusting sliders every other day. CLICK CLICK CLICK :wacko:

Well, it prevents at least one customer from pre-ordering...

I promised myself a long time ago that I'd never buy any game anymore that keeps making the same mistakes all over again in every iteration. I actually made that promise because of a certain EA franchise which repeated the same bugs and usability issues in every iteration for 5 years.
I didn't expect me to every have to stick to this for a Paradox game and I really have to keep myself from ordering this thing, but this is really a too big issue for me. The slider management was the biggest problem of the entire usability of HoI2 and I really don't get the reasoning behing not including the autosliders. The feature is probably written in like 20 lines of code and it was welcomed as the biggest goodie in Hoi2 when it finally came.

And to be honest I'm a little disappointed by the decisions made here. First it's left out because "only a minority of Beta testers asked for it"?? Sorry but if only 10 beta testers ask for a feature that I think might be useful to some players, increase usability, is tested in a previous iteration of my software to be very much liked.... then I put it in... even if it's only ONE Beta Tester.

I also don't understand this 1000 yes votes poll thing. As soon as Lothos reported the missing autosliders a very long discussion immediately evolved about that, several potential buyers were really disappointed and surprised that is wasn't made in and immediately people asked for a small patch (whcih could probably be written by one guy on one day, after all this has already been programmed once...). So while it is obvious that many of the most engaged fans here (and who else would spend their time in a forum for a game that's not even released yet) really would like that feature and that it would not do any harm, it is still delayed to a poll that's going to start one week after release and people won't get the feature until that poll reaches a certain number... I'm sorry, but if this only gets 500 votes and you consider that not enough then I consider that as a statement that you don't care about those buyers... this is really not the community caring that I'm used to...