The real problems are:
1. Nobody in Europe will ever ally the RotW (unless the AI is programmed to be moronic) because the RotW is too weak to warrant a relations slot. Most of the gains the RotW made came from alliance with one or more European powers.
2. Early era guns sucked against mounted horse archers. Muskets are nearly useless when you can get off only a single volley before mounted horse archers will cross their range and then stuff you full of arrows and several multiples of your fire rate. Further, until the Minnie ball, it is a fairly open question if muskets were even more lethal an arrow heads against unarmored foes).
China, India, Russia, Poland, etc. should not want the early gunpowder armies. They are not dealing with shock combat and they do not face a shortage of highly trained specialized warrirors (e.g. knights, samurai). Shock combat, like that practiced by the Ottomans, the French, the Austrians, etc. should be heavily improved by firearms, but not against the mobile horse archers.
Because we have linear tactics, we cannot set up the real tensions for adopting gunpowder warfare as early as possible.
Later in the era, it was far more efficient to trade for guns and powder whilst allying with one or more colonial powers. This dynamic is currently broke because nobody gives a rat's ass what Britain or France is doing in North America - they are too distant to care. Further, the biggest check on real world Western RotW conquest was other Europeans. France and England might both be able to stomp Mysore, but one of them can get a lot more by allying the place against the other.
Ideally we would have a DLC that actually encourages this sort of historical mechanism. Where getting the big bonuses is about managing allies and trade ... instead of waiting on European exploration and monarch timers.
1. Nobody in Europe will ever ally the RotW (unless the AI is programmed to be moronic) because the RotW is too weak to warrant a relations slot. Most of the gains the RotW made came from alliance with one or more European powers.
2. Early era guns sucked against mounted horse archers. Muskets are nearly useless when you can get off only a single volley before mounted horse archers will cross their range and then stuff you full of arrows and several multiples of your fire rate. Further, until the Minnie ball, it is a fairly open question if muskets were even more lethal an arrow heads against unarmored foes).
China, India, Russia, Poland, etc. should not want the early gunpowder armies. They are not dealing with shock combat and they do not face a shortage of highly trained specialized warrirors (e.g. knights, samurai). Shock combat, like that practiced by the Ottomans, the French, the Austrians, etc. should be heavily improved by firearms, but not against the mobile horse archers.
Because we have linear tactics, we cannot set up the real tensions for adopting gunpowder warfare as early as possible.
Later in the era, it was far more efficient to trade for guns and powder whilst allying with one or more colonial powers. This dynamic is currently broke because nobody gives a rat's ass what Britain or France is doing in North America - they are too distant to care. Further, the biggest check on real world Western RotW conquest was other Europeans. France and England might both be able to stomp Mysore, but one of them can get a lot more by allying the place against the other.
Ideally we would have a DLC that actually encourages this sort of historical mechanism. Where getting the big bonuses is about managing allies and trade ... instead of waiting on European exploration and monarch timers.
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