Well, the larger kingdoms probably would be worthy of inclusion - they're at the very least on par with the some of the tags in America and Siberia. Also - they did have meaningful interaction with the outside world. For one there was overland trade of goods such as copper, iron and salt between the larger inland states (like Luba and the Great Lakes Kingdoms) and those on the coast:
http://www.beaconschool.org/~bfaithfu/Africa 1650 map.jpg (admittedly it's not the best map but it's the best I could find at short notice)
And this matters why? Northern Siberia had trade in Walrus ivory, should we colonize Spitsbergen then?
Frankly, given that Portugal made direct trade contact with Lunda in ... 1930 tells me that we might want not base too many European invasions on that map.
Regarding the AI, they are probably always going to do stupid things. They still like to colonise Siberia if they're able. In that case though the solution should surely be to improve the AI, not to discount features because it may not currently be able to cope with it. The AI couldn't figure out how to use the forts system initially either but it's been getting better at it with each patch.
Pathing is not something that AIs just get "better" at. Exactly when has the AI gotten better at naval attrition pathing? Oh that's right the AI just cheats its way out. How about scorched earth? Oh yeah, the AI was so bad at that they tried hard coding it out of scorched earth provinces and then had to nerf the whole mechanism.
Again you are talking about creating major headaches for what? So that one area in the game that is strategically isolated becomes some ahistorical monstrosity just like every other blob of states.
Because playing as an African nation, particularly outside of West Africa, is currently fairly dull? Having some new tags to interact with would hopefully make the region a more interesting and dynamic place (as with the map improvements to the Americas). Doesn't the current system of blocking off large portions of the continet just limit your gameplay options to just conquering a couple of neighbours and then sitting there with almost nothing to do until the Europeans arrive?
And how would that change with historical PTI there? Every single kingdom you note there wasn't present at game start, let alone having trade routes and invasions. How do non-existent states make the game less boring? We may as well just given Africa vision of North Africa for West Africa starts and Arabia for the East.
That's not really what I was suggesting - I was saying it should be very difficult to mount a successful invasion across the continent, not impossible. It should become more viable once you're at the higher levels of tech. I'm just trying to think up ways of making more of Africa playable while avoiding problems like giant armies wandering round the continent at will or having an early Scramble for Africa every game.
So lets make the early scramble for Africa more lucrative, then nerf the AI so it isn't too easy, then kludge something together so the AI can be de-nerfed. Sounds like a plan.
The problem with Africa isn't insufficient states, it is limited sight and a giant snooze fest until you take exploration or get map reveals.
That's great, but speculation based in loosely relevant facts is still speculation.
This is a ridiculous statement; cartography is absolutely not agnostic to European imperialism. And chemistry? Here again you are trying to frame your theorizing (as reasonable as it may be) as some kind of scientific fact. Just because you include a couple of factoids in your reasoning doesn't mean that your whole argument is factual.
Right, the topo maps have imperialist mismeasurements of gradients.
Look, say you are a young marine in Afghanistan and you need to plan an incursion into a high altitude area with broken terrain. You need to pack enough MREs for the trek, but not so many that your load is too heavy for combat. How do you do know how many calories you need?
Well the answer is the USMC have some nice experience that has been codified. All I'm doing is applying those same concepts to marches in Africa. I'd bet my life on those numbers. I have.
I will concede that you have raised some good points in this thread. However, from a historian's perspective it's rather facile to reduce this complex calculus of variables to judgments so cut and dry. I'm simply cautioning not to project a greater sense of certainty than is warranted, as many amateur historians are wont to do.
As a marine, I'm telling you, marching that territory
today would be hellish. And that is with things like reverse osmosis filtration, MREs, and hellishly better physiques (you know the whole high calorie diet during development).
And yet these regions have historically supported large populations as well as organized states. Therefore I am led to believe that you are exaggerating their unfavorable characteristics.
Your beliefs and five dollars will maybe buy us some coffee. Large populations do not mean that these places are open to invasions, European settlement. Etc.
I'm not advocating for the ability to move from armies from the Great Rift valley into the heart of the Congo basin, so this is a bit of a misrepresentation.
Oh, so you want to take the
difficult way out? Your best shot out of the Great Rift valley is to the east, but that doesn't make West Africa less boring. Even there we are talking about terrible terrain
And I don't believe that my proposal will particularly lead to them having an ahistorical motives for campaigning there.
So lets add territory, then make the AI states act like morons so they don't expand there ... but then have to protect themselves from those vectors. You cannot have this both ways. If the territory is there the AI should make a cost benefit analysis. Whichever way that comes out, it will introduce ahistorical flank threats or ahistorical pressures to invade.
You are entitled to your belief, but I remain skeptical that we have enough information to arrive at this conclusion.
Every man can have his own opinions, he cannot have his own facts. What are the facts that support you? Anything other than some bogus idea that population density is worth the performance hit and AI troubles?
And I must disagree with you, because it is not fair or innovative that Africa gets this treatment of being placed at a lower priority than the rest of the world in every game.
What are you talking about? Africa gets disproportionate work done it relative to the number of historical interactions it had. Yes there are some more places that get more work that did even less (e.g. most of the Great Plains natives) ... but the entire Lunda kingdom never even managed to find
Portugal in the
Victorian era. Getting Europe and Asia right are important so that
everyone gets their history right. It is endlessly annoying that Europe doesn't typically flatten the Aztecs, Inca, and East American tribes. India should have a giant tension between which central Asian states, European allies, and independent states manage.
Africa did not have unified religious - military - trade axis that developed in Eurasia. Of course Eurasia should get more work - it had more things historically happen. The mechanics of EUIV are built around state vs state wars, foreign settlement and long distance trade, negotiated and generally endorsed peaces, and formal state to state diplomacy. Africa just doesn't have the depth of history for those types of interactions. Partly this is because the early crops domesticated in Africa just couldn't support the population density (sorghum, cassava, and yams all have worse calorie and nutritional density than wheat, maize, and rice). Partly this is because Europe and East Asia are awash in navigable rivers and Africa has exceedingly few outside of the Nile.
Africa is different and the internal dynamics that dominated most African polities just are not the stuff that EUIV is built around. No amount of carping is going to change the reality that Africa had a terrible geographic position for long range trade and invasions.