I think it looks great so far. However, Spearman (Irregular) Should have "throw spear". I even believe it could have a throwable spear that is piercing through three hexes. It should not be too strong, but 6-7 physical damage per throw and on 1+ cooldown as a unique ability.
Okay. Since that wasn't possible in SM and I think piercing attacks are underused in the AoW3 engine, I could see that. It would also encourage them to engage in melee during the cooldown making them less able to just stay back and rely on their first strike to protect them while they toss javelins.
Barbarian should have "wall climbing on medal"
Improved Wall Climbing? They already have the basic form since they are Infantry.
Okay, I'll stat them out if that's still the concept.Herbalist needs, poison strike, poison bolts. Throw herbs could be a new ability with the same function as a nourishing meal and cure disease.
Edit: Herbliast now reads "as Goblin but looses Weakening gains Nourishing Meal. Medals: Instead of Steal Enchantment and Inflicts: Trooper: 20% Blight; Veteran: 20% Blight, Forestry; Expert: Forest Concealment; Elite: Fear Strike, Night Vision"
Since the Goblin gets Cure Disease combining it just seemed too nice and loosing Weakening opened a slot for Nourishing Meal.
I do kinda wonder if swapping them to Poison Darts for the physical damage that could get racial boost, but they'd be attacking once per round at range for higher damage if that matters. Another option is Acid Darts. The Fire damage would allow better planning of synergies and explain lighting people on fire if you take Racial Governance Military 5.
Honestly I think either might be better than Poison Bolts, but I'm not sure of my favorite.
End Edit
Well the Mummy was never an Azrac or Nomad unit, but Necromancer was never a class so that might work anyway. I'm just not sure the Cadaver could do it justice. The Mummy is basically a regenerating undead tank, I was going to have them as a building route on the Mirage Oasis Dwelling. Cadavers are weak zombie/skeleton types that rot away easily, almost the opposite. Also a Mummy is one of the most specially prepared forms of Undead, so the least likely to be raised on the battlefield.I have one idea for the "Cadaver" to replace it with a mummy. Would be interesting to have a unique unit somewhere along the necromance route
If they are taking a Necromancer unit slot the Lost Soul or Death Bringer are most appropriate. The Lost Soul at least re-surges so it has a similar nature on some level and the Death Bringer is closer to the approximate power level.
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