i'll add a few points:
- ability to sort leaders by trait (roughly, but faster then in eg DH - at least if you know them)
Are you sure, major? DH will select leaders by trait at a single click.[/QUOTE]
i'll add a few points:
- ability to sort leaders by trait (roughly, but faster then in eg DH - at least if you know them)
Epaminondas said:Are you sure, major? DH will select leaders by trait at a single click.
bestmajor said:at least if you know them)
i was thinking more the beginning of written time, say around the beginning of 3200bc, and yes i am compiling ideas into a text doc that i can readily send out, but i would rather do this by an email system like google or google docs to better be able to facilitate others to be able to help with the inital and final product with respect to ideas... the actual coding will be done by myself and some others that are interested in making a game that will be a huge grand strategy game... i plan on using C++ and making a game engine from scratch... but to learn to do it all will take time, as will the animations and GLP(?) but i believe the hardcoding of said game will take the longest... i plan on expanding on the total war idea of commanding troops and ships, also being able to directly fund projects in countries, cites, towns, etc just like in real life, see the landscape change like if you drain wetlands you can voom in and see the marshes drain to plains, etc... go inside mines, etc... alot of micromanagement yes, but also have the ability for the engine to do it automatically too for those that like to relax and just like the AI do stupid things lol pun intented there... i am also thinking about with the colonial system actually being able to watch your colonist build forts and setleements etc... this is going to be highly detailed yes, but in affect i have seen that it can be done with various other engines... i just need to be able to make something thats able to take the best from all, Total War's engine, Europa, i forget the name of this new engine... and even sid miers engine... and be able to go from ground up... this has been a dream of mine since 1994 when i was on a AST playing Colonization dos version...Should you ever try to get that project started, count me in. That idea/dream is wandering around in my head for quite some time, too. And while we're at it why not go the whole hog and start at or slightly before the beginning of the bronze age (like CIV). Wouldn't need much more new content than starting medieval, but make the game truly universal and maybe increase the audience. For a language, I'd go with C++ and handle the graphics with Allegro (and some immediate mode OpenGL where convenient). I know how to use these already, and they compile fine on Linux, too. Never used LUA - and I fear that including script languages might send performance to hell (I hope I'm wrong there, though).
thank you, and hopefully it will be able to be done with time to spare lol, IE 20-25 years or lessGood luck with that endeavour![]()
- AI changes ministers without events (means if the AI is short on resources it will take the resource industrialist)
druebey1, what version of AOD do you use? 1.7 or 1.8?
1.7 as steam only has upgraded to that point...
It's worth upgrading manually. You just need to prevent Steam from verifying the game files, as it will revert it back again. I don't know why the devs haven't updated the Steam version though!
They should. I noticed that most people that have AoD on Steam don't know about the forum, nor the new patch
I guess I am on of the few that doesThey should. I noticed that most people that have AoD on Steam don't know about the forum, nor the new patch
I asked paradox once if they where planing to send the 1.8 to steam or gamers-gate they didn't seem very interesting.
maybe another request is in order??? just asking because it is a iritating that they do thier own games but wont with those they have contracts...