i was wondering if the modifications on this were worth buying the game, as per needing a more realistic look at the way WW2 was fought and won by the allies... how realistic is the modeling of this era?
i was wondering if the modifications on this were worth buying the game, as per needing a more realistic look at the way WW2 was fought and won by the allies... how realistic is the modeling of this era?
5. AI now makes senseless attacks. .
Excellent discussion of the superiority of AoD.
But think you meant to write: "AI now makes sensible attacks." Well, it still maybe makes some senseless attacks too, but basically it is a lot smarter AI as regards what it can achieve.
i have the complete of HOI2 and now what there is of HOI3... i also have anthology which all are listed in the games i have lol, they are under my nickname... DH??? im lost on what that is... i apologize but i cant remember a DH at this time. i am looking for both historical and plusible... hints why i would like to see what games are really in that section of genre... pride of nations with its multiple actions and such fits, and if i remember right empire total war does to a degree, not as much as paradoxian games though lol.It's definitely worth it. I'd take a good look at both AoD and DH, as they have a somewhat different design approach and excel in different areas. Or just grab both, they're cheap.
They are definitely more than just mods. The devs have access to the source code and made good use of it so far.
If you are looking for a realistic model, both are far better than vanilla HoI. In HoI it is very possible (and arguably the strongest strategy) to pour all your manpower in infantry and all your IC in tactical bombers, and easily win the game. In AoD or DH, this will get your behind thoroughly kicked by anyone with a more balanced army (including the AI). Unless of course you are the Soviet Union and just drown them in 500+ divisions. That still works, even though its far from optimal.
If you're interested in historical correctness, CORE is also worth a look. It's not my thing since it sacrifices abstraction and elegance for insane amounts of detail, but if you like the detail, CORE might be your thing. It's definitely well made and researched.
Excellent summary, Tomnoddy - it would deserve to be stickied as a quick reference for potential AoD customers!Crikey what's the differences again? It's been so long since I played DD.
1. Battles last much longer and inflict greater strength losses. Org takes longer to regain.
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Crikey what's the differences again?
Have you tried playing CK2-EU3-Victoria 2-HoI3/AoD by any chance?i have noticed with AoD there was some issues with manpower with the USA already, after a few games... the american people worked alot more than is modeled, but if all nations are just as low in MP than i dont have an issue... the way the tech is great, something i would add though is the ablility to have more techs... if that was possible that is... just thinking outloud here, DH is expremely shocking to me, im like wow to it... to add what they both offer would be a great thing, especially the starting point of 1914 to 1964... that would be wonderful with all the techs and the techteams that were at that time... i would love to see a game that can totally represent 1836-present day, that would be a dream. a better set of games would be 1725-present, with all the tech, techteam, industry, political, social ideals, diplmatic, espionage, etc of the time... like being able to play the colonies to create the USA and keep goin from there, with the colonization and everything... but that i know is a "pipe-dream" but i know that the system for EU4, HOI3 FTM, and Vicky HoD would be able to model it very accurately... since they have done it so well with the Europa engine, im sure the new engine can do it twenty to hundred times better.... just saying... idea out there...
actually i havent due to the way that the creators show each era... CK2 yes is fun in its own right but honestly if you look at it in a historical aspect there is some things lagging like when you start the grand compaign as william of normandy, your manpower is sigificantly lower than that of sweden or england... EU3 there is alot to be desired with and if you dont allow the english colonies to revolt, you end up with great britain in HOD with all the territories in north america... then HOI3 your pretty much able to steam roll germany and russia into submission and puppet them... ive played them all separate and have found faults in each modeling this era... some are close but some are also lagging... CK2 needs to be alot more historical in some aspects while allowing for others to be plusible, EU3 definally doesnt show the way that the colonial system was... Vickys economic model needs alot of work done to it, and HOI3 FTM or AoD needs allot done in themselves, but each is a good game. just not good at modeling what actually happened or what could have happened... there was alot from Ricky that was taken out with Vicky and just added back kinda with this new patch IE colonial races, HOI3 i like the multiple techs at same time and AoD paying for them, but that should only be the ones that are contracted to the country, as there was alot of inventions done by private inventors, also another thing is vicky takes into account the smaller factories and artists that were in the country while HOI3 doesnt... nor does HOI/AoD have the economic level that vicky or Ricky had... yes it needs to be automized like in vicky but Ricky had much more slots to add materials to, which would help with money and such by separating the precious metals, and etc. then making HOI having the same economic model with much more added would be even better... with each game there is good and bad i will say that, but like in CK2 you can do plots, why not have spies and etc... EU3 is more about colonization than vicky but vicky does a much better job of it... etc... there needs to be a game that can do a huge span of time, with everything in it, that truly shows what could have been and what has been... both within plusible outcomes. also have major events that really happened to create nations or destroy them... boston tea party, stamp tax, etc... and destroy would be like the assassination of arch duke ferdinane(sp) with the austria-hungry turning into multple states... then have the central powers, be able to change into the axis... also have the rebel types be accurate per country, and the geopolitics have a factor in game too... the seward icebox would not have happened if the USA had not sent the embassary with the gold... etc there was alot that happened during that time that could be made into decisions, mutiple choice decisions and etc... just like treaties were not just one side gets all, there were reparations for land taken such as when the US got the philipines from spain and cuba, the US paid over 1.5 mil to spain for the lands of the citizens of spain that were taken... the list goes onHave you tried playing CK2-EU3-Victoria 2-HoI3/AoD by any chance?
I'm sorry to say but I highly doubt any such game would be made in the near future. It would require a colossal amount of effort, with (perhaps) a relativelly small target market. I have seen many others enjoying playing through CK2 to AoD, maybe if you tried it you could enjoy it too.
Good luck with that endeavourwell i for one am trying to figure out the lua and C++ system of coding and also trying my hand at making .ANI... so hopefully that wont be an issue for when i finally get the hang of it all.
Should you ever try to get that project started, count me in. That idea/dream is wandering around in my head for quite some time, too. And while we're at it why not go the whole hog and start at or slightly before the beginning of the bronze age (like CIV). Wouldn't need much more new content than starting medieval, but make the game truly universal and maybe increase the audience. For a language, I'd go with C++ and handle the graphics with Allegro (and some immediate mode OpenGL where convenient). I know how to use these already, and they compile fine on Linux, too. Never used LUA - and I fear that including script languages might send performance to hell (I hope I'm wrong there, though).well i for one am trying to figure out the lua and C++ system of coding and also trying my hand at making .ANI... so hopefully that wont be an issue for when i finally get the hang of it all.