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consi

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This is a comment that I stumbled upon Steam, which I completely agree with. For me these are the most dissapointing issues about the game as I wrote here repeatately before release. Especially about laissez faire system... How come it's not an OPTION, it's impossible to understand.

vic3comment1.jpg
vic3comment3.jpg
 
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Ir0nSlug

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This is a comment that I stumbled upon Steam, which I completely agree with. For me these are the most dissapointing issues about the game as I wrote here repeatately before release. Especially about laissez faire system... How come it's not an OPTION, it's impossible to understand.

View attachment 936705View attachment 936707
About laissez-faire and the fact that you have no choice but to control 100% of what is build in your country, while I agree in substance, the fact is if you automate this, what else is it left to do?
 
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About laissez-faire and the fact that you have no choice but to control 100% of what is build in your country, while I agree in substance, the fact is if you automate this, what else is it left to do?
Nothing. They removed the political sphering game for majors, (Markets barely count, but honestly, sphering gameplay sucks anyway.) they removed army-level warfare, (Which I actually don't mind nearly as much as others do, though the current system sucks.) I think diplomacy is technically still there, but I wouldn't be surprised if you told me the AI makes decisions purely based on random chance, so all that's left is factory management. Which is my second most hated part of Vic2, after sphering. I sincerely still, and probably never will, understand why so many people actually prefer to do command economy. (Funnily enough, actual Vic3 command economy is awful in this game, because you need to perfectly plan out your entire economy, all by your lonesome self, since subsidies are mandated.)
 
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About laissez-faire and the fact that you have no choice but to control 100% of what is build in your country, while I agree in substance, the fact is if you automate this, what else is it left to do?
I think there's a real false dichotomy in a lot of Victoria discussion that "total control" and "total randomness" are the only two possible modes of designing economic gameplay. I want(ed) a system where I had input without having control: for example, within the current system, I could perhaps set national-priorities for production methods while it being up to individual capitalists to decide whether it would be advantageous to actually switch over to those methods in terms of materials and plant costs, changes in profits, changes in employment, etc.

I think part of the issue is how "flat" the economy is: every state with a connection to a market (usually, all of them) is perfectly connected to every other state, and most states are functionally identical. There's no ability (or reason) for the player to "seed" an industrial centre in some local region without affecting each state in the market equally, and so any reactivity (e.g. AI-capitalists reacting to, say, you building a state-sponsored railway or coal mine by starting up some heavy industrial sector) would feel very thinly spread out.
 
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consi

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About laissez-faire and the fact that you have no choice but to control 100% of what is build in your country, while I agree in substance, the fact is if you automate this, what else is it left to do?

That's where the game crashes and burns and to prevent this they sloppily designed this "build until you die" system as a cover up and created a fake sense of occupation for player.
 
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Brynjar

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I love Victoria 2 and getting a real Victoria 3 was such a meme that I wanted to use my wallet to shout "Yes! Thank you! Please take account of my enthusiasm in whatever financial forecasting you do so that this game can have developer support and be a real masterpiece for years to come!"
Really? What would it have tkaen for you not to prorder a Vic 3 game? By the time preorders were available it was very clear that the game would have very little in common with Vic2.
I wanted to cheer myself up with the thought of something fun in the future
This is something I don't understand the logic of. How did preordering enable you to think of that fun? You knew the game would be released before you preordered.
It wasn't sure how covid would affect Paradox and wanted to support them - I didn't feel bad about chucking them some cash for something I was likely to buy anyway
The videogame business saw a significant boom due to covid...
CK3 was pretty decent on launch (while far from perfect CK3 has gripped me where CK2 did not - mainly just a from a more approachable UX experience), and getting the special package or whatever seemed like a pretty cost-efficient way of getting content I figured I was going to have to buy at some point anyway, given PDX DLC policy and how much I enjoyed Victoria 2.
Opinions differs regarding CK3, some people also thinks Vic 3 is pretty decent...
 
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It's not that I dislike the idea of 3D portraits, but those currently in the game don't even work correctly:
  1. Every European character born after 1836 turns out bald. This is a simple scripting error, but Paradox chose not to fix it since the release for some reason.
  2. Children look terrible: deformed babies standing upright and wearing suits. I can barely believe this is done by the same code that gave us children from CK3.
  3. Clothes work until they stop and we get cravats half-melted into people's chests.
I understand these are minor bugs compared to, for example, AI issues—but why add an unnecessary feature to the game to make it more beautiful if you don't have enough time to polish it and make it presentable?
 
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Because beautiful sells games. Functional mostly keeps existing players.

But "could be beautiful given some more work, but is simply disturbing in its current state" doesn't help market the game to either group. [That applies to a lot more of Victoria 3 than the portraits, come to think of it.]
 
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Because beautiful sells games. Functional mostly keeps existing players.

Vic 2 loading screens were gorgeous, as were EU 3's oil painted loading screens. Vic 3 also has some good art, but I wouldn't call the game beautiful at all. Map alternates between empty and a splash of colour. Characters look odd and dead. The art is okay.
 
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It seems that I made the right decision to not purchase Vicky 3 at launch.

I take no joy in making this statement. I just want Paradox to correct course and begin taking game polish seriously again.
 
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Ir0nSlug

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Vic 2 loading screens were gorgeous, as were EU 3's oil painted loading screens. Vic 3 also has some good art, but I wouldn't call the game beautiful at all. Map alternates between empty and a splash of colour. Characters look odd and dead. The art is okay.
I wouldn't call it beautiful either, except for the sound . Music is on par with other Paradox, composers are very good, maybe a bit lacking in number since games are (supposed to be) quite long. Sounds effect are excellent, some buttons are extremely satisfying to use, and that's a luck since you'll press them a lot.
 
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Ir0nSlug

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Vic 2 loading screens were gorgeous, as were EU 3's oil painted loading screens. Vic 3 also has some good art, but I wouldn't call the game beautiful at all. Map alternates between empty and a splash of colour. Characters look odd and dead. The art is okay.
Now that I think of it, V3 loading screens are definitely missing something important : Harrison Ford.
ford.png
 
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I find the complete absence of any interaction with the map ridiculous, considering the effort they out into making a beautiful looking one, with roads and trains and horse and cart. And unique looking cities and buildings. Yet it is totally bloody pointless. Meaningless.

Zero map interaction was an insane decision.
 
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Ir0nSlug

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I find the complex absence of any interaction with the map ridiculous, considering the effort they out into making a beautiful looking one, with roads and trains and horse and cart. And unique looking cities and buildings. Yet it is totally bloody pointless. Meaningless.

Zero map interaction was an insane decision.
Be patient we may be able to make splash by clicking the water soon.
 
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About laissez-faire and the fact that you have no choice but to control 100% of what is build in your country, while I agree in substance, the fact is if you automate this, what else is it left to do?

Thrive or perish, depending on market conditions. Your capitalists could become unfathomably rich and build vast industrial empires or they could end up penniless. They could utterly corner the market of a key product, or saturate a declining industry. They could use their wealth to interfere with politics in a way you don't like, or beg you to come save their failing industries.
 
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I find the complex absence of any interaction with the map ridiculous, considering the effort they out into making a beautiful looking one, with roads and trains and horse and cart. And unique looking cities and buildings. Yet it is totally bloody pointless. Meaningless.

Zero map interaction was an insane decision.

Even if there was map interaction - any useable zoomlevle basically has no 3d modells left. (or they are too tiny to motice).
 

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I find the complex absence of any interaction with the map ridiculous, considering the effort they out into making a beautiful looking one, with roads and trains and horse and cart. And unique looking cities and buildings. Yet it is totally bloody pointless. Meaningless.

Zero map interaction was an insane decision.

Your post made me realize that if Vic3 was less Victoria meets Anno and more Victoria meets Railroad Tycoon, I'd tolerate the pervasive bugs, the awkward UI, the huge emphasis on microing everything (I'd want that micro, in fact!). Imagine a game where railway grid, factory placement, transportation costs, etc. mattered. Where fruits from the Northern India are not immediately available in Canada and Alaskan electricity does not power the street lights in Warsaw. Vic3 chose to have a more detailed pop simulation instead of a more detailed map (one cannot have both due to lag ofc). This is exactly as advertised, no problem with that, but did it pay off? I mostly looked on averages and aggregates, almost never felt the need to look into individual pop details. Maybe it's just me, though.

Thrive or perish, depending on market conditions. Your capitalists could become unfathomably rich and build vast industrial empires or they could end up penniless. They could utterly corner the market of a key product, or saturate a declining industry. They could use their wealth to interfere with politics in a way you don't like, or beg you to come save their failing industries.
This. Economic agency is also agency. By allowing the pops have political interests but making them sock puppet kind of obedient in economic sense the game IMO robs them of a huge chunk of agency and reactivity. Imagine Nicholas I starting grain imports from China to sink the grain price and investing huge amounts of money into industry. How soon would he meet the same fate as his father? Yet, I did just that in the game and no one cared enough to slightly irritate let alone stop me.

What to do in the meantime if the economy is somewhat more automated? As for me, I'd love more involved politics (a bit more interactive than sitting on your hands, waiting for the RNG tick up/down to happen), more flavour events/decisions. Again, if the game had logistics and associated costs, international trade could be a much more complex puzzle to spend time solveng.

EDIT: After thinking about alternative pastimes a bit more, I did have some kind of deja vu. Some time ago there was that "we need deeper peacetime mechanics" motiff in the EUIV forum, that tended to spring up with close to 100% probability after the thread was getting long enough. There also was a universal (IMHO kinda rhetorical) answer: "this is a war game, peacetime will never be equally fun". Vic3 does a 180 degree turn and now we have the opposite set of priorities but the dynamics are still the same. And why is that? CK games are all over the place yet they are very playable, popular, and, I daresay, fun. Even moreso given you can switch between dynasty, religion, war, politics, with mods even economy and, despite each part being somewhat simplistic, have tons of fun.
 
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EarlKonrad

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Be patient we may be able to make splash by clicking the water soon.

Oh that would be amazing. Imagine if they added that like a little easter egg. Say, after repeatedly clicking on water you'll eventually get some water splashes going.
 
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