I'll never understand how anyone can consider the CK3 UI good. Having to dig through 3-4 submenus/tooltips to find information/buttons that was available with 1-2 clicks in CK2 was a giant step backwards and nothing but annoying and tedious. It also has too little contrast between a lot of text and background which ruins readability. To top it all off it is also full of horrible abstracted icons which might as well be dots of different colours for how easy it is to connect them to what they represent.
Also, that horrible default 0.5 second lock time for tooltips the UI is designed to require the player go into to find information is an abomination which comes from CK3. That "feature" nearly made me abandon CK3 within the first 15 minutes of playing (hooks and bad AI and UI made me abandon it after a few hours instead).
Many of the things that are wrong with the Vic 3 UI can be traced back to CK3, but for some unfathomable reason people keep praising the CK3 UI.
I don't really want to talk about CK3, but it makes my point, so...
The CK3 UI does not require having to dig through 3-4 submenus for anything a casual player would need to run a successful ironman achievement campaign. If you're digging 3-4 menus in, you're getting more info than you need. Not the case with Vic3. This UI requires you to dig 3-4 menus in for information that often isn't there. If I do dig 3-4 menus deep in CK3, there is progressively more useful information enhancing my gameplay.
The locktime is configurable, has options to the mouse-over lock, and if you nearly abandoned the game within the first 15 minutes of playing, I daresay you didn't bother to do the 3-4 clicks (from an active game) it would take to look at the settings to see if it was customizable.
I don't understand your issues with hooks, as they go both ways.
Bad AI applied to allies in warfare, I don't recall any other complaints. Maybe I'm wrong. They've largely fixed their bad AI, and as I recall, that was done (outside of crusades issues, which AFAIK are still ongoing) within a few hotfixes. I'm almost certain it wasn't gated behind DLC. I might be wrong there too. It's been a couple years.
The overall GUI made me drop CK2 like a hot potato. That and the ridiculous fantasy elements of CK2 had largely soured me on it.
Aesthetically, they're using the same GUI in Vic3, but they missed, as you apparently did/do, why CK3's GUI was considered a success. You may not like it, but the CK3 devs have used it in ways that make the game good.
There is your problem. Don't preorder...
I probably pre-ordered CK3. I did pre-order Vic3 for the exclusives offered with the pre-order, and as I said before, the product I got was shockingly bad, hasn't improved, and has gotten worse in some ways.
Actually in the case of 3rd situation they are selling trust. Trust of the consumer to their company. That's some kind of financing model I'm not against fundamentally as you are. But when that trust runs out they are no more that financially sound and established studio. While it's a good punishment for a company who breaks trust of their customers, in this case it's also sad that we lose another bunch of good games in a rather niche genre.
This is very correct. Having not been burned by an unfinished pre-release with CK3, Paradox, despite having an apparent history of bad releases in its other titles had earned my trust. Yeah, CK3 is/was not perfect, but it was never game-breaking bad, and they've done well with their DLC, in my personal opinion. You can like or dislike CK3, but it works. You could always from day one, start and play a fun(subjective) working(the game works) ironman achievement run successfully. That, to me, is a measure of quality. I never wondered if CK3 was ever even tested.
Vic3, after I learned how not to crash and burn my economy, shows its flaws with core game mechanics not working to the point of essentially being non-existent. The trust CK3 earned from me got destroyed with this game, and I doubt I'll pre-order another PDX game, or possibly even buy another PDX game. Even with the core elements that will entirely change the game, should they be fixed at some point, I have no trust that the team running the development will get those elements working. If they were making headway, instead of making hotfixes and minor version changes that have progressively broken imperfect features that were working, they might still have my trust. If it requires a DLC to get the AI exploiting resources in a sensible way, for example, I will never buy it. Well... maybe if this team shows that they've adopted a different strategy to fixing the game, and nobody but haters would be asking if it was tested. A DLC to fix the core mechanics would be the ultimate nail for the Vic3 hammer they used to break my trust as a customer, however. Gating core gameplay features behind DLC is what they've promised not to do.