My thought's
I think at lest in America it was 60% to 70% distribution. I bought HOI in Best BUY. I do not know of Bust Buy or any other major retailer that has VIC. I don't have any real evidence to back this up , but what people have posted and vague recollections of past post on EUII and HOI. Strategy First screwed you over Johan they didn’t even try to sell the game. I mean not including the appendix with the game? I bought my copy two weeks after the release and I had an appendix. But I could tell that the box had been resealed so it looks to me that the appendix had been included after production. I don't know how many were sold without the appendix, but not including the appendix is way beyond incompetence at an unacceptable level. Ditch Strategy First or at lest sell the games via the internet. I know your agreement with Strategy First probably does not allow it since they sell paradox games via the internet. I don't claim to know the computer gamming distribution industry, but walk away if they the restrictions they dictate hurt you. On the other end I know there are many great games made by European companies that never sell in the U.S. that sell reasonable well in Europe. Heck I know when EU came out it took awhile to find a distributor for NA.
I will agree with what has been said previously the game itself is not the problem it is an initial image problem, and marketing issue ( distribution falls under this). I think there a large market for this game despite it still being in a very niche market. I will agree with what has been said hundred’s of times: because of the complexity of the game, a tutorial, a large good game manual, and difficulty level's that actual make the game significantly easier for learning purposes, are needed. I think the product is of very high quality when you considered the complexity and that it is a historical game. Add in the limited resources of Paradox, I think there is large areas for improvement, but paradox is at the top of its class. Quite possible with no one above them. It is marketing(distribution, advertising, packaging, support), marketing, marketing, and tweaking the product(game manual ect.) for marketing that is needed not less complex games.
I think at lest in America it was 60% to 70% distribution. I bought HOI in Best BUY. I do not know of Bust Buy or any other major retailer that has VIC. I don't have any real evidence to back this up , but what people have posted and vague recollections of past post on EUII and HOI. Strategy First screwed you over Johan they didn’t even try to sell the game. I mean not including the appendix with the game? I bought my copy two weeks after the release and I had an appendix. But I could tell that the box had been resealed so it looks to me that the appendix had been included after production. I don't know how many were sold without the appendix, but not including the appendix is way beyond incompetence at an unacceptable level. Ditch Strategy First or at lest sell the games via the internet. I know your agreement with Strategy First probably does not allow it since they sell paradox games via the internet. I don't claim to know the computer gamming distribution industry, but walk away if they the restrictions they dictate hurt you. On the other end I know there are many great games made by European companies that never sell in the U.S. that sell reasonable well in Europe. Heck I know when EU came out it took awhile to find a distributor for NA.
I will agree with what has been said previously the game itself is not the problem it is an initial image problem, and marketing issue ( distribution falls under this). I think there a large market for this game despite it still being in a very niche market. I will agree with what has been said hundred’s of times: because of the complexity of the game, a tutorial, a large good game manual, and difficulty level's that actual make the game significantly easier for learning purposes, are needed. I think the product is of very high quality when you considered the complexity and that it is a historical game. Add in the limited resources of Paradox, I think there is large areas for improvement, but paradox is at the top of its class. Quite possible with no one above them. It is marketing(distribution, advertising, packaging, support), marketing, marketing, and tweaking the product(game manual ect.) for marketing that is needed not less complex games.
Last edited: