Derek Pullem said:...
But if the sales are down then either
- the game sucked
- the pirates took away too much revenue
- the "wait until patch 5 brigade" were in the majority
- no one could find it
I suspect its a combination of 2 & 3
At least in the US Derek... it was definitely almost 100% number 4.
As I stated before... the stores where most people buy software do not carry Victoria, not even through their wider online selections, and especially not in their brick and mortar stores. In the US these are where most people go to get their (non-console) games and other computer software, especially impulse buys.
There are only two little hole-in-the-wall national store chains in the whole US that are carrying Victoria, and both keep no more than 1, if any, copies on the shelf.
This is no fault of Paradox, but a combination of flaws with distribution companies and the retailers.
This limits sales of Victoria to people who are specifically looking for the title and willing to go through a lot of time and effort to locate it. I had to call and go to several locations before finding it, and I live in a VERY major city.
I'm sure many people were interested in buying it, and unable to find it...
And I'm sure many others would have found it intriguing enough to buy it if they happened upon the box on a shelf while seeing what strategy titles a store had. Yes... it is available a lot of places online... but again, that restricts its sales to those looking specifically for it, as people generally don't impulse buy online. Not every company can pull off Battlefront.com's online only distribution method.
All in all it's lack of distribution was a bit surprising to me... since Strategy First which has so far distributed most/all US and Canadian versions of Paradox games has gotten EU and HoI at least to major retailers' shelves. For some reason, deliberate or not, StrategyFirst really limited the number of sales Victoria got/will get in North America by not making it readily available.
So while piracy and patch waiting might have contributed a little to poor sales on this continent, they sure weren't the deciding factors. The primary reason is that you can't sell a game that can't be found... To reach the masses you have to go where the masses are (physical, not philosophical, location).
-Andy