C444Lockhart said:
Compared to the majority of games out there.. (from my experience) EU2 had a fairly average amount of problems upon release. HOI (i have no idea, haven't tried it) and VIC was exceptionally clean and shines in the game industry as having far less than the average amount of problems and bugs.
Well...I thought Civ 3 and Starcraft were more clean on release. VIC was very crash-free when I first got it, and it's only improved, so in that respect it's good.
On the other hand, there were/are some seriously bizarre things to it: like, Italy and Germany not forming. That's the sort of thing that if you have ten people play the grand campaign that you'd notice...how did that get out of beta testing? That might not have been something the reviewers would have noticed, since they seem not to play complete or more than a few passes at the game, but, I mean...they just aren't there.
The reviewers complain about bits and things here and there but I think their main tone is that it just wasn't documented well enough. More than any other Paradox game this one needed a tutorial...and it wasn't there. Even my brother, who had played EU2, was overwhelmed, and the same with my friend in Portland who was completely vexed. Admittedly, he started with Britain, but...
I think that it was difficult for people to see how great the game was for that reason. (I use past tense because I'm referring to the way it was released.) And since reviewers and people who are only looking at a Paradox game for the first time only see it as released, they could care less or know nothing about Paradox's excellent patching policy. So, they saw a few imbalances and thought that they were permanent.
The things that were good about Victoria you can't really notice until you've played it a lot. This has to be the most replayable game ever made, for one thing. The AI is great (I just got my ass handed to me by a bunch of Frenchmen.) The events system is powerful and adaptive. The breadth of foreign policy options is extensive, and the economic system is the most advanced out of any game (of similar genre) yet produced. And the geographic scope similarly excels.
But you don't really appreciate these things while you're learning the game. Indeed, most of these elements come off as "Holy shit, there's something ELSE!?" when a message pops up saying that...someone's mobilized, or something like that. And, while playing France or England in that first game, for instance, when you're still trying to figure out how to balance the budget, build and man industries, or put leaders to armies...it's bloody insane.
I've had six people I know play the game, four of whom never played EU/HOI, and without exception, when I asked them what they thought about it, they said (or very nearly,) "It's so complicated."
I wouldn't want Paradox to give up the spirit of their games because they don't sell. I think the _sole_ biggest problem with Victoria was just that it had no documentation and that destroyed first impressions. But, if it really was about balance issues, then there's really no choice but to mortgage complexity and (ultimately) replayability.
But, still, how did they release it without catching Germany and Italy?