Im not going to be on my computer for awhile but can you tell us more. Specifically secret ones that increase positive trait chance? I know for one the fertility festival for germanic always gives daughters born from it attractive and heavenly title when they turn 12.That's really awful. I wouldn't expect any of these pregnancy options to affect children on the genetic level. Looking through the files there's a lot of them, good and bad.
The chance wasn't increased, but there is a new event where a pregnant woman can crave weird foods, each of which has a chance to give the child a different negative congenital trait (IIRC, Hare's Head = Harelip, Quail's Foot = Clubfoot, Fish's Eye = Ugly)
Realistically, fat mothers cause diabetes, not more healthy babies
It doesn't, but people in the middle ages thought it did, so in a medieval simulator...lol I don't think development works like that.
Realistically, fat mothers cause diabetes, not more healthy babies
Modern CK2 pregnancy events
- Your wife craves kale and Kombucha - the child comes out Annoying and Pretentious.
- Your wife craves cold coffee machine coffee and stale donuts - the chil has +300% cahnce to grow up and become a policeman
- Your wife drinks during her pregnancy - -10 opinion with everyone, -100 opinion with other mothers, gains the 'Worse than Hitler' trait.
- Your wife gives birth and fails to regain her pre-birth body within 6 weeks - see above.
I really wish nonesense like this would get disabled when turning "absurd events" off. This is absurd.
Okay, so the chance of clubfoot/harelip/ugly is 70% BUT the child also gets 2 points in a second event, 2 Diplo for club foot, 2 Intrigue for harelip, and 2 Learning for Ugly.
Maybe the percent chance is actually supposed to be 30% instead? It seems a bit high for something that has no real genetic basis.
It also turns out that if the mother is a drunkard/hashish user, the child has a 30% chance of becoming dumber (Genius->Quick, Quick->Normal, Normal->Slow, Slow-> Imbecile)
It's really odd that that the thing with an actual medical basis is only 30% while the thing with no medical basis is 70% chance.
I hate to ping a dev, but @Snow Crystal do you mind looking into it?
Right. Plus that whole "It's what people believed at the time"-spiel doesn't really work either because there is no indication in-game that your character believes that eating quail feet makes your children clubfooted.That's pretty dreadful, really. It explains why there are so many harelips now - that's the first option and the AI always seems predisposed to the first option.
That's also totally counter-intuitive, especially given mot role-playing characters with a modern mindset would be inclined to indulge their wife cravings at least some of the time.
Right. Plus that whole "It's what people believed at the time"-spiel doesn't really work either because there is no indication in-game that your character believes that eating quail feet makes your children clubfooted.
Right. Plus that whole "It's what people believed at the time"-spiel doesn't really work either because there is no indication in-game that your character believes that eating quail feet makes your children clubfooted.
Negative congenital traits should not be any more probable than positive ones. Why would they be? Yet I get bad ones in at least 60% of births, both family and courtiers, and good ones in less than 5%. I think both good and bad congenital traits should have at most 10-20% probability. Right now the game breeds just too many freaks.
There is also an event where you can pray to god/s for strength, wisdom or beauty. This increases the chance for strong, quick or attractive.