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knppel

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That last one is in already actually:
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Xoatl

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That's really awful. I wouldn't expect any of these pregnancy options to affect children on the genetic level. Looking through the files there's a lot of them, good and bad.
Im not going to be on my computer for awhile but can you tell us more. Specifically secret ones that increase positive trait chance? I know for one the fertility festival for germanic always gives daughters born from it attractive and heavenly title when they turn 12.
 

junassa

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The chance wasn't increased, but there is a new event where a pregnant woman can crave weird foods, each of which has a chance to give the child a different negative congenital trait (IIRC, Hare's Head = Harelip, Quail's Foot = Clubfoot, Fish's Eye = Ugly)

lol I don't think development works like that.
 

DPS

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Realistically, fat mothers cause diabetes, not more healthy babies

That's a modern perspective, though. I kind of doubt that the diet was rich enough back then, even for most of the nobility, for diabetes to be much of a problem. The disease was definitely present in ancient and medieval times, but seems to have been pretty rare.
 

Narvait

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Subbing for more info.
Think these event only come up for wife, so perhaps an old chaste wife + young and lustful, genius concubines is the way to go :)
 

Woifee

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A wife with the drunkard trait definitely increases the chance for the kid to be stupid.

There is also an event where you can pray to god/s for strength, wisdom or beauty. This increases the chance for strong, quick or attractive.

Edit:typo
 
Last edited:

Arsonik

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Realistically, fat mothers cause diabetes, not more healthy babies

Realistically yes.

Historically, thicc = good.
 

knppel

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Evidently, the character above actually was "Weak" on her own, but gave birth to a number of wonderful healthy babies who all suffered from no issues.
It did work.
 

Evangeline

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Modern CK2 pregnancy events
  • Your wife craves kale and Kombucha - the child comes out Annoying and Pretentious.
  • Your wife craves cold coffee machine coffee and stale donuts - the chil has +300% cahnce to grow up and become a policeman
  • Your wife drinks during her pregnancy - -10 opinion with everyone, -100 opinion with other mothers, gains the 'Worse than Hitler' trait.
  • Your wife gives birth and fails to regain her pre-birth body within 6 weeks - see above.

I laughed so hard at these, really awesome!
 

RelVleDy

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I really wish nonesense like this would get disabled when turning "absurd events" off. This is absurd.

Yea, I'm thinking these events need to check for two conditions:
1.) Pregnancy events - ON
2.) Supernatural events - ON

I actually love the pregnancy events EXCEPT for these bad congenital ones, so they compel me to turn pregnancy events off entirely. I guess it's easy to mod out, but my point is based on the responses I'm reading in this topic, I'm not seeing anyone fond of these bad congenital events in their current iteration. At the very least, I'd recommend Paradox tone down the event's frequency by like 50%.
 

SigurdStormhand

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Okay, so the chance of clubfoot/harelip/ugly is 70% BUT the child also gets 2 points in a second event, 2 Diplo for club foot, 2 Intrigue for harelip, and 2 Learning for Ugly.

Maybe the percent chance is actually supposed to be 30% instead? It seems a bit high for something that has no real genetic basis.

It also turns out that if the mother is a drunkard/hashish user, the child has a 30% chance of becoming dumber (Genius->Quick, Quick->Normal, Normal->Slow, Slow-> Imbecile)

It's really odd that that the thing with an actual medical basis is only 30% while the thing with no medical basis is 70% chance.

I hate to ping a dev, but @Snow Crystal do you mind looking into it?

That's pretty dreadful, really. It explains why there are so many harelips now - that's the first option and the AI always seems predisposed to the first option.

That's also totally counter-intuitive, especially given mot role-playing characters with a modern mindset would be inclined to indulge their wife cravings at least some of the time.
 

incognitus

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That's pretty dreadful, really. It explains why there are so many harelips now - that's the first option and the AI always seems predisposed to the first option.

That's also totally counter-intuitive, especially given mot role-playing characters with a modern mindset would be inclined to indulge their wife cravings at least some of the time.
Right. Plus that whole "It's what people believed at the time"-spiel doesn't really work either because there is no indication in-game that your character believes that eating quail feet makes your children clubfooted.
 

Rags17

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Right. Plus that whole "It's what people believed at the time"-spiel doesn't really work either because there is no indication in-game that your character believes that eating quail feet makes your children clubfooted.

Good point. Maybe the event should be edited so that the text makes those claims, but then the chance of them actually happening should be determined by a variety of other factors, eg supernatural events turned on, devil worshipers active, equality of women on etc.
 

SigurdStormhand

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Right. Plus that whole "It's what people believed at the time"-spiel doesn't really work either because there is no indication in-game that your character believes that eating quail feet makes your children clubfooted.

Right, this is the key thing missing from the event, "Absolutely not! The child could be deformed!" needs to be an option. That would be enough to key in the player that they might get a bad result.

Even so, the likelihood should be radically trimmed down to something more like 10%.

Harelips and club feet are not common features. I have slightly "off" feet that don't quite look right but you can only tell if I'm barefoot AND I turn my ankles outwards, and even then it's just a bump. I believe there are nutritional deficits that can make harelip more common but from what I have read it's not a particular deformity that Europeans are very predisposed to, and Middle-Easterns only slightly more so.
 

Stanislav I

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Negative congenital traits should not be any more probable than positive ones. Why would they be? Yet I get bad ones in at least 60% of births, both family and courtiers, and good ones in less than 5%. I think both good and bad congenital traits should have at most 10-20% probability. Right now the game breeds just too many freaks.
 

Rags17

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Negative congenital traits should not be any more probable than positive ones. Why would they be? Yet I get bad ones in at least 60% of births, both family and courtiers, and good ones in less than 5%. I think both good and bad congenital traits should have at most 10-20% probability. Right now the game breeds just too many freaks.

Bad outcomes SHOULD be more common than good ones, although I will concede that the actual ratio may be out of whack. Pregnancy is a very stressful time and what these events try to show is all of the usual anxieties and fears made real - children coming out deformed or with a disability because of something the mother ate or did during pregnancy. Hell, I would argue that if you read enough women's magazines you will see the same overblown fears today, everything from the mortal danger of soft cheeses and second hand smoke to the need to sing to the child in the womb or sleep on a certain side.

90% of pregnancy related advice is still to this day complete and utter BS (father of four kids here).
 

IanReSc

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There is also an event where you can pray to god/s for strength, wisdom or beauty. This increases the chance for strong, quick or attractive.

I never had that event. I don't mind bringing the superstition into the game, but so far I only ever had the eating habits event and nothing else. Is this a Christian thing, cause I rarely play as one. I play with them... in the dungeon.
 

knppel

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It's a lot of luck factors influencing it. Found out as Greedy Husband I can deny her any of the bad foods, if not feed her fat, which served the purpose for the kid for me.