In 1444 Norse is a dead religion, make one province follow it in 1444 would be totally fantasy, norse religion in game is just a cool easter egg for custom nation and should remain that way.
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I don't believe there is any solid basis for paganism persisting among the non-Sami Scandinavians in 1444. I did my undergraduate dissertation on the transition of burial practices from pagan to Christian in Sweden and the vast majority of the population had become Christian by the beginning of the 12th Century (with Northern Sweden being the last "holdout"). The last real historical evidence of paganism as any sort of serious political or demographic force seems to be around the 1080s around Uppsala. From this point onwards the "Norse" people of Denmark Norway and Sweden essentially became fully assimilated into Christendom.But there was a sizeable population following Zorostrianism concentrated in some places in Persia by 1444. Can the same be said about Norse religion? Was there any place with a majority of Norse religion followers with a sizeable population?
Really, the Scandinavian country that most needs reworked is Scandinavia. There should be more incentive to forming it. It needs new missions and events.
Given that Paradox is a Swedish company, I would have thought content for Scandinavia would be low hanging fruit, unlike most parts of the world doing the relevant research would be pretty easy especially compared to places like South East Asia who's history isn't well documented in English. Unlike most everywhere else they can easily read first tier sources.
it was a meme going back at least to EU 2, where it was true (at least where Sweden was concerned), Sweden was overpowered and got a lot of flavour events. However I feel like for EU4 this hasn't really been the case. Sweden has always had decent ideas and some flavour events, but compared to all the European majors it's always felt to me like it had less, nothing really very game changing. Netherlands has reformed, and statists vs monarchists, prussia has space marines and militarism, Russia has all the third Rome dlc features, Sweden/Denmark/Norway are more or less unchanged since release, and only have basic mechanics. Even Morocco has more going on then Sweden.For quite a while the fact that Norse/Swedish stuff seemed to be more fleshed out and/or more powerful was kind of a meme for a long time in EU4 and CK2. So maybe they avoided it intentionally.
it was a meme going back at least to EU 2, where it was true (at least where Sweden was concerned), Sweden was overpowered and got a lot of flavour events. However I feel like for EU4 this hasn't really been the case. Sweden has always had decent ideas and some flavour events, but compared to all the European majors it's always felt to me like it had less, nothing really very game changing. Netherlands has reformed, and statists vs monarchists, prussia has space marines and militarism, Russia has all the third Rome dlc features, Sweden/Denmark/Norway are more or less unchanged since release, and only have basic mechanics. Even Morocco has more going on then Sweden.
Morocco has raiding, a full mission tree that grants permaclaims over West Africa and several hefty permanent modifiers (discipline and heavy ship durability stand out) , a bunch of events at the beginning of the game. And it can form Al andalus and access all of their content as well.What does Morocco have?
They have a lot less events. So I wonder what you believe makes up for that.
Morocco has raiding, a full mission tree that grants permaclaims over West Africa and several hefty permanent modifiers (discipline and heavy ship durability stand out) , a bunch of events at the beginning of the game. And it can form Al andalus and access all of their content as well.
Morroco also has a great geographical position allowing it to be played in many more ways than Scandinavia.
The issue with Scandinavia is every time you play Sweden/Denmark/Norway you just traveled back in time to 2016 nothing new here.I'd take 20% inf combat ability over raiding personally.
Sweden has several more hefty permanent modifiers:
Permanent: 1) Land Morale, 2) infantry cost, 3) trade efficiency, 4) maximum absolutism, 5) -global autonomy, 6) -stab cost, 7) -land maintenance modifier, 8) tolerance of the true faith, 9) -local unrest, 10) production efficiency,
Sweden still has more events.
And sweden can form Al Andalus as well. Or any formable that isn't locked for that matter.
I don't think geographical position is something that devs should change.
Other than the mission tree Sweden is superior in every way. Except maybe starting religion and placement and other starting position stuff but those can't really be changed.
I'd take 20% inf combat ability over raiding personally.
Sweden has several more hefty permanent modifiers:
Permanent: 1) Land Morale, 2) infantry cost, 3) trade efficiency, 4) maximum absolutism, 5) -global autonomy, 6) -stab cost, 7) -land maintenance modifier, 8) tolerance of the true faith, 9) -local unrest, 10) production efficiency,
Sweden still has more events.
And sweden can form Al Andalus as well. Or any formable that isn't locked for that matter.
I don't think geographical position is something that devs should change.
Other than the mission tree Sweden is superior in every way. Except maybe starting religion and placement and other starting position stuff but those can't really be changed.
What I mentioned for Morocco is not national ideas, but rather bonuses you get over and above national ideas(Sweden does get better national ideas though). That said, Andalusia has better ideas then Morroco that are only a bit worse then Sweden.
I'm not going to include the fact that Sweden also can become andalusia as it involves gamey actions.
Morocco's ability to raid is based on their national ideas. If they did not have the idea "enables raiding" they wouldn't be able to raid.