- Nov 30, 2013
No war with the Sovs sadly. I know I can't beat them in a straight fight. Unlike the Germans, there is not one stretch of coast undefended, and they would overrun Finland in short order in any case.Finally! Now time to mop up the Soviets...
Can't rely on the American AI either, considering them stopping in Korea and all.
I have no clue why the Americans stopped where they did, especially considering the fact that Japan's capital was in Pyongyang (cue jokes about there being a dictatorship in North Korea no matter what timeline ). I can only assume they stopped since they gave most of the forces in Korea to the Republic as expeditionary forces, and Korea is not at war with Japan.Really weird that the US forces did not march further north to take all of Korea and integrate it all into the same Republic of Korea.
What ships are you building?
As for ships...three battlecruisers, and one aircraft carrier. All are more advanced than the Sov equivalents, but not on the same level as what the Americans can build. I also have a whole fleet of highly advanced Heavy/Light cruisers, and some new destroyers. Those first four ships are actually a plot point in the last 'main' update.
That's something to look at for later if I ever need to do something like this again. In any case, the modding the files worked, so I shouldn't need to do it now.I realized an easier way to do it. We'll use Bulgaria (BUL) as an example:
1) Tag switch to Soviets - "tag SOV" - and release puppets.
2) Surrender the puppet to the country that has the government you want - "surrender BUL SWE" - for example. Sweden has now annexed Bulgaria.
3) Tag switch to Sweden - "tag SWE" - and release the puppet.
They're still a puppet, but it'll have the right government. Then, editing the savegame is only needed to remove puppet.
Also very interested in American AI decision re: Korea.
Explained what I think happened with Kore further up.