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Zed68

General
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Aug 26, 2014
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Hi fellow builders !

In the last 24 hours I've come across two cases when the simple fact of updating a building leaded to broken saves.

I first updated my first released building. I mad no geometry change but just revised the lod textures and the color variations (so that the broken system will now always show a similar color).
After updating I could not open a single save when the building was present.
I spent 4 goddamn hours reverting to the old version, reupdating, reupdating agan... until it seemed to be working again.

I can tell you that until it was ok again I was feeling quite bad. I imagined the 40000 people using my tower losing their saves (I've noticed it on loads and loads of city journals). I felt guilty, and actually I shouldn't have because I did nothing wrong.

A few hours later, I told a fellow builder that he forgot to update the lod on one of his buildings... he did it and guess what ??? Yeah... I can't seem to open any of my save where his building is.


There is something completely broken here. The assets were actually just the same, just updated content. How comes the game causes trouble then ??? It imply makes no sense at all.


Builders, take good care that everything work after an update, test if you can open a save with your asset in it, and if you can't try reupdating it until it works again.
And avoid updating if not necessary until this is fixed.
 

marodeur

Second Lieutenant
Apr 13, 2015
121
79
Well I was talking about the asset name not the file name. The game creates an object name from the workshop id and the asset name. Changing the file name should be no problem at least this is true for vehicles not sure about buildings.
 

Zed68

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Well I was talking about the asset name not the file name. The game creates an object name from the workshop id and the asset name. Changing the file name should be no problem at least this is true for vehicles not sure about buildings.

Hmmm yes. Better not change anything at all then :D
 

Shelltoe

First Lieutenant
Apr 4, 2015
235
63
Make sure you don't change the name of the asset when you updating it. It should have the exact same name.
do you know if changing the asset title in steam workshop modifies the file or if it's just a display thing?

so does it have to be the current workshop name or the name it was first created with?
 

CO_Dae

Programmer
Mar 9, 2015
60
75
If the asset name is changed, the game won't find the new, differently named asset when loading a city. This should normally result in just an empty spot in the city.

Of course, it is possible that there is a bug with e.g. some specific building type in a certain situation that results in not being able to load the game altogether. So, in case this happens to anyone in the future, it would be useful if you could link the save file + both versions of the asset CRP file so we could reproduce and investigate the problem.
 
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