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unmerged(38177)

Colonel
Jan 18, 2005
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I have been working on some changes, and encounted this problem.. Error messages upon startup, regarding missing information. Also, "UNKNOWN STRING WANTED" on tech names in the research screen. I decided to trace the problem, and it pointed EXCLUSIVLY to loss of data in the Doomsday.CSV file, which is updated by the editor. In fact, it lost 3kb of data. :eek: . The editor is still pretty good, but this problem exists.

Fix: Backup Doomsday.CSV, and restore it after using the editor. If you have to change something which resides in Doomsday.csv, MANUALLY DO IT.

Moderator: This is a serious enough problem that perhaps it should be stickied. A LOT of people are going to encounter this, if they do any edit work in techs.
 

Thistletooth

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I'm about to edit my version, but I believe I'll only be making changes to the initial scenario setup (province names, cores and IC allocation), as well as to ministers and maybe a couple of events. I have no intention of editting any events.

Has anyone here encountered problems editting any of the above? I'm making these changes for an AAR, and I'd be very upset if my game gave out due to any edits I made.

EDIT: OK, in trying to edit a minister, it first won't let me select a trait for them to have (it just comes up blank), and when I attempt to type in the traits manually, it comes in backwards, so "Stern Imperialist" would come out "tsilairepmI nretS". Kinda silly, and more than a little worrisome, though technically avoidable, if I just write them out backwards.

Finally, does loyalty matter yet in Doomsday? I know it didn't in basic.
 

PackMan

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There are threads here and there saying just about the same thing. Some ppl experience problem with the editor while others havent notice anything... yet.
I contacted Florian about this but was told that there is no difference between the boxed and the demo version.

Paradox is already looking into this problem. I would personally advice anyone to stay away from the editor in the meanwhile, until there is a patch available due to my own personal experiences with it (reinstalled twice now).
Anything I'we tried to edit ruin the game one way or the other. Either it won't start at all or I end up with a bunch of errors in the startup.

Always make a backup of your game if you're still determined that you want to have a go with the editor.

Good luck!!
 

unmerged(38177)

Colonel
Jan 18, 2005
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PackMan said:
Paradox is already looking into this problem. I would personally advice anyone to stay away from the editor in the meanwhile, until there is a patch available Always make a backup of your game if you're still determined that you want to have a go with the editor.

I would disagree. If your a Modder, which is the same as a game programmer, then the editor is a VERY POWERFUL tool. I saved hours changing the aircraft panel by using the editor for scans and repeated "screen load tests", not to mention moving buttons around. Know that certain files cannot be modded with the editor, and that you have to backup/restore those files to your modded HOI2-DD before you test/play.

Note: The editor also works great for HOI2 v1.3 :p . It appears that this was the product it was originally written for. All you need to do is add a couple of "dummy Files" for files that are new to Doomsday. I love checking out C.O.R.E (which I finally loaded but do not play) to find changes I might want to implement in DD.

Just remember, BACK UP YOUR FILES. If your a modder, you should already know this.
 

PackMan

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jungkhans said:
I would disagree. If your a Modder, which is the same as a game programmer...
Uhm not really, a modder simply alter game files not compiled into the game executable. However, if you're a modder it's probably alot easier to get around problems that might arise when you alter something with the editor.
 

Maximilian I

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I forwarded this info.
 

Diceman

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Regardless of what i do in the editor it always adds two lines in United Kindoms .inc file (no matter what scenario i load also). And it is two lines of Id = 120. So i always have to edit Uks .inc file after usage.
 

unmerged(11874)

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It's always been my experience in normal HoI2 that added techs will not display their names on the actual tech screen, but rather "UNKNOWN STRING WANTED."

I don't know if there's any way around it in the csv file, and I've certainly tried. I just learned to live with it--I mean, the techs are still recognizable, and the text at the bottom of the screen comes out fine.
 

Thistletooth

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Playing as Russia (not the Soviet Union), I've been going through all the event files to change "= SOV"s into "= RUS"s, but I noticed that a few things that I could change look like this:

command = { type = ai_prepare_war which = SOV }

If I were to change these, would I have to somehow change the entries in db/AI to avoid major gameplay hiccups, or is "ai_prepare_war" simply a harmless flag that tells the AI to increase the border garrisons, without making any other changes that might not have been expected by the AI files?
 

unmerged(38177)

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Jan 18, 2005
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Ideologue said:
Added techs will not display their names on the actual tech screen, but rather "UNKNOWN STRING WANTED." I don't know if there's any way around it in the csv file.

If you "Manually" put the entries in a CSV file, it works great. As I already stated, you can't use this editor sucsessfully for Doomsday.csv, and it appears other .csv's as well. Use the editor to add the techs, then Manually put the proper definitions in the a .csv file. I used tech_names.csv (to ensure the editor could find it), but just as easily could have used new_text.csv (which would make more sense.)

Hope this helps.
 

Panzerotto

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Thats what I needed to know BEFORE I started to add new techs...
It would be realy nice to sticky this thread...

Can someone upload the doomsdaytext.csv or would that be an legal isue? Or have I to reinstall DD?