• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Sn3ipen

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Thats sounds great.
 

Sian

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would it be possible to get a pdf of the list of units in the game supplying cost, health, movement, attack type/strength, and inheirent perks (such as Rogue's poison use)
 

Sian

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yeah ... a unit table (or 4, 1 for each race and a merc/nature) so its easier to see what is worthwhile aiming at.
 

unmerged(259452)

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I really appreciate the work that went into making those schemas. It made the game infinitely more enjoyable as I was starting out and learning the game. They also helped expose the underlying complexity of the game, which was arguably lost to me at first.
 

LordTheRon

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Great work 2Coats, thanks a lot! Will check if I see something that isn't right.
 

unmerged(170187)

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Elves Units/City Development Tree provisionally added. Let me know if anything needs changing and Ill make them tomorrow! Hopefully its all good!
The bank says 75% but I thought it was 50%, all banks were changed to that in one of the recent patches.
 
Mar 14, 2003
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Thx. Hope you all get what you need from them.

The bank says 75% but I thought it was 50%, all banks were changed to that in one of the recent patches.
Thx again. Ive changed these and added a other few corrections for the original 3 races. They are now all available in the updated & polished versions.

Printer versions and updated resource & merc sheets will be updated over the course of the week so make sure you check back.

Watch out for invisible, levitating ogres champions!!!
 

The Apprentice

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These will be very helpful, especially for the Elves. Seeing it laid out graphically makes it easier to assimilate the information.

Another patch change to note- Harbors for all the races now add +50% Gold income as opposed to +2 gold. I think that change was made in 1.2 and the Elves continued it. I didn't see the Sky Gillion on the chart- isn't it the top tier Flying Ship for the Elves? I don't recall what building unlocks it offhand unfortunately, and I can't check the game at the moment. I think it's the School of Alchemy.

Also, I was confused why the Taishar Firsts are listed on their building as opposed to the Training Grounds- they can only be trained once that structure is built I believe.

Regarding the Undead, the Bat Fort also adds some gold income in addition to -1 Food upkeep. Again, can't check for precise numbers at the moment.
 
Last edited:

unmerged(512844)

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Looking at the new cool elf chart, I see only one type of flying forteress (accademy of flight), I seem to recall from my last game that I got an upgradred version. Etienne
 
Mar 14, 2003
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These will be very helpful, especially for the Elves. Seeing it laid out graphically makes it easier to assimilate the information.

Another patch change to note- Harbors for all the races now add +50% Gold income as opposed to +2 gold. I think that change was made in 1.2 and the Elves continued it. I didn't see the Sky Gillion on the chart- isn't it the top tier Flying Ship for the Elves? I don't recall what building unlocks it offhand unfortunately, and I can't check the game at the moment. I think it's the School of Alchemy.

Also, I was confused why the Taishar Firsts are listed on their building as opposed to the Training Grounds- they can only be trained once that structure is built I believe.

Regarding the Undead, the Bat Fort also adds some gold income in addition to -1 Food upkeep. Again, can't check for precise numbers at the moment.
Looking at the new cool elf chart, I see only one type of flying forteress (accademy of flight), I seem to recall from my last game that I got an upgradred version. Etienne
Thx guys for the quick feedback.

Harbor -> 50% for Elves, Humans & Monsters.
Bat Fort -> +1gold for Undead.
Sky Gillion added to Elves at Sch. of Alchemy

Couldnt verify that Taishar Firsts are built when the TG is built. (No time). But moved it there anyways.


Thanks again for helping get these right!

If you hadnt noticed Koatl additions have their own sheet too now.

Ill update Merc & Resources over the course of the week then produce print out versions once everything is all ticky-boo!
 
Mar 14, 2003
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Resources - only buildings have now been updated to the new format. This includes Elves dlc additions.

I will add Mercenaries & Temples in separate pages soon.

Then upload printer friendly version.

Let me know if you spot something amiss.