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komioski

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Aug 26, 2017
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-----------------------

THIS IS A DARK age, a bloody age, an age of daemons
and of sorcery. It is an age of battle and death.
and of the world’s ending. Amidst all of the fire,
flame and fury it is a time, too, of mighty heroes,
of bold deeds and great courage.

~
AT THE HEART of the Old World sprawls the Empire,
the largest and most powerful of the human realms.
Known for its engineers, sorcerers, traders and
soldiers, it is a land of great mountains, mighty
rivers, dark forests and vast cities. It is a land
riven by uncertainty, as three pretenders all vye
for control of the Imperial throne.

~
BUT THESE ARE far from civilized times.
Across the length and breadth of the Old World,
from the knightly palaces of Bretonnia to ice-bound
Kislev in the far north, come rumblings of war.
In the towering Worlds Edge Mountains, the orc
tribes are gathering for another assault.
Bandits and renegades harry the wild southern lands
of the Border Princes. There are rumours of
rat-things, the Skaven, emerging from the sewers
and swamps across the land. And from the northern
wildernesses there is the ever-present threat of
Chaos, of Daemons and Beastmen corrupted by
the foul powers of the Dark Gods.
As the time of battle draws ever near,
the Empire needs heroes like never before.

-----------------------
Set in the year 2010 IC, over five centuries before the reign of Karl Franz and the familiar events of recent Warhammer canon such as the Storm of Chaos or The End Times.

Warhammer: Geheimnisnacht lets you play as nearly every faction in the Warhammer Fantasy world. featuring a massive map that extends from chilly Naggaroth and sweltering Lustria in the west to the impenetrable Mountains of Mourn in the east; From the deadly Chaos Wastes of the north to the blistering deserts of Araby and Nehekhara to the south.

Will you fight the forces of chaos, or will you succumb to their cloying temptation? The choice is yours...

Features
  • A beautiful map with every important location in the Warhammer Fantasy World.
  • Almost every race is represented and playable, each with their unique mechanics.
  • Become a wizard and control the winds of magic.
  • Become a Vampire and bestow the Dark Kiss of unlife on others.
  • Become the Everchosen - Champion of Chaos and lead an invasion of the soft lands of the south.
  • Lead the Brayherds of the Beastmen to despoil more civilized lands.
  • Become a cultist of the Ruinous Powers or try to remove them from your realm. Careful though, as you never know who exactly may be a thrall to the Dark Gods...
  • Stop the rising threat of Chaos as the Lizardmen.
  • Lead the followers of the Ruinous Powers in Dark Crusades.
  • And so much more...
Outlets
Hey there Heretics!

The "Chaos in the Old World” update (as I've dubbed it) is finally here, this is yet again the largest overhaul the mod has ever seen! A work-in-progress for several months; It includes, Building Changes, Retinue Changes, Societies, New Characters, Colleges of Magic, Player Spells, Multiple new Wonders, a new type of Waaaaaagh!, Bretonnian Changes, Naval Combat, Bug Fixes and so much more! Please, check the changelog for the full details as well as the updated roadmap. I can not stress enough the importance of the changelog especially in open-beta, some things aren't broken they just are still being worked on and are not yet ready to be included.

Be aware this is the start of an open beta that's projected to last 6-8 weeks, any SaveGames made with the SVN version may be rendered incompatible by the following day or potentially even the same day as you made them. This is just one of the things you'll have to get over if you're going to be updating regularly from the SVN version. If you want to continue a single game, DO NOT UPDATE until you are done with the game. If you are sensitive to bugs or incomplete features please wait for the official stable release.

We are also finally rolling out our SVN's! This has been a long promised feature we are finally able to deliver and will allow open-beta testing and more developer input. However, this will not be for everyone, If you don't know what your doing and can't understand the instructions then please just use the traditional methods and wait for the larger patches. This access is an “at your own risk” situation, if by accessing the SVN you manage to screw up your CK2 installation we offer no technical support. The version you will be accessing is the currently in development version and as such may have bugs and will definitely have work-in-progress systems and features. Patreons will receive their unique access route on Discord, for now everyone should follow the steps below.

With the release of v1.3.0 we shall continue our tradition of hosting a major multiplayer campaign on the community Discord server, our record so far sits at 28 players, and I hope even more join us moving forward! For not just Ck2 but Ck3 as well, so make sure you grab a @multiplayer heretic role so you can get your invite, and keep an eye out for more information.

If you love what we do and want to show some support please consider joining our Patreon. This Project has been in development since 2012. I’ve enjoyed the years of development, and formed a clan of talented individuals. From artists & 3D modelers, to scripters and one very suave soundtrack designer. This has become a full time job, and many of us devote countless hours of free time to this project. However its often thankless work, with nothing but pride in our craft to show for it.

Since the Patreon was formed I've paid for SVN hosting for 3 years, Hired a developer to create and secure them with special accounts for the general public, my own team, and the Patreons themselves, and sent some money to our soundtrack designer who has selflessly created 2 industry-grade volumes without asking for a dime.
I'd love to be able to continue to reinvest in both the ck2 and ck3 branches of development. For that we need your help!

Downloads & Compatibility
WH: Geheimnisnacht - Legacy is compatible with version 3.3.3 of CK2.

Charlemagne DLC required.
All Major Expansions strongly recommended.

Using the packaged installer is strongly recommended, but the .zip files have been provided for those that prefer a manual installation.

You can download the Legacy version of the mod here:

Installer
WH: Geheimnisnacht - Legacy_v1.3.0 | MIRROR

Zip File
WH: Geheimnisnacht - Legacy_v1.3.0

SUBMODS NOT CHECKED FOR COMPATIBILITY
OFFICIAL SUBMODS v1.3.0

SVN
If you'd like access to the very latest work being performed on the modification, you may use the following details to access our development repository:

To access the SVN you'll need a client, we recommend TortoiseSVN as it's free and relatively user friendly. Also make sure you have at least 3.5 gigabytes free on the drive

Step 1: Download and Install PuTTy
Step 2: Download and Install TortoiseSVN
Step 3: Open PuTTy, go to Session and type under Host Name: warhammer-geheimnisnacht.com and type under Port: 7822
Step 4: Go to Connection, then SSH, then to Auth and under Private Key File for Authentication, put in the key provided here: Guest1 ssh Key
Step 5: Go back to Session and save under guest1 if you want to skip the previous steps in the future
IMPORTANT NOTE: Login using the credentials below anytime it asks. The Terminal won't show the password when you type it out, but it is still registering what your typing, so be careful.
Step 6: Hit Open and log in with the Username: warhamm2 Password: admin
Step 7: Close the terminal and open up Pageant which came with PuTTy, and add the key there as well.
Step 8: Create a new folder named WH-Geheimnisnacht-Legacy in your mod directory, right click and go to SVN Checkout with TortoiseSVN
Step 9: Once your there, put under URL: svn+ssh://guest1/home/warhamm2/repos/ck2-release
Step 10: Hit ok and let the download commence

The SVN version will then download; this may take some time and you may have regularly stoppages due to traffic or other unforeseen issues.
Once the download is completed you will need to head into the WH-Geheimnisnacht-Legacy folder and place a copy of the .mod file in your mod directory.

You only need to go through this process once.
After that anytime you want to start a new game make sure you right click and go to SVN Checkout with TortoiseSVN to update any modified files.
This saves a lot of time and allows you to receive fixes for critical or annoying bugs in a more timely manner.

I'm sure I'm missing something but for now I'll just leave you with the Changelog and the new Development Roadmap, and update this post with any relevant questions I can answer!

------------------------------------------------------
WH: Geheimnisnacht | Roadmap to 2.0
------------------------------------------------------
>The plan is to completely reorganize and often rewrite the entire codebase, at the same time, a merging program is used to check that our files which
| are often based on older versions of vanilla CK2 are now in fact based on the current version of those same files. This is what mostly what Komi did between 2016-2018,
| and many of the files are up to date, but Events and Decisions as well as a few other files have been left behind and are in a sorry state.
| Additionally Much of the original GFX is beginning to show its age and adds a considerable weight to the system,
| Therefore detailed below are the general requirements of a v2.0 release and how to get there.
| The later Milestones will seem "empty" because the milestones are edited to be a reflection of the changelogs after each release.
------------------------------------------------------
Milestone One: Vampire Wars - v1.1 >> COMPLETE
------------------------------------------------------
- Empire vs Vlad Gameplay {Geheimnisnacht}
- Update Buildings and Retinues across the game world for balance
- Organization and Formatting of files
- Wonders
- Bloodlines
- Duels
- Societies
------------------------------------------------------
Milestone Two: Ruinous Powers - v1.2 >> COMPLETE
------------------------------------------------------
- Chaos Offmaps
- Automatic Battle Magic
- New Game Rules
- Ruler Designer
- Beastmen
- Chaos Factions
- Chaos Wastes overhaul
- Daemon Princes
- Warbands
------------------------------------------------------
Milestone Three: Chaos in the Old World - v1.3 >> 90% COMPLETE
------------------------------------------------------
- Old World vs Chaos Gameplay (Storm of Chaos)
- Update Buildings and Retinues across the game world for balance
- Magic
- Colleges of Magic
- Organization and Formatting of files
- Bretonnia Overhaul
- Kislev Overhaul
- Tilea Overhaul
- Eastalia Overhaul
- Myrmidens Overhaul
- Norscan Overhaul
- Pirate Overhaul
- Ogre Changes
- Eonir
- Naval Combat
- Undivided Stuff
- More Wonders
- Society overhaul
- Magic Power Places - Phase One (oghams, leylines, waystones)
- Doom Changes
- Spells
- Interface Overhaul
------------------------------------------------------
Milestone Four: Greenskin Menace - v1.4 >> IN PROGRESS
------------------------------------------------------
- Orks
- Goblins
- Dwarves
- Chaos Dwarves
------------------------------------------------------
Milestone Five: Children of Asuryan - v1.6
------------------------------------------------------
- High Elves
- Dark Elves
- Wood Elves
------------------------------------------------------
Milestone Six: Death and Deserts - v1.8
------------------------------------------------------
- Arabyans
- Nehekharans
- Desert Nomads
- Cathayans
- More Vampires
------------------------------------------------------
Milestone Seven: The Ancients - v2.0
------------------------------------------------------
- Albion
- Ogres
- Skaven
- Lizardmen
- Amazons
- Secret Things
------------------------------------------------------
CURRENT CHECKSUM
------------------------------------------------------
|| PUBLIC RELEASE = KITQ ||
------------------------------------------------------
NOTES/KNOWN ISSUES
------------------------------------------------------
- Luccini Attacks the Knights of the Raven chapterhouse in their capitol
- More to do post release...
------------------------------------------------------
To - Do
------------------------------------------------------
- resave all DDS without mipmaps for better compression
- final Kislev/Norscan/Chaos Buildings
- Overhaul Sartosan Retinues and Buildings for Castles, Cities, and Temples
- Add in all the new wonders everywhere
- tributary CB only allowed on your religous-group/culture group
- Overhaul society GFXs
- Finish all spells
- Complete miscast overhaul
- mutation overhaul
- Finish the undivided offmap
- add character gfx for chosen of chaos
- add in Belakor
- fix location of corpse tree, move daemon prince and revert cold marshes to wasteland province
- chosen of chaos decision like other chosen
- everchosen quest chain
- investigate wardrobe events
- overhaul doom counter
- overhaul leylines/geomantic web stuff
- more ice witches. a few ice hags/ event to make ice witches hags
- Ice Witch Society
- kislev hussar/boyar society
- Need to add "Hold miskha-kal" decision for praag opera house wonder
- finish interface overhaul
- outcast lordlings module
- orc buildings
- orc retinues
- goblin buildings
- goblin retinues
- madcap mushrooms
- ogre buildings
- ogre retinues
- dawi buildings
- dawi retinues
- southern realms adventure society
- Daemon Retinues need to be added/overhauled
- Wonder Upgrades need to be added, many wonders have historical/unique features in lore that havent been added, current upgrades are placeholders
- Add a decadence reduction for gor-rok and lizardmen
- the china offmap system from vanilla is only half converted to cathay
- Cassus Bellis need a complete rewrite/cleanup
- All GFX (mostly just event pictures and portraits now) needs to be overhauled
we use a random and disgusting collection of event pics, and half of them in the mod folder arent even used in the mod
TWW has added alot of useable art for event pics
- Portraits need to be stripped down to modified vanilla and then built back up from there, they cause so many issues and humans look horrible half the time
They also take up most of the space in our mod folder
- The map needs to be polished, provinces borders cleaned, skaven moved, provinces removed so others can be added and so-on
- Artifact spawns need to be adjusted and ways to get all artifacts need to be added in game
- New AMBITIONS
- New Acheivements
------------------------------------------------------
Legacy_v1.3.0:
------------------------------------------------------
- AI now much more likely to build forts within their own lands
- Custom Smoke GFX added on the world map
- New Interface Overhaul!
> New Formatting of main screen and custom buttons for nudge and gameinfo
> Game Rules at game start now show a list of 8 instead of 6
> Custom Character interface focusing on information flow and accessability
- Pagan, Muslim, Indian, Vanilla interfaces complete. Custom ones can be done later for unique races like orcs/chaos
- Ruler of Antoch made older, to match his traits
- Daemonic Incursion and Everchosen Invasion marked holy_war. limited attacker battle warscore to 25.
- Fix for diplo icons showing bugged in interface diplo popups
- Got rid of Combat Rating from Magic Potential so you cant tell who has it and who doesnt.
- Fix for black crusade bug, removed fail_trigger_effect and now religion head titles cleanup when the original black crusade caller was overthrown or died is simply done on a yearly pulse
- AI Everchosen appeared far too early. Moved it to an on action event, after 150 years and doom requirement at highest. with this the everhcosen apearing is more "fixed timeline"
- Cursed Artifacts are now destroyed on death instead of forever cursing your Dynasty
- Slight change to the cursed artifact bleeding hands (defense debuff instead of damage)
- Fix slaanesh artifact absurd tax modifier
- convert_to_morrian_power_desc will now display the text correctly
- Cleansing undead will no longer tell you unknown location
- Necromantic religion can no longer purge the undead in their land now
- Fixes Dooming and Star Signs and adds Quickening which is the ritual of a child becoming an adult in the Empire
- Expanded the triggers for quickening
- You can no longer get all 5 marks of chaos at once
- Fixed Crafting an Ice Sword giving you money
- Nehekkans now use Lahmian portraits. (Nehekkans were still using vanilla portraits, temporary fix)
- Fixed Banner of Avelorn GFX
- Small fix for make_pet_consort - It will now go away after theyre a concubine
- Will now lose incapacitated_tomb_king if conquered by a non incapacitated_tomb_king Tomb King 1 month later instead of 5
- You can no longer curse someone who has no land to prevent you from cursing their liege
- Fixed vanilla demand religious conversion which was mistakenly reenabled sometime in the last few patches due to an error when changing the ai acceptance defines
- Added "Knights of Bretonnia" as a Society replacing the old system of Grail Knighthood
- Added a "Blessings of the Lady" offmap power for Grail Knights
- Added a new Bretonnian election system in which only Grail Knights can be elected to Rule Bretonnia
- Added a Caste System to Bretonnia
- Added the Virtue of Chivalry, 14 Virtues of Knighthood, Virtue of the Quest, and Virtues of the Grail
- The Green Knight will now come to your aid if your the king of Bretonnia
- Reworked the Green Knight combat, its no longer based off your Personal Combat Skill and is now based off whether you are a good or bad Knight
- New version of skaven reproduction event that only counts living children
- Dynasty changes for Hochland and Ostermark
- Reworked all Societies (not events tied to them just the primary society code)
- Restored the Cult of Verena Society
- Created an Ice Witch Society for Kislev (Currently just the framework)
- Rebalanced Starting Retinues of the 3 Emperors so Otillia is more militarised and Reikland is weaker
- Repaired the voting system for The Empire
- Adjusted Technology Balance in Bretonnia
- Overhauled Brettonnian Buildings for Castles, Cities, and Temples
- Overhauled Brettonnian Retinues
- Overhauled Tilean Buildings for Castles, Cities, and Temples
- Overhauled Estalian Buildings for Castles, Cities, and Temples
- Overhauled Myken Buildings for Castles, Cities, and Temples
- Overhauled Tilean/Estalian/Myken Retinues
- Added a Generic Cannon retinue for imperial factions
- Artillery Retinues now have light infantry crews to protect them and provide some more survivabilty in combat
- Buffed The Red Duke a bit to compensate for the Bretonnia overhaul
- Added a Chapter of the "Knights of Morr" to Luccini. they now hold the Raven Theatre
- Overhauled the Mount System
> Mount Upkeep
> Province Modifiers such as grazing land or races etc.
> Breeding and Death
> New Mounts w/ GFX
- Made changes to Bretonnia History at game start
- Made changes to Nehekhara History at game start
- Chaos Offmap Sacrifices now only work on people in your own dungeons
- Balance Fixes to Chaos Retinues
- Some additions and reworking of chaos retinues
- Added The Ability to Become a chaos chosen of Undivided
- Added The Ability to ascend to daemonhood as Undivided, Though it is far more difficult
- Lowered Some of our highest Char-ids in an initial test of an upcoming performance overhaul. **Fun Code Snippet** 666 - Devil Child Highest Character ID formerly 7902205 DO Not Change ID (Deadliest Income)
- Reworked some of lustria to make it more interesting to play there especially along the coasts
- Map changes in Bretonnia
- Map changes in Mountains of Mourn
- Map changes in Lustria
- Map changes in the Empire
- Added a **REDACTED** society. but we dont talk about it
- Added more dynamic Titles in Bretonnia and a slight government rework
- Reworked the Drakwald
- Added the Eonir Woodelves
- Reworked the Easy / Normal / Hard / and Very Hard AI
> easy_ai -
attrition = -0.25
> normal_ai -
max_population=1000
max_manpower=500 #To Avoid Disbandings
retinue_maintenence_cost=-0.1
horde_maintenence_cost=-0.1
> hard_ai -
max_population=1500
max_manpower=500
land_morale = 0.25
retinue_maintenence_cost=-0.2
horde_maintenence_cost=-0.2
global_tax_modifier = 0.1
levy_reinforce_rate = 0.5
> very_hard_ai -
max_population=2000
max_manpower=500
retinue_maintenence_cost=-0.3
horde_maintenence_cost=-0.3
land_morale = 0.5
global_tax_modifier = 0.2
levy_reinforce_rate = 1.0
- Added Separate Culture Modifiers depending on your Bretonnian Culture
- Added negative Supply Limit to Chaos and Norscan Culture Modifiers
- Added winter supply to Kislev and norscan Culture Modifiers
- Expanded on Orc Culture Modifiers
- Expanded on Goblin Culture Modifiers
- Expanded on Ogre Culture Modifiers
- Added many more custom bookmarks
- Added Slave Mines and Such for Trade posts for Chaos Factions
- Added buildings for Forest Goblins
- Added The Phoenix Guard with a unique building(May become wonder instead) and more!
- Orcs can no longer use the beastmen cleanse CB
- Made CB changes for pagan conquests
- Made CB changes for county conquests
- Made CB changes for freebootas
- Lords Bordering Elves can declare war to take pieces of forest
- Added two new Dawi cultures to the dwarf culture group
> Southron dawi
> Grey dawi
- Added two new ogre cultures to the ogre culture group
> Irongut ogres
> Firegut ogres
- Added iron orcs to the orc culture group
- Added hill goblins to the goblin culture group
- Changed AI Raid aggression
- Enabled Execution of imprisoned characters for all AI
- Overhauled Orc, Eonir, and Forest of the Old world Dynasties. Including many new easter eggs
- Nerfed plot power against characters outside your "faction" by 25%
- Added alot of Flavour for the Brass Legion
- Reworked Dawi Guild Governments
- Added a new special unit type - Critters
- New WAAAAAAAGHHH!! system
- Myrmidia is now a Pentarchy
- Created a new Military elective system for the south realms
- Applied new military elective system to the knights of antoch and the brass legion
- Created command modifiers for Impassible Mountains
- Removed martial from berzerker trait as its meant to summon daemons as a "spellcaster type"
- Added martial to all daemon traits, not just khorne
- Added AI greed to the human trait
- Added negative opinion of Greenskins to the dwarf trait to ensure they hate them no matter what
- Added positive opinion of is_fat to ogre trait, lore of course
- Added Different Orc & Goblin Boss traits
- Added Lore of the Maw
- Added Firemouth Ogres as special Ogre Mages
- Added Ogre Slaughter Master
- Reworked Ogre Maneaters
- Reworked Vampire and Tomb King Opinion modifiers
- Ropsmann can now use the eldership succession law
- Added more Dawi Karaks
- Added The Shrine of Asuryan as a wonder
- Added Tor Lithanel - The Silver City
- Added Orc Wonders
> Massif Orcal
> Iron Stronghold
> Arachnid Lair
> Greenskin Stronghold
- Creating the De Jure Drakwald is now far more difficult
- Stromfels followers can now also recieve strigany caravans
- Pirates/Corsairs/Norscans can now Pillage a Holding
- More Tech changes in the History Files
- Added a Daemonsmith society for Hashut and the Chaos Dawi
- Added 2 Greenskin societies
- Added Droyaska minor title to kislevites
- Overhauled Ungol Buildings for Castles, Cities, and Temples
- Overhauled Ropsmann Buildings for Castles, Cities, and Temples
- Overhauled Gospodar Buildings for Castles, Cities, and Temples
- Overhauled Kislevite Buildings for Castles, Cities, and Temples
- Overhauled Norscan Buildings for Castles, Cities, and Temples
- Minor changes to Ungol/Ropsmann/Gospodar/Kislevite Retinues
- Added the song "Dread Cargo" from the new soundtrack
- Made some minor changes to AI weights for Character Focus
- Reworked AI weights for childhood focus and the education focus will then be chosen based primarily on the traits the child has developed. Mostly based on RP:
> Pride: used for rulers, heirs, and close family members of rulers. Used less often for girls in agnatic realms and boys in enatic realms
> Humility: used mostly for lowborn children and bastards
> Etiquette: used mostly for children of a noble dynasty in feudal, republican, and theocratic courts. Used less often for girls in agnatic realms and boys in enatic realms
> Duty: can be used for any child in a feudal or republican realm
> Thrift: used mostly for children in republican realms and in realms ruled by a scholarly liege
> Struggle: used mostly for nomads, tribals, bastards, and lowborns
> Faith: used on infidel children or if liege is theocratic
> Heritage: used to educate children who have either different culture or different religion than their liege
- Added a few new congenital traits
> Fluent
> Melodious
> Resilient
> Frugal
- Added a few new hidden traits
> Psycopath
> Romantic
- Limited the new JD tributary CB a bit like the original
- Fixed the special events tied to the "Organist of Praag"
- Set up the "Winds of Magic" or "Mana" generation for magic users, it refreshes yearly and can vary depending on your level of magic potential as well as the strength of the Winds of Chaos
- "Channeling" has also been implemented using this variable system, in case you need a few extra spell points
> careful though, there is a small chance of a miscast or even devolving into a chaos spawn when doing so
- Overhauled the history at game start for the kislev region of the old world
- Battle magic for the lore of ice now varies in strength depending on the weather of the province
- Brightened the elven castle GFX
- Beauty inheritance event was scoped to the recognized father rather than the biological father this has been fixed
- ruinous_standard.dds - Missing - Replaced with tattered_banner.dss for now, was using nothing before
- Remove chalay.dds and chalay_small.dss and add chayal.dds and chayal_small.dds
- skaven_warpbomb.dds - Missing - Replaced with skaven_smokebomb.dds for now, was using slayer_of_kings.dds before
- deathmaster_sigil.dds - Missing - Replaced with nightlord_sigil.dds for now, was using slayer_of_kings.dds before
- wand_kharaidon_morathi.dds - Missing - Replaced with GFX_heartrender_darksword_morathi.dds for now, was using nothing before
- amber_amulet_morathi.dds - Missing - Replaced with dark_fire_amulet_hellebron.dds for now, was using nothing before
- GFX_war_bear_mount > GFX_war_bear
- Spite artefact added
- Text changed and added for numerous artefacts
- Stopped vampires joining magic colleges and made it so you need magic already legal to create a dynamic college
- Reworked province borders for the new wastlenad province in the kislev region - crags of shargun
- Fixed ork COAs
- Added the new track for Nehekhara
- Fixed Trade Routes
- Updated Skaven events related to requesting land. Should make it much less annoying
- Added a unique bloodline and history for Fatandira in the borderlands as an easter egg reference to Warhammer Fantasy RPG 2nd ED -- Lure of the Liche Lord
- Updated a few Bretonnian CoA
- Now when youre more than a Marquis in Bretonnia, you can hire Knight Errants, the king of Bretonia can hire all Knight Errants and when you have Marcheur culture, you can always hire the Marcheur Knight errants
- Created Black Grail Knights Under the Red Duke
- Society membership and Minor trait gain changes
- Integrated the Naval Combat Module. Allowing fleets with embarked armies to clash with enemy fleets, Some factions can even attack neutral ships!
>simple ping event fires to set targets
>then naval battle commences
>chance to get an admiral and leadership trait
>as well as pirate/viking if you plunder
>druchii, pirate gov, freebootah gov, norscans can all plunder even neutral ships
>Plans to expand with duels and black arks etc.
- And much much more!
Moderation
Council of Thirteen
  • Salty Byzrus - Black Ark Corsair
  • Otto von Nordheim - Black Guard
  • @HandicapdHippo - Weaver of Magic
  • @Humppa - The Architect
  • Deadliest Income - Dog of War
Former Team Members
This mod has been in the works for a long time now and has had many contributors over the years. Below is everyone that has contributed at least something to the mod. If I've forgotten anyone let me know and I can add you to the list.
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Soundtrack
Finally, thank you to everyone who has supported the mod team with your encouragement and well wishes. I couldn't have done this without you.

- @komioski
Lead Developer | WH: Geheimnisnacht
 
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The executable I downloaded from mediafire doesn't appear to work. When I attempt to install in my usual documents/paradox interactive/crusader kings II/mod folder every item fails to install with "Error: opening file for writing... ...Abort Retry Ignore"
 
Congrats on yet another landmark release.
 
The executable I downloaded from mediafire doesn't appear to work. When I attempt to install in my usual documents/paradox interactive/crusader kings II/mod folder every item fails to install with "Error: opening file for writing... ...Abort Retry Ignore"
I was also struggling with this issue, I temporarily disabled my antivirus and it seemed to resolve it
 
Is there submod that removes the badlands/darklands from the game. I vaguely remember it being available as a submod but I don't see it. Is it somehow still available?