can you guys make it so that the special building for Ganaina (capital of amazon kingdom) does not disappear after converting the tribal holding to a castle?
- 3
The regular holy war ( "religious = {" ) CB doesn't work since it has an extra check for satanists outside the OR for being a different religion from the target. I'm not sure if known_satanist is even used anywhere but it's easy to fix.
Also, since greenskins are excluded from standard holy wars it's very strange that lizardmen are barred from the purge greenskins CB, especially since they're pretty much the embodiment of disorder without being outright chaos worshipers. I just commented that out on my version but is there some reason for this?
I know it is in the 00_cb_types file but how do I remove it without messing up everything?
can_use = {
ROOT = {
is_nomadic = no
NOT = { religion_group = chaos_gods_group }
NOT = { pacifist = yes }
NOT = { culture_group = skaven_group }
NOT = { religion_group = greenskin_gods_group }
NOT = { trait = vampire_necrarch_visible }
NAND = {
religion_group = necromantic_group
trait = vampire_jade_visible
}
NOR = {
has_character_flag = currently_reconquering_iberia
reconquista_check_trigger = yes
}
# AND = { This whole section should be deleted or commented out by putting the #s at the front of every line so the game ignores them.
# religion_group = FROM
# FROM = {
# has_character_modifier = known_satanist
# } NOT = {
# has_character_modifier = known_satanist
# }
# }
NOT = { same_realm = FROM }
OR = {
NOT = { religion_group = FROM }
is_heresy_of = FROM
is_parent_religion = FROM
AND = {
religion_group = ormazd_gods_group
NOT = { religion = FROM }
FROM = {
NOT = {
any_current_enemy = {
NOT = {
religion_group = ormazd_gods_group
}
}
}
}
}
AND = {
religion_group = FROM
FROM = {
has_character_modifier = known_satanist
}
NOT = {
has_character_modifier = known_satanist
}
}
}
top_liege = {
religion_group = ROOT
OR = {
NOT = { religion = FROM }
AND = {
religion = FROM
FROM = {
has_character_modifier = known_satanist
}
NOT = {
has_character_modifier = known_satanist
}
ROOT = {
NOT = {
has_character_modifier = known_satanist
}
}
}
}
OR = {
religion = ROOT
AND = {
is_heretic = no
ROOT = { is_heretic = no }
}
}
}
mercenary = no
OR = {
NOT = { religion = grail }
FROM = { NOT = { religion = asrai_cadai } } #handled by separate county-level cb
}
NOT = { trait = creature_nehekharan } #handled by separate county-level cb
NOT = { trait = creature_beastman } #handled by separate county-level cb
NOT = { religion_group = cadai_group } # They expand through colonial cb
NOT = { religion = hashut } # They get different stuff
}
FROM = {
NOT = { trait = vampire_necrarch_visible }
NOT = { culture_group = orc_group }
NOT = { culture_group = goblin_group }
NOT = { religion_group = greenskin_gods_group }
}
}
it's entirely possible for large realms to go from 0 to 60 decadence at once. This is made worse by the mean time to happen being only six years so this happens very frequently.
A billion thanks to you!Guys if you read this message, just know that your work is an absolute masterpiece. You should join paradox, or otherwise replace them. I've had more fun in a fewhours on Geheimnisnacht than in three years on the original game, with any other full replacement mods. Thank you three billion times.
From Burgundy, France
Btw guys, may I ask if I can do anything do increase my chances of succeeding in cleansing greenskin presence from a province?
Did you unzip an installer or the mod folder themselves?I downloaded the mod and unzipped it into my mod folder, but I don't see it under the mod tab when I go to launch the game.
Am I putting the mod in the wrong place?
I downloaded the mod folder instead of using the installer.Did you unzip an installer or the mod folder themselves?
Normally, the Installer is pretty great and I used it for all mods that have it.I downloaded the mod folder instead of using the installer.
Did the installer and it's there now.Normally, the Installer is pretty great and I used it for all mods that have it.
That being said, if you do unzip it, do it in:
Documents\Paradox Interactive\Crusader Kings II\mod
Great! Hope it works now. I'd still wait a bit for the building hotfix but you can start playing anytime you want.Did the installer and it's there now.
Thank you a lot for updating the mod and making it actually playable after all this years, can i ask though if at any point the "optimization" mods are coming back?
The WH: Geheimnisnacht Community Discord has a couple sub-mods that work with the current edition. "Low-Quality Textures and Vanilla Portraits" might be worth checking out if you're looking for better performance.
We are working on updating them currently!I am looking more towards stuff like "Old-World Only" "Ratcatcher" "Elves be gone" and so on, but thanks for the response anyhow.