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Mesina2

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Star Wars mod, check. Warhammer 40k mod, check. Star Trek mod, yet to see one but I'm sure there is one too.

Only Mass Effect mod is missing to make me really happy.
 
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NakedBeast

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Space Marines, the Inquisition, and the Adeptus Mechanics are all drops in the ocean. While the latter two can certainly influence decisions, they are never in control.
The best way to represent the Imperium, as I think we have already mentioned in this thread, is an "Imperium" empire which is quintessentially the Adeptus Terra, and then the Space Marines and Adeptus Mechanics are all vassals of the Imperium. This will leave the vassals are largely independent factions that you can't directly influence, but will still fight in the wars you declare.
Totally agree with second. Game mechanics would work great that way. Also would be best to have Adeptus Terra's have most of its planets in sectors it doesnt directly control - those would be under control of Sector Governors and Adeptus Terra would recieve income.
Would like to add that Adeptus Mechanicus, unlike Marines or Inquisition, would have a serious part of overall Imperial planets. I might make some lore research but right now I'd say that 10-20% of Imperial planets could be under Mechanicus control.
 

Kitchner

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Totally agree with second. Game mechanics would work great that way. Also would be best to have Adeptus Terra's have most of its planets in sectors it doesnt directly control - those would be under control of Sector Governors and Adeptus Terra would recieve income.
Would like to add that Adeptus Mechanicus, unlike Marines or Inquisition, would have a serious part of overall Imperial planets. I might make some lore research but right now I'd say that 10-20% of Imperial planets could be under Mechanicus control.

I think you're right in terms of Lore (though I think 10-20% is pretty high and it's likely much lower).

However we need to think about game mechanics too. I'm not opposed to the mechanicus having more than just Mars, but the proportion totally depends on game play in my opinion.
 
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Alexander Altdorf

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The complexity of Imperium is absolutly necessary to somehow being represented because it is the reason Imperium is in slow decline yet surviving - power is always distributed so no single individual can make second Horus Heresy but the constant struggle of various imperial institutions among themselves plus fighting external threat leaves little time and effort to spare to expansion.
Also constant local rebellions of sectors, worlds, space marine chapters are major theme of Warhammer 40k - such wars are huge part of wars Imperium wages. That, combined with constant myriad external threats make Imperium slowly being pushed into oblivion. So, setting's grimdark is there partly because of Imperium's fragmented structure.

There is one important thing that can't be forgotten from lore perspective - Imperium is bunch of interstellar organisations that use only part of planetary incomes. Adeptus Terra use the major part of it in form of collecting Imperial Tithe - approximatly 10% of income of planets that are inside Imperium. But those planets themselves are not in direct control of Imperium! Direct control would be 100% of production. Instead there are Planet Governors who control planet's production and all of planetary affairs and are only responsible for paying Imperial Tithe and truly serious heresy (and it would be considered truly serious only when it threatens imperial tithe).

Actually the game got a design that fits Imperium perfectly - sectors. Sectors are run by local aristocracy aka Sector Governors, people like this guy - http://warhammer40k.wikia.com/wiki/Marius_Hax
The majority of Imperium's planets are such. Stellaris sectors also pay taxes - Imperial Tithe! This tax goes to Adeptus Terra and related branches like Imperial Navy and Imperial guard, those have few planets with shipyards and fortress worlds, respectivly, also part of Imperial Tithe is spent on buying stuff from Adeptus Mechanicus.
Space marines could be represented as one planet vassals and inquisitors as scientists.
ķ
I completely agree on this. Just,inquisitors as scientist? Why not explorator?
 
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Valyrian_Knight

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That said, it should be possible for Ultramar to be a vassal. It is the greatest "Space Marine Kingdom " thing , and it is almost autonomous since the Imperial Guard Regiments withdrawn from the area to fight back the Tyrannids. So, in THIS case at least it would be coherent to have Space Marine as vassals. And then there is less chances that the Imperium attack the Tau, 'cuz the nearby space would be Ultramar-controlled.
 

ramius3443

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That said, it should be possible for Ultramar to be a vassal. It is the greatest "Space Marine Kingdom " thing , and it is almost autonomous since the Imperial Guard Regiments withdrawn from the area to fight back the Tyrannids. So, in THIS case at least it would be coherent to have Space Marine as vassals. And then there is less chances that the Imperium attack the Tau, 'cuz the nearby space would be Ultramar-controlled.
Depends when the specific start date is in: Hive Fleet Behemoth essentially mauled the Ultramar holdings in 745.M41, and they are still reeling from the damage as of the 13th Black Crusade

And assuming the Imperium is in a perma war with the most of the other major factions (Orcs, Chaos ect) they probably wouldn't declare war on the Tau barring special circumstances anyway.


Does Stellaris have a Hoi4 style Border War feature? That would accurately reflect the Imperium-Tau Border and MOST of Segmentum Obscurus quite nicely (obviously barring Cadia and Gothic Sector)
 

Cynwulf

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Black Templars are rumored to be 5-6 thousand strong! If they all gathered together i am sure the inquisition would get involved which could cause another civil war. The Ultramarines which also have the most founding chapters followed by the Imperial fists which have the second most founding chapters which the Black Templars are a part of.
 

gathomas88

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I frankly think the complexity of Imperial politics would best be modeled with CK2 mechanics IN SPPAAAACCCEEE, but Stellaris does open up a Hell of a lot of awesome possibilities nevertheless.

Obviously, for example, the best way to model the IoM itself would probably be to have the Segmentum Solar as the "chief" entity, with all of the other Segmentums, Adeptus Mechnicus, Ecchlesiarchy, and major Space Marine Chapters as vassals. Though... I suppose an argument could also be made for a "federation" format instead, if you could somehow lock the Segmentum Solar into the leadership slot. No regency dynamic in the game so far, unfortunately, so I guess you could either just make the whole thing a Divine Mandate under an immortal "Emperor" ('Golden Throne' mausoleum on Terra, of course lol), or make it some sort of Oligarchy under the "High Lords of Terra," and just kind of ignore the Emp entirely.

I would also assume that basically every race besides the Tau should both have "advanced starts" (Would it possible to just have every race more or less start with their empires at canonical size?) and have technological advancement locked at one particular level. The Imperium in particular should only be able to advance anything through researching anomalies, and wreckage, which either reverse engineer xenos tech, or rediscover lost human tech from the Dark Age of Technology. They should all have a high possibility of blowing up in the player's face in absolutely spectacular ways.

The Eldar should be really small Fallen Empires (natch) with godlike tech by the rest of the galaxy's standards. They're passive, except for when something sets them off; like (depending on the Craftworld in question, and its ethos) colonizing a 'Holy' - read 'Exodite' - world, Chaos invasions, dabbling in 'forbidden' tech, another empire getting too powerful for their liking, and etca, etca. The inclusion of some sort of "nomad" gameplay mechanic would, of course, by incredibly helpful in this regard, assuming it is ever forthcoming.

Orks could be really super aggressive fungal aliens (ditto on natch), who are also incredibly prone to rebellions fragmenting their empires. Not sure how "WAAAAHHHGGG!!!" could be implemented (some sort of 'Crusade' dynamic, I suppose?), but I'm sure someone will find a way.

Chaos Invasions, Necrons, and Tyranids can all be scripted "crisis" events.
 
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ramius3443

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Why not make the Necrons one of the spectacularly disastrous results of anomaly research :)
 
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Ki-Koshi

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Why not make the Necrons one of the spectacularly disastrous results of anomaly research :)

Because people probably like to play them, not everybody wants to play filthy human scum worshipping that compost heap that is the rotting body of the old man? I personally would be devasteted if the Dark Eldar would "just" be a Fallen Empire and therefore not playable to me. (Though of course it would be very fitting - same goes for Eldar itself and "Crisis" Events concerning Necron/Chaos/Tyranids)
 

gathomas88

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Because people probably like to play them, not everybody wants to play filthy human scum worshipping that compost heap that is the rotting body of the old man? I personally would be devasteted if the Dark Eldar would "just" be a Fallen Empire and therefore not playable to me. (Though of course it would be very fitting - same goes for Eldar itself and "Crisis" Events concerning Necron/Chaos/Tyranids)

Well... Frankly, the simple truth of the matter is that basically no race other than the Tau, IoM, Orks, and assorted minor races really fit in with Stellaris' 4x play style.

The Craftworld Eldar (with the possible exception of Biel Tan, and even that's iffy) aren't out to "colonize" or "explore" anything. They don't have the numbers for it because their race is literally going extinct. They also already pretty much know everything there is to know about the galaxy.

The Dark Eldar definitely don't play like a "4x" faction. They're freaking pirates.

Chaos doesn't really hold "empires" in the real world universe either (though, I guess there's potential for a few more minor factions). The major Chaos players are all concentrated in the Eye of Terror.

Most of the Necrons, for their own part, aren't even awake yet. Those that are have such an absurd tech advantage that it wouldn't even be fair. They also don't really look to hold territory, so much as to simply wreck things.

The 'Nids aren't even really in our galaxy yet. They're still in the process of invading. Again, all they really want to do is eat everyone.

I mean... I guess we'll see what the mod team is able to come up with, and what gameplay dynamics are added in subsequent DLCs (I could see Dark Eldar possibly working as something akin to Trade Republics from CK2, for example, and Chaos Warbands could probably work as nomads of some sort). However, some of these factions just don't seem to be very practical as the game is now.
 
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Ki-Koshi

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Well... Frankly, the simple truth of the matter is that basically no race other than the Tau, IoM, Orks, and assorted minor races really fit in with Stellaris' 4x play style.

I don't disagree with you, you're absolutely right. My only argument was "players might want to play them" - which is certainly no argument in concern of the lore.

I don't know how moddable races/factions per se are - if you could encourage different playstyles for certain factions, it may be fun to incorporate Eldars/Dark Eldars/Chaos with playstyles different from the "4x"-Factions. Playing a pirate doesn't have to be boring. But that is - of course - speculation from someone who has practically no experience in modding whatsoever.
 
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