Star Wars mod, check. Warhammer 40k mod, check. Star Trek mod, yet to see one but I'm sure there is one too.
Only Mass Effect mod is missing to make me really happy.
Only Mass Effect mod is missing to make me really happy.
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Totally agree with second. Game mechanics would work great that way. Also would be best to have Adeptus Terra's have most of its planets in sectors it doesnt directly control - those would be under control of Sector Governors and Adeptus Terra would recieve income.Space Marines, the Inquisition, and the Adeptus Mechanics are all drops in the ocean. While the latter two can certainly influence decisions, they are never in control.
The best way to represent the Imperium, as I think we have already mentioned in this thread, is an "Imperium" empire which is quintessentially the Adeptus Terra, and then the Space Marines and Adeptus Mechanics are all vassals of the Imperium. This will leave the vassals are largely independent factions that you can't directly influence, but will still fight in the wars you declare.
Battlefleet Gothic, Eternal Crusade and now a Stellaris 40k mod. What a time to be alive! I'll certainly keep an eye on this.
The Emperor protects.
Totally agree with second. Game mechanics would work great that way. Also would be best to have Adeptus Terra's have most of its planets in sectors it doesnt directly control - those would be under control of Sector Governors and Adeptus Terra would recieve income.
Would like to add that Adeptus Mechanicus, unlike Marines or Inquisition, would have a serious part of overall Imperial planets. I might make some lore research but right now I'd say that 10-20% of Imperial planets could be under Mechanicus control.
Kronus Sector, it's in the Rogue Trader setting.
It might be a good idea panther to get some of the team to have a play of rouge trader to get the feel of the sector.
Can't speak for the others but I GM'd a rogue trader campaign for about 8 months playing once a week.
ķThe complexity of Imperium is absolutly necessary to somehow being represented because it is the reason Imperium is in slow decline yet surviving - power is always distributed so no single individual can make second Horus Heresy but the constant struggle of various imperial institutions among themselves plus fighting external threat leaves little time and effort to spare to expansion.
Also constant local rebellions of sectors, worlds, space marine chapters are major theme of Warhammer 40k - such wars are huge part of wars Imperium wages. That, combined with constant myriad external threats make Imperium slowly being pushed into oblivion. So, setting's grimdark is there partly because of Imperium's fragmented structure.
There is one important thing that can't be forgotten from lore perspective - Imperium is bunch of interstellar organisations that use only part of planetary incomes. Adeptus Terra use the major part of it in form of collecting Imperial Tithe - approximatly 10% of income of planets that are inside Imperium. But those planets themselves are not in direct control of Imperium! Direct control would be 100% of production. Instead there are Planet Governors who control planet's production and all of planetary affairs and are only responsible for paying Imperial Tithe and truly serious heresy (and it would be considered truly serious only when it threatens imperial tithe).
Actually the game got a design that fits Imperium perfectly - sectors. Sectors are run by local aristocracy aka Sector Governors, people like this guy - http://warhammer40k.wikia.com/wiki/Marius_Hax
The majority of Imperium's planets are such. Stellaris sectors also pay taxes - Imperial Tithe! This tax goes to Adeptus Terra and related branches like Imperial Navy and Imperial guard, those have few planets with shipyards and fortress worlds, respectivly, also part of Imperial Tithe is spent on buying stuff from Adeptus Mechanicus.
Space marines could be represented as one planet vassals and inquisitors as scientists.
Depends when the specific start date is in: Hive Fleet Behemoth essentially mauled the Ultramar holdings in 745.M41, and they are still reeling from the damage as of the 13th Black CrusadeThat said, it should be possible for Ultramar to be a vassal. It is the greatest "Space Marine Kingdom " thing , and it is almost autonomous since the Imperial Guard Regiments withdrawn from the area to fight back the Tyrannids. So, in THIS case at least it would be coherent to have Space Marine as vassals. And then there is less chances that the Imperium attack the Tau, 'cuz the nearby space would be Ultramar-controlled.
Why not make the Necrons one of the spectacularly disastrous results of anomaly research![]()
Because people probably like to play them, not everybody wants to play filthy human scum worshipping that compost heap that is the rotting body of the old man? I personally would be devasteted if the Dark Eldar would "just" be a Fallen Empire and therefore not playable to me. (Though of course it would be very fitting - same goes for Eldar itself and "Crisis" Events concerning Necron/Chaos/Tyranids)
Well... Frankly, the simple truth of the matter is that basically no race other than the Tau, IoM, Orks, and assorted minor races really fit in with Stellaris' 4x play style.