Sorry if this has been sugested before but is there any chances to have ALL ship sizes up to cruisers unlocked by default (like you did in 1.5 or something like that when you made all the weapons aviable to all empires by default).
I always wondered why any spacefaring civilization has to spend the first 30-50 years using corvettes while they can already built HUMONGOUS ships with the capacity to carry at least one million individuals(colony ship carry 1 pop right?).
Having all the sizes at start would help having variety in fleet composition since the begining, also would help making all "weapon sizes" useful outside specific niches (first years building anything aside 3s corvettes is kinda a waste, the same with defense plataforms, using anything aside S-slots or hangars is a waste) (besides i really wish to use carries as my centerpiece of fleets, but having to wait 30+ years to unlock it its a bummer) .
Aside this opens a lot of early choices and strategies that would make the game more interesting imho (should i spent 2 years building a CL making it a big investment, or instead build 1 DD and 3 corvettes as raiding fleet?. should i build some early CL to defend my choke points and use them purely defensely?. my neighbour got a CL from the event of the gas giant, the good news is that i can build a cruiser too and therefore i shouldnt fall behind THAT MUCH).
IA could personalities could be designed around this: a slaving IA empire could rely on small corvettes fleet to raid and aquire pops meanwhile a pacifift empire should just build a few CL to defend its territory insteas , they wont be attacking that much so they dont care a lot about speed
Maybe in order to feel you are advacing in desings, when you research a "destroyer" tech you'll unlock ExTRA modules ? Something like an armored corvrette, with 1M weapons and 1M1S1A, a ship jaeger corvette with a L-slot weapon slot but only a S component, a dedicsted carrier cruiser with more Hangars but very few componet slots to armor and shields, etc and your edge will be the Battleship so there will be some slight advantage anyways
I cant think in any negative or bad point regarding doing this . Of course this would require some balance but tbh, the warfare still need a lot of balance and the fact that all ships would start with tier 1 weapons should help with this. Besides IMHO this would help a lot with tech rush, im not a very competent player but after i manage to unlock destroyers before my neighbours, the resulting power spike its so hars the warfares feel uninteresting and they never really seems to catch up.
What other people think about this tho?
Its a bad idea, and unreasonable one?
I always wondered why any spacefaring civilization has to spend the first 30-50 years using corvettes while they can already built HUMONGOUS ships with the capacity to carry at least one million individuals(colony ship carry 1 pop right?).
Having all the sizes at start would help having variety in fleet composition since the begining, also would help making all "weapon sizes" useful outside specific niches (first years building anything aside 3s corvettes is kinda a waste, the same with defense plataforms, using anything aside S-slots or hangars is a waste) (besides i really wish to use carries as my centerpiece of fleets, but having to wait 30+ years to unlock it its a bummer) .
Aside this opens a lot of early choices and strategies that would make the game more interesting imho (should i spent 2 years building a CL making it a big investment, or instead build 1 DD and 3 corvettes as raiding fleet?. should i build some early CL to defend my choke points and use them purely defensely?. my neighbour got a CL from the event of the gas giant, the good news is that i can build a cruiser too and therefore i shouldnt fall behind THAT MUCH).
IA could personalities could be designed around this: a slaving IA empire could rely on small corvettes fleet to raid and aquire pops meanwhile a pacifift empire should just build a few CL to defend its territory insteas , they wont be attacking that much so they dont care a lot about speed
Maybe in order to feel you are advacing in desings, when you research a "destroyer" tech you'll unlock ExTRA modules ? Something like an armored corvrette, with 1M weapons and 1M1S1A, a ship jaeger corvette with a L-slot weapon slot but only a S component, a dedicsted carrier cruiser with more Hangars but very few componet slots to armor and shields, etc and your edge will be the Battleship so there will be some slight advantage anyways
I cant think in any negative or bad point regarding doing this . Of course this would require some balance but tbh, the warfare still need a lot of balance and the fact that all ships would start with tier 1 weapons should help with this. Besides IMHO this would help a lot with tech rush, im not a very competent player but after i manage to unlock destroyers before my neighbours, the resulting power spike its so hars the warfares feel uninteresting and they never really seems to catch up.
What other people think about this tho?
Its a bad idea, and unreasonable one?
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