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Yeah, the micro-heavy war system needs to go - I'm so tired of playing chase with the tiny armies of random counts that know they're too weak to fight me, and will thus retreat forever until I start sieging. Unfortunately, I think this issue can't really be solved. The engine changes that would be required to make warfare actually interesting and require coordination with vassals would be far more immense than even the inclusion of travel.

However, I'm relatively certain that the 3-duchy count problem could be solved, if the devs were just slightly less picky about letting you stack CBs, or provide a more flexible method of taking large amounts of territory. I don't really know why taking large amounts of territory at once is something they want to seal off until late game; not gonna lie.
I fully agree with you and others in this thread, but it cracks me up that people here hate the micro-heavy war system, yet in Victoria 3, people want a return to the micro-heavy war system.
 
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I fully agree with you and others in this thread, but it cracks me up that people here hate the micro-heavy war system, yet in Victoria 3, people want a return to the micro-heavy war system.
yeah I was with the Victoria 3 devs from the start on that change. The problem is more with the finer details of the implementation than anything else. That said, I definitely think armies in the medieval era should be represented as singular units as opposed to the fronts of Vicky.
 
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I fully agree with you and others in this thread, but it cracks me up that people here hate the micro-heavy war system, yet in Victoria 3, people want a return to the micro-heavy war system.

I'm sure some/many CK3 players like the micro-heavy system and will complain if CK3 ever moves to less micro-heavy system. It's just that they currently have the system they enjoy so there is no reason for them to post regularly about it.

It gives the topic a bit of a catch-22 feel for the devs, I am sure. Especially with the possibility that some-to-many of those who don't like the current setup also won't like its replacement should they come up with one.
 
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I'm sure some/many CK3 players like the micro-heavy system and will complain if CK3 ever moves to less micro-heavy system. It's just that they currently have the system they enjoy so there is no reason for them to post regularly about it.

It gives the topic a bit of a catch-22 feel for the devs, I am sure. Especially with the possibility that some-to-many of those who don't like the current setup also won't like its replacement should they come up with one.
And those that are unhappy are always louder in their complaining than those who enjoy the change and play the game.
 
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This discussion doesn't seem to be about historical accuracy in a game, but simply about history. It leaves out the hard part, which is to abstract centuries of history from the Canarias to Bengal and Iceland to Somalia.

I think it's important to put emphasis on the cultural role of warfare in medieval societies. Currently, during wars, we actually do very little. It's just a chasing game of armies. That's what needs to be changed, more than anything. Yes we can discuss knights, numbers, levies and men at arms at length. But if war is just a dumb chasing game where you feel like you're cheating when you make a last minute alliance or mercenary hiring, it won't mean much.

We need a system that turns chasing games into proper gameplay. Probably by making battles and sieges "situations" that will occur depending on the martial skill (low martial skill and it may occur on unfavourable terrain, and vice versa), and have their own sets of events where you (and other characters in the activity) can influence the outcome of the battle. Deciding to make a sortie, lead a charge, poison the guard, attempt to demoralize defenders by throwing heads... All of that needs to be part of the storytelling, and not just abstracted by sheer numbers. It would add to player agency, and I'm sure it would also be an opportunity to improve the historicity of the game.

For starters, difference kinds of troops wouldn't be reduced just to modifiers. Having a proper cavalry would simply add different options on the battlefield. It also opens the way for military tactics that are hard to model as modifiers, such as mongolian mounted archers.
I basically agree, but I think it's also critical to address the knight/MAA/levy power disparity. Playing revolt whack-a-mole is incredibly frustrating when you, as the top liege, have significantly more troops but also a significantly weaker military because knights and MAA scale more with numbers of involved rulers than with the power of the involved rulers. That's especially true when the involved rulers are of your same culture. It is very dumb being an emperor who can call on ~25 knights and having to fight four dukes who can each call on ~16 knights when knights make up the bulk of the killing power of an army.
 
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I'd just be happy if I never have to hunt down another peasant rebel stack ever again.

You're a bunch of random, angry peasants, who have finally reached a breaking point and are going to rise up against your oppressors!

If you are going to go ahead and force me to raise my army to fight you, the least you could do is stand and fight. Not immediately run away, or worse, get on a boat and sit there indefinitely waiting for an opening.
 
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I'd just be happy if I never have to hunt down another peasant rebel stack ever again.

You're a bunch of random, angry peasants, who have finally reached a breaking point and are going to rise up against your oppressors!

If you are going to go ahead and force me to raise my army to fight you, the least you could do is stand and fight. Not immediately run away, or worse, get on a boat and sit there indefinitely waiting for an opening.
Guerrilla warfare
 
I did post my suggestion here:
Unfortunately, Paradox has other games with Manpower, and Manpower is universally meme'd on and hated in those games.
 
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I basically agree, but I think it's also critical to address the knight/MAA/levy power disparity. Playing revolt whack-a-mole is incredibly frustrating when you, as the top liege, have significantly more troops but also a significantly weaker military because knights and MAA scale more with numbers of involved rulers than with the power of the involved rulers. That's especially true when the involved rulers are of your same culture. It is very dumb being an emperor who can call on ~25 knights and having to fight four dukes who can each call on ~16 knights when knights make up the bulk of the killing power of an army.

That strikes me as less of a bug and more of a feature. Crusader Kings is designed to be structurally unstable, and a part of that is the disproportionate military power at lower levels in order to facilitate the overthrow of unpopular higher-level rulers. Rulers have many advantages as is- military asymetry in favor of the vassals in different ways is a key balancer against that, and is in keeping with the primary challenge of the game in keeping one's power bases controlled.
 
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Guerrilla warfare
Which is non-existent as CK3 is currently constructed. True guerilla warfare would never have a hostile army attack your army or even present itself as a discrete army. It would be countless small groups destroying your infrastructure and ambushing your troops constantly.

The Control mechanic does a poor job of that as it is easily boosted, way too predictable, and represents administrative control more than anything.

The only Paradox game that comes close to displaying guerilla warfare in a satisfactory way is Hoi 4.
 
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That strikes me as less of a bug and more of a feature. Crusader Kings is designed to be structurally unstable, and a part of that is the disproportionate military power at lower levels in order to facilitate the overthrow of unpopular higher-level rulers. Rulers have many advantages as is- military asymetry in favor of the vassals in different ways is a key balancer against that, and is in keeping with the primary challenge of the game in keeping one's power bases controlled.
To be clear, I don't think it's a bug; it's just a design choice I disagree with. Personally, I'd like to see relationships with knights matter, with knights choosing to sit out or switch sides based on their opinion of the liege and the vassal.

There's a broader discussion to be had about the tools available for power base control, but I don't think this thread is the right place for it.
 
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To be clear, I don't think it's a bug; it's just a design choice I disagree with. Personally, I'd like to see relationships with knights matter, with knights choosing to sit out or switch sides based on their opinion of the liege and the vassal.

There's a broader discussion to be had about the tools available for power base control, but I don't think this thread is the right place for it.
Not to hijack but I have wanted a loyalty system in this game since launch. Vassals or knights defecting means you actually have to care for them
 
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This point get brought up a lot, and I'd like to point out that the flavor text for Levies addresses that these are not just farmers with no military training. (If you ask me further, the main difference between Levies and MAA per CK3 flavor text is that MAA fight in formation/a cohesive unit rather than assembled from people who might otherwise be doing something aside from war, or perhaps Levies are part time warriors, but still warriors where MAA are full time, nothing but warriors). For further reference, contrast the Levy flavor text with MAA flavor text which mostly emphasize their training and veterancy.

Here's the quoted flavor text for reference:
Admittedly, the "motley tools and improvised weapons" is slightly in tension with the groups they describe as making up levies as well as their own picture of levies showing both a levy with a glaive-like pole arm and one behind him with a sword and shield. A lot of military buildings like barracks and militia camps also add flavor to how CK3 sees levies. They mention both housing them and providing/repairing weapons. I think reading these its hard to view levies on the same levels as serfs, nor are they the bulk of the farming labor or anything close to every able bodied man. They appear to just be people gathered that are otherwise "trouble makers" or local fighting forces.
Here is important to remember that it's really big difference between "part time" and professional* (by medieval standards) warriors. As a good example we have battle of Visby. This was relatively affluent region, and archaeological findings confirm that local militia had somewhat decent equipment. Furthermore, as this are Baltic, raids and counter-raids was common in the area, so this farmers had some experience. Nevertheless, when facing professional feudal army they was utterly annihilated.

*important to note that many successful sergeants-at-arms arranged for employment for their sons, thus creatine dynasties of soldiers, trained from childhood not unlike knights they served.

Battle of golden spurs often called example when militia defeated knightly cavalry, but there important to remember that this was urban militia of ultra-rich cities, they was holding very defensive ground, and that, eventually, they lost this war. (and this militia are counted among MaA anyway..)

I'm kinda mixed. On one hand i want levy to be buffed because they are useless once man at arms are optimized which are relatively quick and easy to do.
You can buff levies with army-wide bonuses, like from accolades or metalworkers tradition (however, with basic 10 toughness, i not sure how it's 5% bonus will be rounded...)

reading about the army composition at Agincourt, it sounds like both sides fielded mostly what you'd call MAA - longbowmen and infantry on English side, heavy cavalry and crossbows on French side.

Technically longbowmen was peasant (yeoman) militia, just unusually well trained thank to government arranged competitions (+ their effectiveness often exaggerated - in most of battles of hundred year war they fought on advantageous terrane). And it wasn't infantry, but dismounted cavalry. Similarly most of french cavalry fought dismounted. But this point i left for later.

Also, you have a strange situation where if you're playing one of the steppe cultures you can recruit horse archer MAA, but the bulk of your forces will still be levies made up of random peasants. Except for the fact that 'random peasants', in this case nomadic steppe tribesmen, owned at least one horse and a bow, thus making them horse archers.

Nomadic horse archers are undoubtedly iconic, but it important to remember that they also had melee light and heavy cavalry. Additionally, many successful nomadic states had more sedentary tributaries - both states and as scattered settlements in their own territory - which could provide some infantry if required. Like for sieges or fighting in difficult terrain.
At least there should be some economic penalty to raising a lot of levies - after all, you're taking people from their normal work in the fields and maybe as craftsmen and instead sending them off to war, potentially to be killed. Maybe a popular opinion penalty in the whole of your realm.

This i completely agree with.

Your summary of how levies were used is a little bit generalized. A "general levy" for defensive purposes was often fairly limited in its scope (and already somewhat modeled by garrisons) but the extent of other levied forces and who could call them varied quite a bit from location to location. England for a good chunk of the period fielded commoner levies, as a result of William the conqueror inheriting and repurposing the bureaucracy of Alfred the Great (who was also the ruler to centralize the Fyrd under specifically the king). Other kinds of levied forces often made up a smaller proportion of the army, but weren't as centralized in one person, and the pre-Alfred Fyrd was both levy heavy and decentralized (not to mention things like city/communal militias, which could often be called up as a part of army service over a fairly wide area despite being "lowborn").
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As i understand Norman kings didn't rely on Fyrd all that much... And before them, Anglo-saxons had thegns and retinues, similar to later feudal sistem, which fyrd was only supliment to.

It is very dumb being an emperor who can call on ~25 knights and having to fight four dukes who can each call on ~16 knights when knights make up the bulk of the killing power of an army.

That's what i talked about under "feudalism" entry. Realistically in such situation emperor would have access to knights/MaA of his loyal vassals (and this vassals themselves if they are knights).
 
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5. cavalry

So, many people here already know that, while early medieval european warfare was dominated by infantry, since Carolingian times cavalry became supreme force on the battlefield. (in Eastern Europe Alans and Bolgarse started to rely on heavy cavalry even earlier). Not everybody realising how much dominant cavalry was (myth about peasant levies undoubtedly was a factor). Arguably carolingian army (real feudal army, not counting garnisons and militya) was entirely made from cavalry (numbers are debatable, remember...). Things stayed that way for most of High Middle Ages (_, _, _ - note how unexpected militia resistance was in last example). In fact, in one case chronicler describe use of foot (dismounted?) sergeants in battle as some sort of groundbreaking innovation :D
Here important to remember that knights and sergeants WILL fight on foot* if required, like during sieges (on both sides) or in uneven terrain. In other words "Armored Footmen" often wasn't footmen at all.
Interestingly, there also number of examples when infantry was mentioned by chronists as part of knightly army yet did nothing in battle itself, or when commanders attempted to use cavalry only and use infantry only as last resort. In some cases there clarification that foot forces present were just armed servants, guarding camp/baggage train. And presumably other support forces (archers/crossbowmen also usually counted among foot troops, separation of melee infantry is modern videogame concept).After all, medieval warfare was characterised by sieges, and while knights would assault walls, they definitely wouldn't dig trenches or cobble ladders :p

Another interesting thing, scottish schiltron are quite famous example of infantry successfully resisting cavalry, and it often depicted as scottish commoner militia fighting snobbish english aristocrats, utilising underdog narrative (i heard that many in Scotland dont like such depictions, since in reality Scotland was affluent and highly developed feudal kingdom too). Truth is, often schiltrons was formed from dismounted knights (note composition of scottish army) - they had inferior horses, often slightly lighter equipment and less experience in mounted combat, so they improvised.

*here we have interesting trend in french doctrine. At Crécy they used series of classic cavalry charges, which was defeated in large part thank to superior position of english. Modern tests show that longbows aren't nearly as effective against good armor as many believe, but presumably was perfectly effective against unarmored horses. And daggers and short swords of archers was proved quite effective against knights that has just fallen from horses... At Poitiers, where english again had superior position, they at first attacked mounted, then continued their futile attacks on foot. At Agincourt almost all of their cavalry dismounted and charged on foot (uphill, on muddy terrain...), with even more disastrous results. Then, at Verneuil, they (and their scottish allies) dismounted again, while hired milanese knights attacked mounted, but this time with armored horses. They charged through english line like bunch of bowling balls, then started to rob their camp, assuming that battle already won. Had french followed their attack with old fashioned charge this would be the case, but instead english had time to regroup, and defeat them.
Notably, after that french returned to older doctrine, and used it more or less successfully until the end of 16th century...
 
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It is very much plausible that many of these sources you are citing are confusing mounted infantry (infantry who maneuver with horses) and cavalry (solders who fight on horseback). Early Germans (IE likely tactics Franks inherited) were noted by Romans for their use of mounted infantry. Mounted infantry are known to be quite prevalent in history outside of this and the game does not make a distinction between mounted infantry and marching infantry. It is quite plausible that the role of cavalry is overstated as to the untrained eye mounted infantry look like cavalry, even if they're never intended to fight on horseback.

It is clear that heavy cavalry in-game are meant to be heavily armored, fighting mostly with lance (read description) and as you note, these soldiers can also fight dismounted With that in mind even in non-ideal terrain, CK3 heavy cavalry will have more toughness and damage than heavy infantry, with their damage only going lower than heavy infantry if they are heavily countered. This seems to represent this ability just fine (if you take issue with the "countering" aspect, I point again to my argument that MAA are less about equipment, more about formation and unit tactics, a dismounted heavy cavalryman still does not have the formation experience of a trained heavy infantryman).

Is there a specific realism/gameplay change you're looking for? I can't find it in your post, the game seems fine to me in this regard.
 
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It is very much plausible that many of these sources you are citing are confusing mounted infantry (infantry who maneuver with horses) and cavalry (solders who fight on horseback). Early Germans (IE likely tactics Franks inherited) were noted by Romans for their use of mounted infantry. Mounted infantry are known to be quite prevalent in history outside of this and the game does not make a distinction between mounted infantry and marching infantry. It is quite plausible that the role of cavalry is overstated as to the untrained eye mounted infantry look like cavalry, even if they're never intended to fight on horseback.
Most of this battles has explicit cavalry charges in descriptions. Considering that chroniclers typically was quite surprised when infantry was able tu repel such charge, it make sense that most rulers would rely primarily on cavalry. Notably, even in late middle ages and shortly after (period from which we have somewhat more reliable sources), when foot troops demonstrated their mettle, ccavalry still was used as main attack. For example aforementioned gendarmes was initially accompanied by medium cavalryman and two mounted archers (who also was equipped for melee combat on foot), but later archers was replaced with more medium cavalrymen. Similarly, we have example of germanic crusaders in hussite wars, who used armies composed almost entirely from heavy cavalry (with mixed results...). Further to the east Poland/Lithuania/PLC also used heavy cavalry based armies even centuries after middle ages.

Is there a specific realism/gameplay change you're looking for? I can't find it in your post, the game seems fine to me in this regard.
I see several things that could be changed, preferably in modular/customizable way. But my time right now are limited...