So, when the game only started there was number of threads about the fact that war sistem in game don't correctly reflect medieval feudal warfare (or any other, for that matter), and was overtly simplified. Of course, by this point it's highly unlikely that any major changes would be made. Anyway, i randomly decided to summarise this issues, may be somebody will be interested:
1. Army size
Currently armies in the game are way bigger than modern science consider realistic. It important to remember that medieval chronists (who often had no way to know exact numbers) often exaggerated size of engaged forces for sake of more epic narrative (not only on enemy side). Meanwhile if one use more reliable sources (like accounting books or notes of participants themselves when available) "thousands" of troops suddenly turn into hundreds
. Which make sense if taking into account population grows.
Problem here is that when history as science in modern sense started to form, armies just reached sizes equivalent to one described in chronicles, so for a long time this numbers was repeated without critical analysis. Even today, when it universally accepted that medieval armies was comparatively tiny, exaggerated numbers from older works often repeated. Besides, there are disagreements between historians about how much exactly smaller medieval armies was. For example, for french army at Agincourt, estimated numbers varies from 4,2 to 25 thousands.
As notable example we have Battle of Iconium. What interesting is that provided here modern estimates are larger than numbers from chronicles that are closest (chronologically and geographically) to described army
. And even 10000 seems exaggerated given demography of the region (even counting noncombatants).
2. Man-at-arms
In game MaA used as sinonim of retinues from CK2, and it also should be noted that this term often erroneously used nowaday for medieval infantry, particularly commoner infantry. In real middle ages Man-at-arms was a term for heavy cavalry. Knights, un-knighted nobles and sergeants-at-arms - professional warriors of common origin, members of noble retinues.
3. Levies
Currently army composition in game are heavily influenced by 19th century misconception that are, unfortunately, still linger despite being rejected by historians for over a century.It is persistent old belief that back bone of medieval armies was peasant levies, often serfs, gathered by their feudal lords. Interestingly, when this stereotype was formed army of russian empire operated exactly like this (i heard that in Austria too, but i not sure about that). "The persistent old belief that peasants and small farmers gathered to form a national army or fyrd is a strange delusion dreamt up by antiquarians in the late eighteenth or early nineteenth centuries to justify universal military conscription" (q).
Meanwhile In reality, only free men could be called to arms, in practise only thus who could afford at least some equipment was called, Only kings and dukes (not always even) had right to call levies, and not trough local lords but by appointed representatives. In reality levies was called only rarely, in limited quantities and almost always for local defense (use of mass commoner armies (longbowmen) by english during late middle ages was considered revolutionary at the time). And even then they wasn't all that useful...
Of course, local militia would support counts and barons in defence of their land, but legally it's not the same. And, various rebels could be represented by peasant forces too. Then, beside feudal armies, imperial forces, like in China, indead used mass conscription of peasants as basis of their military. Likewise, many tribal cultures used similar organisation (although, other tribes had sistem of warchiefs and retinues, more similar to feudal organisation). There one possible option for introducing different military structures.
P.s. of course, in some wealthy regions militia was much better equipped, and such forces are correctly represented in game as MaA regiments, namely Goedendag Militia.
4. Feudalism
Whole point of feudal organisation is to maintain elite fighting force. Basically, feudal society are network of obligations for military support. Vassals are given land (source of income) in exchange of military service. When called to arms vassals should gather their own vassals and retinues and form army. Basically feudal army more resemble semi professional militia.
Meanwhile in game there often ridiculous situation when noble lords serve as knights personally, but besides themselves (and maybe abstract squad of bodyguards) and portion of his peasants (which may not be even legal, as explained above), while all of their own knights and MaA stay behind, instead of protecting their lords
. Historically they should instead join their sovereigns as allies.
Current sistem resemble less feudal and more imperial structure, when appointed viceroys would send levied peasants...
Well, that all for today, although, there also question of army compositions and especially role of cavalry, but maybe next time.
p.s.:
1. Army size
Currently armies in the game are way bigger than modern science consider realistic. It important to remember that medieval chronists (who often had no way to know exact numbers) often exaggerated size of engaged forces for sake of more epic narrative (not only on enemy side). Meanwhile if one use more reliable sources (like accounting books or notes of participants themselves when available) "thousands" of troops suddenly turn into hundreds
Problem here is that when history as science in modern sense started to form, armies just reached sizes equivalent to one described in chronicles, so for a long time this numbers was repeated without critical analysis. Even today, when it universally accepted that medieval armies was comparatively tiny, exaggerated numbers from older works often repeated. Besides, there are disagreements between historians about how much exactly smaller medieval armies was. For example, for french army at Agincourt, estimated numbers varies from 4,2 to 25 thousands.
As notable example we have Battle of Iconium. What interesting is that provided here modern estimates are larger than numbers from chronicles that are closest (chronologically and geographically) to described army
2. Man-at-arms
In game MaA used as sinonim of retinues from CK2, and it also should be noted that this term often erroneously used nowaday for medieval infantry, particularly commoner infantry. In real middle ages Man-at-arms was a term for heavy cavalry. Knights, un-knighted nobles and sergeants-at-arms - professional warriors of common origin, members of noble retinues.
3. Levies
Currently army composition in game are heavily influenced by 19th century misconception that are, unfortunately, still linger despite being rejected by historians for over a century.It is persistent old belief that back bone of medieval armies was peasant levies, often serfs, gathered by their feudal lords. Interestingly, when this stereotype was formed army of russian empire operated exactly like this (i heard that in Austria too, but i not sure about that). "The persistent old belief that peasants and small farmers gathered to form a national army or fyrd is a strange delusion dreamt up by antiquarians in the late eighteenth or early nineteenth centuries to justify universal military conscription" (q).
Meanwhile In reality, only free men could be called to arms, in practise only thus who could afford at least some equipment was called, Only kings and dukes (not always even) had right to call levies, and not trough local lords but by appointed representatives. In reality levies was called only rarely, in limited quantities and almost always for local defense (use of mass commoner armies (longbowmen) by english during late middle ages was considered revolutionary at the time). And even then they wasn't all that useful...
Of course, local militia would support counts and barons in defence of their land, but legally it's not the same. And, various rebels could be represented by peasant forces too. Then, beside feudal armies, imperial forces, like in China, indead used mass conscription of peasants as basis of their military. Likewise, many tribal cultures used similar organisation (although, other tribes had sistem of warchiefs and retinues, more similar to feudal organisation). There one possible option for introducing different military structures.
P.s. of course, in some wealthy regions militia was much better equipped, and such forces are correctly represented in game as MaA regiments, namely Goedendag Militia.
4. Feudalism
Whole point of feudal organisation is to maintain elite fighting force. Basically, feudal society are network of obligations for military support. Vassals are given land (source of income) in exchange of military service. When called to arms vassals should gather their own vassals and retinues and form army. Basically feudal army more resemble semi professional militia.
Meanwhile in game there often ridiculous situation when noble lords serve as knights personally, but besides themselves (and maybe abstract squad of bodyguards) and portion of his peasants (which may not be even legal, as explained above), while all of their own knights and MaA stay behind, instead of protecting their lords
Current sistem resemble less feudal and more imperial structure, when appointed viceroys would send levied peasants...
Well, that all for today, although, there also question of army compositions and especially role of cavalry, but maybe next time.
p.s.:
5. cavalry
So, many people here already know that, while early medieval european warfare was dominated by infantry, since Carolingian times cavalry became supreme force on the battlefield. (in Eastern Europe Alans and Bolgarse started to rely on heavy cavalry even earlier). Not everybody realising how much dominant cavalry was (myth about peasant levies undoubtedly was a factor). Arguably carolingian army (real feudal army, not counting garnisons and militya) was entirely made from cavalry (numbers are debatable, remember...). Things stayed that way for most of High Middle Ages (_, _, _ - note how unexpected militia resistance was in last example). In fact, in one case chronicler describe use of foot (dismounted?) sergeants in battle as some sort of groundbreaking innovation
Here important to remember that knights and sergeants WILL fight on foot* if required, like during sieges (on both sides) or in uneven terrain. In other words "Armored Footmen" often wasn't footmen at all.
Interestingly, there also number of examples when infantry was mentioned by chronists as part of knightly army yet did nothing in battle itself, or when commanders attempted to use cavalry only and use infantry only as last resort. In some cases there clarification that foot forces present were just armed servants, guarding camp/baggage train. And presumably other support forces (archers/crossbowmen also usually counted among foot troops, separation of melee infantry is modern videogame concept).After all, medieval warfare was characterised by sieges, and while knights would assault walls, they definitely wouldn't dig trenches or cobble ladders
Another interesting thing, scottish schiltron are quite famous example of infantry successfully resisting cavalry, and it often depicted as scottish commoner militia fighting snobbish english aristocrats, utilising underdog narrative (i heard that many in Scotland dont like such depictions, since in reality Scotland was affluent and highly developed feudal kingdom too). Truth is, often schiltrons was formed from dismounted knights (note composition of scottish army) - they had inferior horses, often slightly lighter equipment and less experience in mounted combat, so they improvised.
*here we have interesting trend in french doctrine. At Crécy they used series of classic cavalry charges, which was defeated in large part thank to superior position of english. Modern tests show that longbows aren't nearly as effective against good armor as many believe, but presumably was perfectly effective against unarmored horses. And daggers and short swords of archers was proved quite effective against knights that has just fallen from horses... At Poitiers, where english again had superior position, they at first attacked mounted, then continued their futile attacks on foot. At Agincourt almost all of their cavalry dismounted and charged on foot (uphill, on muddy terrain...), with even more disastrous results. Then, at Verneuil, they (and their scottish allies) dismounted again, while hired milanese knights attacked mounted, but this time with armored horses. They charged through english line like bunch of bowling balls, then started to rob their camp, assuming that battle already won. Had french followed their attack with old fashioned charge this would be the case, but instead english had time to regroup, and defeat them.
Notably, after that french returned to older doctrine, and used it more or less successfully until the end of 16th century...
So, what can be done to improve the sistem:
1) give option, by law or some other similar sistem (government reforms?), for different military structures -
a) current one more or les represent systems of China and some other asian countries, early byzantine empire, and some tribal cultures;
b) sistem of standing armies, based around large MaA regiments, funded by scutage, like ones that became common in LMA;
c) Feudal system, levies relegated for emergencies, vassals provide certain % of their MaA and knights (specified by contracts), and possibly modified by opinions and other circumstances (best friend could just join war with all his forces).
2) Heavy cavalry cost should be adjusted, OR feudal system should give some minor discount (whole point of vassal distribution was to circumvent inefficiency of this era underdeveloped logistics and industry, thus allowing to maintain elite force)
3) Bonuses for prowess and MaA regiment size should be scaled down at least slightly, especially high tier ones. This will stop problem of "super"-knights - typical knights wouldn't be so ridiculously stronger than other forces (i.e. elite MaA instead of levies)
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