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unmerged(169164)

Lt. General
Sep 26, 2009
1.628
0
New patch for Warband is out, after a while without any update.

Slowly, the game is about to reintroduce the features that were removed after release through the sequence of patching.

I've played it a bit and production of goods seems to be rebalanced.

Now when asking a villager about the village, he/she tells what the village produces (was removed through patching)

Villagers tell again if the village is a hard place to live due to low production (was removed through patching)

Production in various villages does not forcefully correspond with village outlooks ( a detail) and seems to have a number of items in common.

Guild masters in cities are now no longer speaking of food items (like dried meat, butter, cabbage etc...) whose production is not currently 'implemented' in the game.

The amount of goods to be sold in village seems to reflect the village prosperity level.

Cattle and garrison maintenance seem to have been affected (needs more time to assess)

A number of significant features brought back (or introduced) with this patch. Will play it more to see the extent of them.

Very good to see that the developpers keep making the effort of bringing back features they removed through patching.
 

Brent15

King of Great Britain
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May 3, 2003
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Thanks for this update. I don't check Taleworlds page as often as I check these forums.
 

unmerged(169164)

Lt. General
Sep 26, 2009
1.628
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So this patch comes with some new features:

-female characters can marry more profiles (anyone? I have not checked every possibility) which means that after 3200 ingame days(nearly ten years!), my character has finally married with her longest befriended lord, who has been loyal through and through the adventure.
So after allowing female characters to learn poetry, now they have more choices to marry.

-feature that allows me to access to feast casting. To see that now, (not sure it is new from previous patches but it is new compared to release) that feast consume actual goods and that a kingdom can host one feast by week. Some food items are more consumed than others and they are rarer than others (like butter for example) which means that casting a grand feast is a task in itself.

So another stub feature appears. Casting feast requires money and therefore distribution of lands influence the capacity of your lords to throw a feast. Not that influential at present times. For example, I have three usual lords that I use as marshalls to suit my objectives in a war. The most renowned has been more rewarded so far and he is able to throw feasts more than the two others, acquiring more loyalty in the kingdom.
A stub of a feature as one might feel that conserving a certain balance of power within a kingdom might be required in the future. This lord is typically one lord who could grow as a rival to her queen.

The economics have been deeply reworked. Due to previous patch, in my game, it was no longer possible to settle peace, ending with a very long period of war. With this patch, peace was quickly settled. In my game, the Nords are struggling as they keep losing land. After the peace, the Nord capital showed tremendous lack in most items. as a if went through a long period of blockade. Possibly an excellent piece of news.

Some of my factories that were profitable are now at a loss. Pork and chicken are now very common, maybe a new direction in food item importance. Meat was felt as a potentially important food item with an emphasis on dried meat.

Hard to probe with a couple of hours of play the depth of the economics overhaul.

Still one possible trouble though. I lent one of my companion, just before war broke out. Last time it happened to me, the companion disappeared for months.

Dont know if this bug is solved or not.

An update with some deep changes coming with it.
 

unmerged(169164)

Lt. General
Sep 26, 2009
1.628
0
The bug getting a companion to disappear is still on:

-lend a companion for one week. After one week and a day, if the war breaks out between your side and the side you lend your companion to and you have not brought back the companion by speaking to the adequate lord, the companion goes into limbos, absent for an indetermined time.

Other points were solved:
-at the time in my game, I had troubles hiring new lords because they automatically dismiss my military powers (probably because renown is soft capped and that at 3000 ingame days, great lords and kings have much larger renown)
It is waterdowned and I was able to hire new lords.

-Now, it appears that when you accompany a party of lords during a war, their actions influence the way you are perceived in looting. You do not get your share of loot but your reputation with the villages go down when you associate to looting through "accompany" (to be confirmed=

-cattle is still being worked on. Been several patches now that a village can issue a gather cattle mission while still having cattle. So a village with 12 cattle can issue a deliver 9 cattle mission to bring the total to 21, making the natural reproduction of cattle showing significantly (as the more, the faster the cattle herd grows)

-meat production: cities report no meat production. It is left to villages. Meat comes in two kinds: meat that requires fast consumption (two, three days) (chicken, pork, beef) and meat that can be eaten over a long period of time (dried beef, smoked fish)
A feature with some potential in order to bring attrition to the game in an effective way as feeding on meat in a siege might rely on dried meat/smoked fish quite fast. After checking this bit, a number of besieged cities reported a lack of chicken and pork meat.
 

Aine

Soulless Bastard
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Sep 25, 2010
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I was looking forward to this patch, but when it finally came i learned that it did not fix the Gloves/boots bug in Mods :/