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Wyrm

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Currently, there is no penalty for beeing at war. You can be at war for years and years, but you can just keep it at that forever. People should eventually get tired of war, especially in democracies. This should be especially true if you are taking lots of casualties. There should be some sort of dissent hit or some other drawback from beeing at war for too long.

On the other hand, this would require some changes to the grand alliances so that there would be some way to make peace with them without a need for total conquest. The war weariness would encourage countries to seek peace with eachother after sustained conflicts.
 
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Sir Humphrey

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Well perhaps a restruction of the dissent system?
 

unmerged(46319)

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Jul 13, 2005
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war weariness

Wyrm said:
Currently, there is no penalty for beeing at war. You can be at war for years and years, but you can just keep it at that forever. People should eventually get tired of war, especially in democracies. This should be especially true if you are taking lots of casualties. There should be some sort of dissent hit or some other drawback from beeing at war for too long.

]I've noticed the S american countries declare war and then after a while drop out. I figured just that. that the people got tired. So some sort of slow dissent rise the longer your at war would make sense.
 

markpalm1

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trap1 said:
Wyrm said:
Currently, there is no penalty for beeing at war. You can be at war for years and years, but you can just keep it at that forever. People should eventually get tired of war, especially in democracies. This should be especially true if you are taking lots of casualties. There should be some sort of dissent hit or some other drawback from beeing at war for too long.

There is no dissent in wars of national survival (as opposed to elective wars) unless starvation ensues, or as the Germans said, until Goering fits in Goebbels pants.
 

maz

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Perhaps the losing of battles should give a dissent hit, when the war is going badly people tend to want it to end. The issue would be the Soviets and Germans, both holding on no matter the cost. Perhaps it should just be for democracies or depend on the nation.

Maybe in a HoI3(???) they will have a system of "war progress", a summary of how well a nation is doing in a war. You lose points when you give ground or suffer casualties and gain it when you take ground and inflict defeats on the enemy. When a democracy(perhaps the UK excepted) reaches a low mark it seeks peace(FDR might be voted out of office if the war is going too bad).

The dissent system as it is now is very simple. I think the best way is to have a completely revised system.
 

unmerged(19561)

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Sep 12, 2003
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War weariness

The countries DO get war weary over time. Even being careful, taking LOTS AND LOTS of territory, I run out of personnel as German. I can't built new units because I lack the personnel and I can only JUST keep the replacements going. Hence I tend to concentrate on big, strong, expensive units and upgrades. Also you tend to start running out of materials for production. It slowly sets in. I could see a TINY factor for how the war is going. In early 1945, as German, having taken the British Isles, most the USSR, linked up with the Japanese, developed ICBMs, working on nukes, and invading India from the North, my people are pretty happy.
 

Vortex79

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War weariness should be dependent on government type (democracy or not) and a factor of the isolation/interventionism statistic.. as it represents how prepared people are to face external conflict as well as national policy. Behaviour follows policy in nations. When a nation is being belligerent, typically that government has prepared the people for the belligerence (FDR and his speeches, the propaganda.. ohh the propaganda). Maybe all nations should have a steadily building war weariness, the degree of which is impacted by the factors above.. and an added production slider labeled, "Propaganda" with a maximum limit on ic expenditure (just because you're selling doesn't mean people are buying) which is also impacted by ministers and government type that can be used to offset some degree of war weariness. It could also be impacted by war performance, but how war performance is measured is itself subject to question.

Formulating this could take some time I would imagine.
 

markpalm1

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Vortex79 said:
War weariness should be dependent on government type (democracy or not) and a factor of the isolation/interventionism statistic.. as it represents how prepared people are to face external conflict as well as national policy.

War weariness should be represented by an uncontrolled periodic regression to the mean for the first two sliders, resulting in minister and maybe regime change.
 

unmerged(46319)

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Jul 13, 2005
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war

markpalm1 said:
There is no dissent in wars of national survival (as opposed to elective wars) unless starvation ensues, or as the Germans said, until Goering fits in Goebbels pants.


?That's funny.. I guess your right maybe just for smaller countries where national survival isn't a t stake.
 

Zanza

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What effect should war weariness have ingame? While I am sure that the population of all nations in WW2 was weary of war, I can't see much of an effect. Production and fighting morale remained high even in clearly defeated nations like Germany and Japan, internal dissent was no big deal for any major power as all populations had resignated or accepted the need for total war.
 

Wyrm

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Well, would the US have remained in the war after a totaly failed Overlord? I think the preasure from the people to find an alternate sulotion to fighting would have been too large for the US government to politicaly survive. Remember that the US people were very resistant to war up until they were draged in by the Japanese.