War weariness is one of the best features in Vicky2. Lost battles, high casualties etc. should contribute to war weariness which in turn triggers negative modifiers.
Let say you play the US and enter an unprovoked war on the side of the Allies. The American population wouldn't tolerate high casualties. If you enter the war after Pearl Harbour, it's a completely different story. Still the Soviets, Chinese, Japanese and Germans will have a much higher casualty tolerance than USA, Britain and France. Modelling these effects would be intriguing.
I would base the war weariness modifier on the country, political system and reason to be in that war. If you're a war weary democratic nation, you might want to abstain from a human wave approach and instead invest more in tanks and artillery pieces. The US army didn't just go the firepower route because of their industrial base.
Effects of war weariness: This is where it's getting interesting. It should raise dissent on a daily basis. It could trigger revolts at a certain point. It can lower morale, production...
Ways to combat war weariness: Win battles, conquer VC points, defeat countries, decisions, events etc. The "total war" speech from Goebbels would be such a decision to take.
HoI3 had this National Unity thing that in the end didn't work out. I've yet to see it be a deciding factor. It should be more modelled after Vicky2. What do you think?
Let say you play the US and enter an unprovoked war on the side of the Allies. The American population wouldn't tolerate high casualties. If you enter the war after Pearl Harbour, it's a completely different story. Still the Soviets, Chinese, Japanese and Germans will have a much higher casualty tolerance than USA, Britain and France. Modelling these effects would be intriguing.
I would base the war weariness modifier on the country, political system and reason to be in that war. If you're a war weary democratic nation, you might want to abstain from a human wave approach and instead invest more in tanks and artillery pieces. The US army didn't just go the firepower route because of their industrial base.
Effects of war weariness: This is where it's getting interesting. It should raise dissent on a daily basis. It could trigger revolts at a certain point. It can lower morale, production...
Ways to combat war weariness: Win battles, conquer VC points, defeat countries, decisions, events etc. The "total war" speech from Goebbels would be such a decision to take.
HoI3 had this National Unity thing that in the end didn't work out. I've yet to see it be a deciding factor. It should be more modelled after Vicky2. What do you think?